Forums - Nintendo Discussion - 15 Minutes of Wonderful 101: Remastered on Switch (PAX East 2020)

Technical specs:

Switch:
Resolution:Portable 720p/Docked 1080p
FPS:Targeted 60fps

PS4:
Resolution:PS4 1080p/PS4Pro 2160p
FPS: Targeted 60fps

Steam:
Resolution:1080p with Super Wide monitor support planned
FPS:Targeted 60fps

Last edited by Shikamo - on 27 February 2020

     


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This game can't even run 4k on PS4 Pro or Steam? What year is this, 2013?



I really want the Switch version! :D



Still as visually cluttered and messy as ever.

One of the game's many drawbacks, an action game needs to be as readable as possible, but the gaggle of characters floating around all the time is just a visual annoyance.



curl-6 said:

Still as visually cluttered and messy as ever.

One of the game's many drawbacks, an action game needs to be as readable as possible, but the gaggle of characters floating around all the time is just a visual annoyance.

I don't think it's that bad. In fact I never had that problem.



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CaptainExplosion said:
curl-6 said:

Still as visually cluttered and messy as ever.

One of the game's many drawbacks, an action game needs to be as readable as possible, but the gaggle of characters floating around all the time is just a visual annoyance.

I don't think it's that bad. In fact I never had that problem.

I just found it constantly frustrating when I played; controlling only one of up to 100 tiny characters with the rest just swarming along for the ride was just not visually intuitive or comfortable.

It made action senses in particular just too disorganized, especially when you take a hit and they scatter all over the screen and have to run around gathering them all up, that was a massive pain in the rear, and it completely broke the flow of the action, as did having to stop and do that fiddly "draw the weapon" gimmick.

Last edited by curl-6 - on 27 February 2020

TeamGuard said:
This game can't even run 4k on PS4 Pro or Steam? What year is this, 2013?

It says 4k on PS4 Pro in the OP.



curl-6 said:
CaptainExplosion said:

I don't think it's that bad. In fact I never had that problem.

I just found it constantly frustrating when I played; controlling only one of up to 100 tiny characters with the rest just swarming along for the ride was just not visually intuitive or comfortable.

It made action senses in particular just too disorganized, especially when you take a hit and they scatter all over the screen and have to run around gathering them all up, that was a massive pain in the rear, and it completely broke the flow of the action, as did having to stop and do that fiddly "draw the weapon" gimmick.

Then you must really hate Pikmin.



CaptainExplosion said:
curl-6 said:

I just found it constantly frustrating when I played; controlling only one of up to 100 tiny characters with the rest just swarming along for the ride was just not visually intuitive or comfortable.

It made action senses in particular just too disorganized, especially when you take a hit and they scatter all over the screen and have to run around gathering them all up, that was a massive pain in the rear, and it completely broke the flow of the action, as did having to stop and do that fiddly "draw the weapon" gimmick.

Then you must really hate Pikmin.

Pikmin's not a fast paced action game, and the characters in that are much more distinct and readable in both the way they look and move.

Last edited by curl-6 - on 27 February 2020

curl-6 said:
CaptainExplosion said:

Then you must really hate Pikmin.

Pikmin's not a fast paced action game, and the characters in that are much more readable in both the way they look and move.

Fair enough, but I think it's easy to read where everyone is in Wonderful 101 when you use the Unite Weapons.