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Forums - Gaming Discussion - Do gamers really want Cloud gaming?

Shadow1980 said:
I think it'll have limited appeal, and only to those who have the needed internet speed and lack of data caps to make it practically and economically feasible for them.

But for most serious gamers, I doubt it will make much inroads. I'm pretty much a physical-only person, with the only digital games I have being ones I got for free as part of some promotion. I don't like digital because you don't own the copy. The copyright holder does. They're merely leasing it to you indefinitely. Thus you cannot lend, sell, or trade the copy unless the copyright holder gives you permission to do so. They can even rescind your license to use "your" copy (quotes intentional) for any reason or no reason at all, something that has happened in the past. If the title has been de-listed from digital storefronts or the digital store closes and you lose your copy for any reason, you may not be able to re-download it (this actually happened to me before nearly a decade ago, and is what made my anti-digital stance more ossified). If a title is only available digitally and you didn't get it while the getting was good, you ain't getting it all, maybe not ever (at least not legally). These are typically not issues with physical copies, which are legally your property to do with as you wish (except for making and distributing new copies, obviously), and since copies usually remain on the second-hand market you can, in principle, find and buy a copy of an out-of-print title, even if you had a copy and lost it or never owned a copy in the first place.

Streaming is even worse than digital downloads, though. It takes the worse aspects of digital and combines it with the most annoying aspects of always-online services. Not only do you still own nothing, but your experience is completely dependent on both A) a constant internet connection, and B) the service being up and running. Even if you only play single-player games, if your internet connection goes down or the service is experiencing any sort of interruption, you don't get to play anything. If a title is removed from the service for any reason, you don't get to play at all, perhaps not ever again (at least not legally). If the service ever gets shut down, well, you're just shit outta luck. Better hope there's an alternative. At least with digital downloads you have a local copy to show for your money, at least in principle. With streaming you can't even say that much.

Sadly, physical versions of many games are worthless already. I switched to the digital version of GT Sport for convenience while putting my useless steel book first edition copy on the shelf. The game on there is about 20% of the content that's there now and when the servers turn off you can't even play it.

With Dreams I immediately bought the digital version (didn't like the box art anyway) since that too is worthless without updates and the online content. Racing isn't suited to streaming yet something like Dreams might actually work better if hosted in the cloud. Easier collaboration, being able to work together from many devices, see what others are playing etc.

Streaming offers new gaming possibilities. Stuff like PS home (ps3 experiment) that works without loading times, second life, ms flight simulator with all traffic, fitness games that match you up with others like Peleton, any mmo games and games with frequent updates or using real life data.

It's not for everything and for something like
https://www.eurogamer.net/articles/2020-02-25-luna-the-shadow-dust-review-a-charming-self-contained-puzzler
I will always prefer a physical edition. Maybe it will come to consoles eventually with a boxed option.



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trunkswd said:
If they are able to get rid of the latency and lag I see no problem with cloud gaming. Microsoft has stated there would be no xCloud exclusives and it would be used as a way to play your games while on the phone.

That's not smart. Not using the unique possibilities cloud gaming can offer will only cement the idea, why bother! Meanwhile imagine trying to play something like Death stranding on your phone. I can hardly read the fonts on a 52" tv!



I want native AAA games on a Cellular connected Handheld. Sadly, that is just not going to become a reality, so the only option left for AAA gaming on the go is streaming via 5G.

If we could get a 5G PlayStation Phone or Xbox Phone, that offers a shared library with the Home console, then I would have much less interest in streaming. Though, even in that scenario, I do see where it would be nice, because you could have instant access to your entire library, versus a select few natively due to storage limitations.

Streaming is definitely a worth while technology, and there is no reason not to utilize the technology, however, I view it as a secondary option. Ideally, I would only game on console/handheld hardware, with games optimized for the platform.



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Switch had proven gamers like to play on the go if given the option.

Personally, no it wouldn’t replace my console gaming. But I’d probably play it in my bedroom on occasion. Sometimes I don’t want to be on my couch all the time. Looking forward to Xcloud in that sense.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

goopy20 said:
Conina said:

With Sony's strategy of not ditching PSNow with a subscription service they are clearly not focusing on their next gen console. I'm just wondering what your thoughts on this are. Of course it pretty cool if you can stream PlayStation games on a PlayStation, PC or mobiles, but is that really what gamers want, instead of a more traditional console?

PsNow is just a thing Sony has on the side and they barely promote, or talk about it. Maybe that will change one day and we will all be playing in the cloud in the end. But it's a bit different with MS saying GP is their dna for the next gen and how they're convinced the future of gaming will look like.

Phil Spencer Sees the Future of Gaming to Be Similar to Netflix and Spotify

https://www.vgchartz.com/article/442563/phil-spencer-sees-the-future-of-gaming-to-be-similar-to-netflix-and-spotify/

So your problem is that MS markets it more? PS Now has more users then GP due to the PS4 install base and has been out for years longer. Sounds like your problem is with MSs marketing department ;)

The Series X info release now has the console in the spotlight. Clearly consoles matter with all the attention MS wants us to know. You can’t exaggerate the cloud news and ignore when they talk consoles, just saying. 

Last edited by sales2099 - on 26 February 2020

Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

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sales2099 said:
Switch had proven gamers like to play on the go if given the option.

Personally, no it wouldn’t replace my console gaming. But I’d probably play it in my bedroom on occasion. Sometimes I don’t want to be on my couch all the time. Looking forward to Xcloud in that sense.

Handhelds haven't exactly been something new before the Switch came along. The difference is that handhelds are still dedicated systems designed to play games on. Cloud gaming like MS envisions, and them focusing on becoming the Netflix of gaming with Xcloud and GP, is more about bringing a controller along and play full blown next gen console games on a phone or stream on tv's. It is kinda cool but I just don't agree that it's really a future people want. Unless, of course, it really becomes a big improvement over traditional consoles and pc where we can tap into the power of a Nasa super computer without any issues like connectivity problems and lag.  



goopy20 said:
sales2099 said:
Switch had proven gamers like to play on the go if given the option.

Personally, no it wouldn’t replace my console gaming. But I’d probably play it in my bedroom on occasion. Sometimes I don’t want to be on my couch all the time. Looking forward to Xcloud in that sense.

Handhelds haven't exactly been something new before the Switch came along. The difference is that handhelds are still dedicated systems designed to play games on. Cloud gaming like MS envisions, and them focusing on becoming the Netflix of gaming with Xcloud and GP, is more about bringing a controller along and play full blown next gen console games on a phone or stream on tv's. It is kinda cool but I just don't agree that it's really a future people want. Unless, of course, it really becomes a big improvement over traditional consoles and pc where we can tap into the power of a Nasa super computer without any issues like connectivity problems and lag.  

Goopy I’m fine with having a civil talk, but did you have to make a new thread to do it? Multiple people covered this topic with you on the cross gen thread.

Again you talking like it’s gonna replace consoles. Phil said it  himself it’s a option, never a replacement for consoles. Can’t stress it enough. Im probably gonna use it in my bedroom but my bread and butter gaming will be on my couch with my console. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

JRPGfan said:
Streaming will have lag, input delay, artifacting, ect.
Its a lesser overall experiance.

"Do gamers really want Cloud gaming?" Majority of them wont. I think its aimed at the casuals.



goopy20 said:
sales2099 said:
Switch had proven gamers like to play on the go if given the option.

Personally, no it wouldn’t replace my console gaming. But I’d probably play it in my bedroom on occasion. Sometimes I don’t want to be on my couch all the time. Looking forward to Xcloud in that sense.

Handhelds haven't exactly been something new before the Switch came along. The difference is that handhelds are still dedicated systems designed to play games on. Cloud gaming like MS envisions, and them focusing on becoming the Netflix of gaming with Xcloud and GP, is more about bringing a controller along and play full blown next gen console games on a phone or stream on tv's. It is kinda cool but I just don't agree that it's really a future people want. Unless, of course, it really becomes a big improvement over traditional consoles and pc where we can tap into the power of a Nasa super computer without any issues like connectivity problems and lag.  

MS: consoles aren't going anywhere for a decade+ minimum, streaming is merely a convenience and will always be inferior to local hardware

goopy: well clearly MS doesnt care about consoles and are going all in on Xcloud

MS: hey here's this fucking beast of a console, enjoy

goopy: well clearly MS is not interested in releasing dedicated systems designed to play games on



CuCabeludo said:

Nobody wants anything new. It's the convenience of the new tech that ends gaining the public acceptance as the times passes and the new tech gets better.

I think a lot of us are weighing the benefits with the negatives.  Because if cloud gaming had nothing but benefits, it would be a no brainer. I'm extremely sensitive to input latency. Cloud gaming tech simply isn't where it has to be, no matter how Google likes to spin it. And I don't see this tech being where it needs to be for at least another decade. So I definitely won't be paying for any game streaming service for a long time.

That being said, for games that don't require quick button presses (turn based RPGs, adventure games, etc.), I have no problem tapping into Geforce Now or Steamlink. I bought Octopath Traveller for my PC for better visuals, but also stream it to my phone for playing in bed or whatever.