Forums - Gaming Discussion - Ocarina of Time vs Final Fantasy 7

I prefer...

Ocarina of Time 105 58.33%
 
Final Fantasy 7 75 41.67%
 
Total:180
deskpro2k3 said:
JWeinCom said:

Legos don't engage your imagination because they're blocky, it's because you can actually create both the physical sets, make up your own personalities for the characters, and any stories you want to make with them.  FF7 is not remotely the same. 

Dude, what you just describe is also the use of imagination.

Uhhhh... yes, that was the point.  I was talking about the things that Legos have that encourage the use of imagination, and that FF7 does not have those things.  



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JWeinCom said:
deskpro2k3 said:

Dude, what you just describe is also the use of imagination.

Uhhhh... yes, that was the point.  I was talking about the things that Legos have that encourage the use of imagination, and that FF7 does not have those things.  

Sounds like you have a lack of imagination.



deskpro2k3 said:
JWeinCom said:

Uhhhh... yes, that was the point.  I was talking about the things that Legos have that encourage the use of imagination, and that FF7 does not have those things.  

Sounds like you have a lack of imagination.

There are things that invite the use of imagination.  Things that involve creation with no defined narrative- yes.  Things that do not involve any creation and have a very clearly defined narrative- not so much.



Leynos said:
Xenogears.

The only correct answer. Haha. Freaking love Xenogears and that would be my choice between the three. But, back to the topic at hand, 

Between the two, Ocarina for sure. For me if there's a game I can go back to over and over and still enjoy the journey, it's Ocarina. JRPGs like FFVII rely heavily on story and there's only so many times the story can surprise me. I love JRPGs, but Ocarina of Time solidified my appreciation for gaming. Love the dynamic gameplay, dungeons, sense of progression, etc. But I'm not just going to bash the other choice like some. FFVII did a lot of gaming, especially with CG and telling a cinematic story, but other than that it's just...Final Fantasy. Which is good. A true evolution of Final Fantasy. Ocarina, imo, was a true evolution of the Action Adventure genre. It set the stage and rose the bar for Action Adventure games to come with its gameplay mechanics and technical prowess.

Last edited by Ljink96 - on 15 February 2020

How is this a comparison?

Ocarina of Time is one of the best games ever made. FFVII simply isn't. Ocarina of Time has pretty much paved the way for 3D adventure games we have today.




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JWeinCom said:
deskpro2k3 said:

Sounds like you have a lack of imagination.

There are things that invite the use of imagination.  Things that involve creation with no defined narrative- yes.  Things that do not involve any creation and have a very clearly defined narrative- not so much.

Are you fucking serious right now? So what about the still backgrounds and the scenery around the original FF7, does that not invite imagination? The characters that we meet along the way, the characters inside towns and some for only a few scenes don't inspire imagination?



StreaK said:
Wow, I actually expected OoT to be FAR more in the lead. I can actually be satisfied with its 10 vote lead over FFVII lol.

It will always and forever be FFVII. Cloud is just such a better character over Link and for me anyway, MUCH more iconic in design. You can recognize Cloud just by a shadow outline of his figure and sword. FFVII has a far superior musical score, has one of the greatest stories ever told in a game, its world is far more absorbing and interesting (to be honest, Zelda's world to me always seemed rather mellow and boring) and FFVII's visual art aesthetics are superior which aren't fully given justice to in the original PS1 game. The one area I think both are about equal in is gameplay. Zelda OoT is indeed one hell of a game, no arguing there. It's just that with FFVII and everything else it had to offer, it made me care about its overall experience much more. FFVII was just a far more "valuable" experience to me.

FFVII has this style to it that is SO iconic that just the use of its aqua/teal colours is enough to remind me of the game's aesthetic themes. Nothing can ever take away the impact this game had on me. The impact of this game was just absolutely on another level. Before FFVII, every game was just...a game. Heck, even OoT to this day is just a great game to me. FFVII is that and so much more. Those characters were my friends, man...it was crazy to feel this kind of closeness to a video game at the age of 15.

How is Cloud's design more iconic than Link I-



The version on the Switch is modified right? That's the only one I've played of FF7 (not beat it yet). Really enjoying it, but the comparison should be the original version of it vs the original version of OoT, which I also haven't really played (I beat 3ds version).



That question been asked regularly in the 90's
I voted for OOT even though I think both games are brilliant but I still rank it higher



deskpro2k3 said:
JWeinCom said:

There are things that invite the use of imagination.  Things that involve creation with no defined narrative- yes.  Things that do not involve any creation and have a very clearly defined narrative- not so much.

Are you fucking serious right now? So what about the still backgrounds and the scenery around the original FF7, does that not invite imagination? The characters that we meet along the way, the characters inside towns and some for only a few scenes don't inspire imagination?

Yes, I'm fucking serious right now, though apparently not as much as you XD.

If you don't understand that creation typically involves more imagination than observing, I can't really help you.