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Forums - Gaming Discussion - Ocarina of Time vs Final Fantasy 7

 

I prefer...

Ocarina of Time 105 58.33%
 
Final Fantasy 7 75 41.67%
 
Total:180
JWeinCom said:
Dulfite said:
The version on the Switch is modified right? That's the only one I've played of FF7 (not beat it yet). Really enjoying it, but the comparison should be the original version of it vs the original version of OoT, which I also haven't really played (I beat 3ds version).

Sort of.  I think the visuals were cleaned up a bit.  And there are optional toggles that either speed up the game (which is a god send) or activate god mode.  Other than that, the core experience is pretty much the same.

I love that speed up mode. Couldn't play it otherwise.



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JWeinCom said:
deskpro2k3 said:

So you're telling everyone that imagined what FF7 would like in the FF7R don't understand what imagination is? Thanks, I needed this laugh.

No.  I didn't say anything even vaguely like that.  Your imagination is apparently so powerful that you're imagining things I never said.

Regarding my point from my OP, what you said is absolute bullshit so I had to try and make sense of it, but here is the hard facts. You lack imagination, or you just don't understand my OP.

Here is what I originally said;

"Nobody has really seen Final Fantasy 7. It's my favorite game I've played it a many times, but no I don't care, I've never seen it, you've never seen it, nobody's ever seen it, because all we saw was Lego people. When you play with Legos as a kid your imagination takes over so that's what has happened with this game, our imaginations have taken over. We've gotten to the point where we've imagined and sort of like crafted and built these scenes in our heads in these characters and how they look almost like reading a book. It's really was like a book and now we're at the point where we're able to see it for real in the Remake."

Now stop focusing on Legos. "We've gotten to the point where we've imagined and sort of like crafted and built these scenes in our heads in these characters and how they look almost like reading a book."

You can still try to spin that however you want, but my point stands. I'm done here.

Last edited by deskpro2k3 - on 15 February 2020

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This poll was already done on metacritic, and it seems the results still hold up.  99 is a higher number than 92 afterall.  😎



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OOT no game compared to it back on release where M64 showed how to do full 3D worlds OOT iss the game that showed how to build an adventure inside full 3D worlds, the Houser brothers themselves used it as a template in designing GTA3 for one.



I never pass up a chance to mention that I didn't like FF VII.

How I quit playing before that girl died.

How I sold it at a pawn shop and used the money to buy weed.

It's all in my book: Raw, Red, and Beyond

I loved ZOOT at the time, but struggled to enjoy it when I played it briefly again in 2004. I don't think it's held up well. A common sentiment for me as it pertains to games from that gen.


Zelda, because I did really enjoy it at the time.



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

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deskpro2k3 said:
JWeinCom said:

No.  I didn't say anything even vaguely like that.  Your imagination is apparently so powerful that you're imagining things I never said.

Regarding my point from my OP, what you said is absolute bullshit so I had to try and make sense of it, but here is the hard facts. You lack imagination, or you just don't understand my OP.

Here is what I originally said;

"Nobody has really seen Final Fantasy 7. It's my favorite game I've played it a many times, but no I don't care, I've never seen it, you've never seen it, nobody's ever seen it, because all we saw was Lego people. When you play with Legos as a kid your imagination takes over so that's what has happened with this game, our imaginations have taken over. We've gotten to the point where we've imagined and sort of like crafted and built these scenes in our heads in these characters and how they look almost like reading a book. It's really was like a book and now we're at the point where we're able to see it for real in the Remake."

Now stop focusing on Legos. "We've gotten to the point where we've imagined and sort of like crafted and built these scenes in our heads in these characters and how they look almost like reading a book."

You can still try to spin that however you want, but my point stands. I'm done here.

I'm pretty confident in my ability to accurately convey my thoughts.  If something I said was wrong, point it out.  But, as your post was completely non-responsive to what I said, I'd say the problem was on your end.  When someone says "So you're telling..." that's a sure sign that they're constructing a strawman.  If you legitimately were interested in clarification, you could ask me to clarify rather than trying to put words in my mouth.

I understood your OP.  Problem is that it was very dumb.  Reposting it and isolating the semi-sensical parts does not change this.

Anybody can look at anything; a videogame, a movie, an actual person, or the turd you just left in your toilet bowl and imagine it was something different.  There is nothing unique or special about FF7 in this regard.  You could make the same exact argument about Ocarina of Time.  I could imagine a higher fidelity remake of literally every game on the PS1 or N64.  So this doesn't make it so that FF7 "aged like a fine wine" or that "nobody's really seen it".  Unless nobody has ever seen a game from that entire generation.

There are however, some games or activities that do demand more imagination on the part of the audience or participant.  Lego is the example you made, and you've stopped defending that example, because you had no response to the differences that I pointed out.  For another example, we can point to Shadow of the Colossus.  In that game, the player must imagine a narrative because the game really doesn't give you one.  I'm free and really required to imagine why the character chose to slay colossi, why those colossi exist, why the character wants to revive the girl, who the voice that speaks to him is, and so on so forth.  The game is made in a way that requires you to fill in the blanks.  It leaves questions and I have to imagine the answer.  

In contrast, there's nothing about FF7 that especially requires imaginative interpretation.  We know who the characters and what their motivations are.  We know what the characters look like.  Even if there is vagueness with the overworld art style, their battle models and the CGI scenes show us what they clearly look like.  My mental image of Cloud cannot stray very far from that.  

I can imagine Ocarina of Time with photorealistic graphics, or in an anime style, or even as a virtual boy game.  Does that mean I have never seen it?  I could imagine Twelve Angry Men in color.  Has noone seen twelve angry men?  I could imagine Dragon Ball Z as a live action show.  Have I not seen that?  What exactly do you think it means to "see" a game?

You getting this now, or are you still imagining a straw man argument?  The issue isn't that one's imagination can't be sparked by Final Fantasy 7.  I never argued that point, even if you imagine I did.  Literally anything can get a person to start imagining.  The problem is you implied there was something special about FF7 that made it especially good at activating the imagination.  And because of this quality, it "aged like a fine wine" and "nobody has really seen it" XD.  And I'm sorry man, but that's just not the case. Final Fantasy 7 isn't John Cena.  We can see it.

But, if you actually have a valid explanation for why we've "never seen" FF7, feel free to present a cogent argument.  Why is FF7 special in that regard?  What makes it more imaginatively engaging than Ocarina of Time, Chrono Cross, or any game from that era?

User was warned for this post - Hiku

Last edited by Hiku - on 23 February 2020

I'll have to choose Final Fantasy VII.

Don't get me wrong, Ocarina of Time is a great game, but I was never a big fan of Zelda. On the other hand, I really love the plot and the characters of FF7. I spend hours with a friend trying to beat this game. We even watched Advent Children after that.



I bought FFVII on Vita and I struggled to get into it. Switch version adds some cheats and hate me if you will but when it goe son sale I might boy FFVII again with cheats on. Beaten plenty of RPGs in my life. Hundreds probably but I want to give it another shot.

As for OoT. The music and atmosphere still hold up fantastically. The gameplay doesn't IMO. The Z targeting in the form it has on N64 is dated. It made sense then as spacial awareness from 2D to 3D was different. Gaming has evolved since then. One knock against BOTW was the combat. It wasn't very good. Functional but that's it. Games of this nature usually come a long way since OoT.

Visually OoT has aged better. Mechanically I'd say probably but can't say definitively without finishing it. FFVII. Turn-Based RPGs of this nature were very playable then and still are. I don't remember the upgrade system. Tho the one in FFVIII was terrible then and worse now. Comparing FFVII to OoT really is like comparing Apples to Oranges. Different genres. Very different games. I can only look at how each one has held up overall in their genre. By that then I have to stick with FFVII. Action/Adventure games and even Zelda itself has come a long way since OoT. A turn-based RPG at its very core isn't much different today and doesn't need to be. To understand it's on strategy and timing and status effects and whatnot. The balancing act.



Bite my shiny metal cockpit!

FF7 simply isn't for me as I've just never been able to get into turn-based combat.

Ocarina of Time remains one of the best games ever made in my opinion; playing it back in the late 1990s, it really felt like the Lord of the Rings of video games, this epic adventure in a massive 3D fantasy world. There was simply nothing else like it; the dungeons, the monsters, the world, the atmosphere, the music, the sheer scale of it all. Not until BOTW did the series manage to fully recapture this feeling for me.

JRPGfan said:


Too many nintendo die hards on this forum. Is the most likely explaination if Ocarina of time wins.

Or more people here simply prefer it? 

I'm a "Nintendo die hard" but if you asked me what my favourite game of 2009 was I'd tell you it was Uncharted 2, not New Super Mario Bros Wii.



Dulfite said:
JWeinCom said:

Sort of.  I think the visuals were cleaned up a bit.  And there are optional toggles that either speed up the game (which is a god send) or activate god mode.  Other than that, the core experience is pretty much the same.

I love that speed up mode. Couldn't play it otherwise.

Yeah.  The amount of grinding is a bit painful otherwise.  I don't think I ever shut the speed mod off except for a few of the boss battles.