as far as I understand DLSS, the games that use it need to be processed intensely by a server farm to get to the point where the AI rendering result is as good as a higher native res and faster in performance - I don't think we heard how long it really takes to get there (we just know the earliest DLSS enabled titles didn't really beat out using slightly lower native res)
obviously server farms will get beafier and this whole process should become better and faster in the future, but still I'm quite sure it won't get to the point that everyone can use it for their games any time soon
Its like checkerboarding... its a technique to use less to show more.
Honestly most games that come with a resolution scaleing option (like 1080p, at 70%) + Sharpening filter,
could be near equal or better than DLSS.
Atleast it was like that early on, DLSS isnt magic, its alot of work for little effort.
DLSS is overrated by far.
Last edited by JRPGfan - on 07 February 2020
Resolution scaleing + sharpening filters beat it, in alot of games.
(without needing games to have additional packages of stuff for games, to use DLSS, or haveing server farms makeing these optimisations)
People need to understand that DLSS has downsides too.
The "deep learning" of the machine determines how things turn out.
Sometimes this manifests in a slight blurr + oil painting effect when you look at things.