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Forums - Gaming Discussion - Ocarina of Time vs Final Fantasy 7

 

I prefer...

Ocarina of Time 105 58.33%
 
Final Fantasy 7 75 41.67%
 
Total:180
SammyGiireal said:

You should try Alundra..the overworld traversal isn't as brilliant as ALttP's, but its dungeons and boss battles are tougher. The story is also probably the best seen in a 2-D Acton RPG. Working Designs use to do incredible translations of Japanese scripts.

On to King's Field...Its influence is more heavily seen on the Elder's Scrolls series IMO. I am glad, this was brought up. Had Zelda been a 1st person action adventure  as Miyamoto first envisioned, then I believe the King's Field influence would have been more valid. However the only way this would stand to be a truthful thing (KF's influence on OoT) is if Link would have been confined to the castle (as also Miyamoto and his team discussed in the early stages of development) and it would have all taken place in first person. In other words KF, was more of a dungeon crawler in first person that played eerily similar to the ES series (once they made their jump to 3-D). I just can't see where there are any substantial similarities between the titles, except that they both have dungeons (in the case of KF's it was all dungeon traversal.)

Obviously the game evolved into gigantic undertaking featuring a breathing living, world with a real time day/night cycle, and adjacent areas. Real times changes in weather, and fast paced 3rd person combat with Z targeting were unheard off before Ocarina of Time did it. If we want to get picky The Granstream Saga has a claim for the first game to have 3rd person action oriented combat in an Action RPG, but its system was fairly primitive and clunky in comparison to Zelda's. GTA, Shadow of Colossus ( I didn't even get to mention OoT's seamless integration of Horse riding into its world), and even the Elders Scrolls, took a lot from it. The Witcher 3 and Horizon Zero Dawn didn't really reinvent the wheel in the gameplay bases that Ocarina set first. Mario 64 was the ground breaking 3-D experience that really set the a new standard in 1996, but Ocarina has a strong case for being the second one to do so 2 years later, and its influence is more widely felt in today's open world games than of any other title of the era. 

Go back to the Pre Dreamcast era....do you remember how clunky 3-D adventures used to play before OoT? Some people complained about Zelda's Controls and "Clunkyness" ( I totally disagree), but do you guys remember the Tomb Raider games?

To add to this Demon Soul's creator in his own words.

"If there are similarities, they probably stem from the fact that The Legend of Zelda became a sort of textbook for 3D action games."

"When I was a student, The Legend of Zelda was truly monumental. So to be perfectly honest, I feel deeply unworthy of the comparison."

This is coming from another influential designer as well on top of the fact that Dan Houser GTA3's designer holds the same view.

https://www.destructoid.com/hidetaka-miyazaki-feels-unworthy-of-dark-souls-zelda-comparisons-391249.phtml



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Wyrdness said:
SammyGiireal said:

You should try Alundra..the overworld traversal isn't as brilliant as ALttP's, but its dungeons and boss battles are tougher. The story is also probably the best seen in a 2-D Acton RPG. Working Designs use to do incredible translations of Japanese scripts.

On to King's Field...Its influence is more heavily seen on the Elder's Scrolls series IMO. I am glad, this was brought up. Had Zelda been a 1st person action adventure  as Miyamoto first envisioned, then I believe the King's Field influence would have been more valid. However the only way this would stand to be a truthful thing (KF's influence on OoT) is if Link would have been confined to the castle (as also Miyamoto and his team discussed in the early stages of development) and it would have all taken place in first person. In other words KF, was more of a dungeon crawler in first person that played eerily similar to the ES series (once they made their jump to 3-D). I just can't see where there are any substantial similarities between the titles, except that they both have dungeons (in the case of KF's it was all dungeon traversal.)

Obviously the game evolved into gigantic undertaking featuring a breathing living, world with a real time day/night cycle, and adjacent areas. Real times changes in weather, and fast paced 3rd person combat with Z targeting were unheard off before Ocarina of Time did it. If we want to get picky The Granstream Saga has a claim for the first game to have 3rd person action oriented combat in an Action RPG, but its system was fairly primitive and clunky in comparison to Zelda's. GTA, Shadow of Colossus ( I didn't even get to mention OoT's seamless integration of Horse riding into its world), and even the Elders Scrolls, took a lot from it. The Witcher 3 and Horizon Zero Dawn didn't really reinvent the wheel in the gameplay bases that Ocarina set first. Mario 64 was the ground breaking 3-D experience that really set the a new standard in 1996, but Ocarina has a strong case for being the second one to do so 2 years later, and its influence is more widely felt in today's open world games than of any other title of the era. 

Go back to the Pre Dreamcast era....do you remember how clunky 3-D adventures used to play before OoT? Some people complained about Zelda's Controls and "Clunkyness" ( I totally disagree), but do you guys remember the Tomb Raider games?

To add to this Demon Soul's creator in his own words.

"If there are similarities, they probably stem from the fact that The Legend of Zelda became a sort of textbook for 3D action games."

"When I was a student, The Legend of Zelda was truly monumental. So to be perfectly honest, I feel deeply unworthy of the comparison."

This is coming from another influential designer as well on top of the fact that Dan Houser GTA3's designer holds the same view.

https://www.destructoid.com/hidetaka-miyazaki-feels-unworthy-of-dark-souls-zelda-comparisons-391249.phtml

Wyrdness said:
SammyGiireal said:

You should try Alundra..the overworld traversal isn't as brilliant as ALttP's, but its dungeons and boss battles are tougher. The story is also probably the best seen in a 2-D Acton RPG. Working Designs use to do incredible translations of Japanese scripts.

On to King's Field...Its influence is more heavily seen on the Elder's Scrolls series IMO. I am glad, this was brought up. Had Zelda been a 1st person action adventure  as Miyamoto first envisioned, then I believe the King's Field influence would have been more valid. However the only way this would stand to be a truthful thing (KF's influence on OoT) is if Link would have been confined to the castle (as also Miyamoto and his team discussed in the early stages of development) and it would have all taken place in first person. In other words KF, was more of a dungeon crawler in first person that played eerily similar to the ES series (once they made their jump to 3-D). I just can't see where there are any substantial similarities between the titles, except that they both have dungeons (in the case of KF's it was all dungeon traversal.)

Obviously the game evolved into gigantic undertaking featuring a breathing living, world with a real time day/night cycle, and adjacent areas. Real times changes in weather, and fast paced 3rd person combat with Z targeting were unheard off before Ocarina of Time did it. If we want to get picky The Granstream Saga has a claim for the first game to have 3rd person action oriented combat in an Action RPG, but its system was fairly primitive and clunky in comparison to Zelda's. GTA, Shadow of Colossus ( I didn't even get to mention OoT's seamless integration of Horse riding into its world), and even the Elders Scrolls, took a lot from it. The Witcher 3 and Horizon Zero Dawn didn't really reinvent the wheel in the gameplay bases that Ocarina set first. Mario 64 was the ground breaking 3-D experience that really set the a new standard in 1996, but Ocarina has a strong case for being the second one to do so 2 years later, and its influence is more widely felt in today's open world games than of any other title of the era. 

Go back to the Pre Dreamcast era....do you remember how clunky 3-D adventures used to play before OoT? Some people complained about Zelda's Controls and "Clunkyness" ( I totally disagree), but do you guys remember the Tomb Raider games?

To add to this Demon Soul's creator in his own words.

"If there are similarities, they probably stem from the fact that The Legend of Zelda became a sort of textbook for 3D action games."

"When I was a student, The Legend of Zelda was truly monumental. So to be perfectly honest, I feel deeply unworthy of the comparison."

This is coming from another influential designer as well on top of the fact that Dan Houser GTA3's designer holds the same view.

https://www.destructoid.com/hidetaka-miyazaki-feels-unworthy-of-dark-souls-zelda-comparisons-391249.phtml

Enlightening words. I don't think there is a designer in the industry that doesn't show the proper respect and reverence to OoT, and the series as a whole.



Runa216 said:
JWeinCom said:

I feel like OOT is very similar to ALTTP.  Breath of the Wild is more similar to the original Zelda.

This is 100% correct. Ocarina of Time and Twilight Princess followed the 'Link to the Past' formula, while Breath of the Wild was clearly emulating the original. Zelda II, Majora's Mask, and Skyward sword all did their own unique things and Wind Waker was kinda half-emulating the LTTP/OOT formula, but without any of the second world/timeline/world hopping. 

I love it. My PERSONAL Rankings for the mainline/console games: Link to the Past > Breath of the Wild > Wind Waker > Twilight Princess > Legend of Zelda > Ocarina of Time > Majora's Mask > Link's Adventure > Skyward Sword.

(The idea of a linear Zelda could be good, I just think the balance was off, the characters were poorly written, the story was earmarked for Link to speak/have personality but just didn't, the handholding was TOO much for TOO long, and the motion controls just didn't work. I was having to stop and fix the sync every 5-10 minutes and even then it just didn't work. an early dungeon had you rotate your sword tip to make three eyes dizzy at the same time. I knew what to do, I did it, but it didn't work. I googled it to make sure I wasn't missing anything, I wasn't. I watched youtube, they did the exact same thing I did; it took me half an hour of drawing circles with my wiimote before it worked. That was when I mentally checked out, though I did make it 15 hours or so into the game.)

Loved Skyward Sword.  I think the dungeon design is the best in the series.  Ancient Cistern and Sandship are especially brilliant. Also features the best boss fights.  And I think the items are the most fun to use.

The handholding is a thing, but really not enough to bother me.  And as for the motion controls, I really never had an issue, aside from the occassional need to recalibrate it.  Worked fine and made the combat more engaging.

I prefer the 3D entries to the 2D games, but among the 3D ones, my favorite is generally whichever one I played last.  Each of them is excellent



JWeinCom said:
Runa216 said:

This is 100% correct. Ocarina of Time and Twilight Princess followed the 'Link to the Past' formula, while Breath of the Wild was clearly emulating the original. Zelda II, Majora's Mask, and Skyward sword all did their own unique things and Wind Waker was kinda half-emulating the LTTP/OOT formula, but without any of the second world/timeline/world hopping. 

I love it. My PERSONAL Rankings for the mainline/console games: Link to the Past > Breath of the Wild > Wind Waker > Twilight Princess > Legend of Zelda > Ocarina of Time > Majora's Mask > Link's Adventure > Skyward Sword.

(The idea of a linear Zelda could be good, I just think the balance was off, the characters were poorly written, the story was earmarked for Link to speak/have personality but just didn't, the handholding was TOO much for TOO long, and the motion controls just didn't work. I was having to stop and fix the sync every 5-10 minutes and even then it just didn't work. an early dungeon had you rotate your sword tip to make three eyes dizzy at the same time. I knew what to do, I did it, but it didn't work. I googled it to make sure I wasn't missing anything, I wasn't. I watched youtube, they did the exact same thing I did; it took me half an hour of drawing circles with my wiimote before it worked. That was when I mentally checked out, though I did make it 15 hours or so into the game.)

Loved Skyward Sword.  I think the dungeon design is the best in the series.  Ancient Cistern and Sandship are especially brilliant. Also features the best boss fights.  And I think the items are the most fun to use.

The handholding is a thing, but really not enough to bother me.  And as for the motion controls, I really never had an issue, aside from the occassional need to recalibrate it.  Worked fine and made the combat more engaging.

I prefer the 3D entries to the 2D games, but among the 3D ones, my favorite is generally whichever one I played last.  Each of them is excellent

I mean... Ghirahim, Koloktos, the pirate robot and Demise were great... but the others were kind of a let down to me. Oh well, to each their own I guess...



Vodacixi said:
JWeinCom said:

Loved Skyward Sword.  I think the dungeon design is the best in the series.  Ancient Cistern and Sandship are especially brilliant. Also features the best boss fights.  And I think the items are the most fun to use.

The handholding is a thing, but really not enough to bother me.  And as for the motion controls, I really never had an issue, aside from the occassional need to recalibrate it.  Worked fine and made the combat more engaging.

I prefer the 3D entries to the 2D games, but among the 3D ones, my favorite is generally whichever one I played last.  Each of them is excellent

I mean... Ghirahim, Koloktos, the pirate robot and Demise were great... but the others were kind of a let down to me. Oh well, to each their own I guess...

I also really liked the weird octopus boss that looked like Mike Wazowski.  Goofy design but slicing through tentacles was so satisfying.  And the sand scorpioon was basic but fun.    

Not every boss fight is perfect, but I think on balance it was the best.  In OOT they were still figuring out how to work in 3D, so I find that most of the bosses were on the basic side.  Wind Waker had ok bosses, but just not enough of them and Ganon was the only one that really stood out to me.  And BOTW abandoning the traditional weapon mechanics meant all the bosses had to be beatable with basic weaponry which kind of made them lose their uniqueness.  Twilight princess is the only real competition imo.  

But what 3D Zelda do you think had better boss fights?



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JWeinCom said:
Runa216 said:

This is 100% correct. Ocarina of Time and Twilight Princess followed the 'Link to the Past' formula, while Breath of the Wild was clearly emulating the original. Zelda II, Majora's Mask, and Skyward sword all did their own unique things and Wind Waker was kinda half-emulating the LTTP/OOT formula, but without any of the second world/timeline/world hopping. 

I love it. My PERSONAL Rankings for the mainline/console games: Link to the Past > Breath of the Wild > Wind Waker > Twilight Princess > Legend of Zelda > Ocarina of Time > Majora's Mask > Link's Adventure > Skyward Sword.

(The idea of a linear Zelda could be good, I just think the balance was off, the characters were poorly written, the story was earmarked for Link to speak/have personality but just didn't, the handholding was TOO much for TOO long, and the motion controls just didn't work. I was having to stop and fix the sync every 5-10 minutes and even then it just didn't work. an early dungeon had you rotate your sword tip to make three eyes dizzy at the same time. I knew what to do, I did it, but it didn't work. I googled it to make sure I wasn't missing anything, I wasn't. I watched youtube, they did the exact same thing I did; it took me half an hour of drawing circles with my wiimote before it worked. That was when I mentally checked out, though I did make it 15 hours or so into the game.)

Loved Skyward Sword.  I think the dungeon design is the best in the series.  Ancient Cistern and Sandship are especially brilliant. Also features the best boss fights.  And I think the items are the most fun to use.

The handholding is a thing, but really not enough to bother me.  And as for the motion controls, I really never had an issue, aside from the occassional need to recalibrate it.  Worked fine and made the combat more engaging.

I prefer the 3D entries to the 2D games, but among the 3D ones, my favorite is generally whichever one I played last.  Each of them is excellent

Yeah I really liked Skyward Sword as well, largely also thanks to its great level design (Sandship and Ancient Cistern were standouts for me as well) and motion-plus-powered swordplay.

About my only problems with it were that I found it visually underwhelming and hated the repeated Demise fights.



curl-6 said:
JWeinCom said:

Loved Skyward Sword.  I think the dungeon design is the best in the series.  Ancient Cistern and Sandship are especially brilliant. Also features the best boss fights.  And I think the items are the most fun to use.

The handholding is a thing, but really not enough to bother me.  And as for the motion controls, I really never had an issue, aside from the occassional need to recalibrate it.  Worked fine and made the combat more engaging.

I prefer the 3D entries to the 2D games, but among the 3D ones, my favorite is generally whichever one I played last.  Each of them is excellent

Yeah I really liked Skyward Sword as well, largely also thanks to its great level design (Sandship and Ancient Cistern were standouts for me as well) and motion-plus-powered swordplay.

About my only problems with it were that I found it visually underwhelming and hated the repeated Demise fights.

I thought the art design was lovely, but not a good match for an SD console.  The pointillism style really required smooth edges that Wii couldn't really produce. 

I get the idea behind the demise fights, but they should have done more to differentiate each one.  Also, it went from intimidating to looking goofy in its later forms. 



JWeinCom said:
curl-6 said:

Yeah I really liked Skyward Sword as well, largely also thanks to its great level design (Sandship and Ancient Cistern were standouts for me as well) and motion-plus-powered swordplay.

About my only problems with it were that I found it visually underwhelming and hated the repeated Demise fights.

I thought the art design was lovely, but not a good match for an SD console.  The pointillism style really required smooth edges that Wii couldn't really produce. 

I get the idea behind the demise fights, but they should have done more to differentiate each one.  Also, it went from intimidating to looking goofy in its later forms. 

Personally I kinda wish they'd kept the style of Twilight Princess but used the Wii's larger RAM and disc capacity to improve the textures.

I get what they were going for with Demise but the execution just made it a chore for me.



I'm still proud that my favorite Game Ever got 40% here.



JWeinCom said:

But what 3D Zelda do you think had better boss fights?

I think I'd actually go with Twilight Princess or Ocarina of Time, though that's not to say Skyward Sword's were bad, just not quite as memorable.