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Forums - Nintendo Discussion - EA: "There isn't much room for other titles than 1st party on Switch"

Dulfite said:
Vgchartz Switch Numbers in database:
Minecraft - 1.89 million
Skyrim - 1.15 million
Crash Bandicoot trilogy - 1.11 million
Fifa18 - 1.10 million
Octopath Traveler - 1.02 million

How many does EA need to sell to think it's profitable? If a million isn't enough then that's sad. I'm sure if they released all their games on Switch they'd sell enough to profit and save their company some face.

Which decade do you live in? A million hasnt been enough for a long time for any game with a serious production budget. It used to be 3 million to be profitable back in the ps3 days. 



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Dulfite said:
Vgchartz Switch Numbers in database:
Minecraft - 1.89 million
Skyrim - 1.15 million
Crash Bandicoot trilogy - 1.11 million
Fifa18 - 1.10 million
Octopath Traveler - 1.02 million

How many does EA need to sell to think it's profitable? If a million isn't enough then that's sad. I'm sure if they released all their games on Switch they'd sell enough to profit and save their company some face.

Compare it to 3rd party numbers on other consoles with similar install bases and suddenly it's relative. And look at that list. Skyrim and Minecraft are probably the most popular 3rd parties that exist in the industry and they struggle to jump over a mere million. Fifa is by far the biggest selling sports franchise in the world. Octopath Traveler was exclusive to Switch for the longest time. If that is what it takes to break a mere million on the currently most popular console you might see why people think 3rd party doesn't have much of a place on a console that is completely dominated by 1st party games.

For most people the Switch is only the 3rd best choice to experience 3rd party games and it's easy to see why.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Back to that old excuse?

The efforts 3rd parties (main ones) have put on Switch have been terrible for most part.

The biggest mistake they make is they put the game on the smallest cart they can and expect you to download 90% of the games. For me and I am sure many others, that is an automatic no buy.



 

 

Drakrami said:
Dulfite said:
Vgchartz Switch Numbers in database:
Minecraft - 1.89 million
Skyrim - 1.15 million
Crash Bandicoot trilogy - 1.11 million
Fifa18 - 1.10 million
Octopath Traveler - 1.02 million

How many does EA need to sell to think it's profitable? If a million isn't enough then that's sad. I'm sure if they released all their games on Switch they'd sell enough to profit and save their company some face.

Which decade do you live in? A million hasnt been enough for a long time for any game with a serious production budget. It used to be 3 million to be profitable back in the ps3 days. 

Sorry, if that were true, we would only see two or three titles each year. Budget is calculated based of expectations. Yes, some titles are calculated with two or three million sales for break-even, but they are seldom. For the most part titles need a few 100K to make their money back.

Last edited by Mnementh - on 01 February 2020

3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

Mnementh said:
sales2099 said:

You have a nintendomination banner so I went off that. So you criticize Nintendo...congrats you are an objective Nintendo fan. 

I’d say the goalposts are fine. It’s the same story every gen....why do Nintendo fans care that 3rd party games generally don’t thrive? It isn’t an attack on Nintendo or their games...so why care? Switch is selling like crazy and even then you guys can’t admit one thing different about the platform. 

The tweet mentioned over 1000 titles releasing in the year alone...,how do you expect that to be divided up? Even worse when you introduce Nintendo software getting the lions share. Mostly everybody gets scraps, but they try anyway because Switch is the hottest gaming system out there. 

The reason so many are coming to Switch is that many of them report their best sales on Switch. The reason that overall 3rd-parties have a smaller percentage of the sales is, that the big sellers on other platforms is, that the best sellers aren't released on Switch. It is the same old argument: look, the games we haven't released aren't selling! But the games that have been released, do sell well and often better than on other platforms. Why can't you admit, that your argument is broken. It isn't that hard.

As long as the top selling games are from Nintendo I can’t be wrong...that is certainly not the case with Xbox and PS. The sales gap between 1st and 3rd can’t be ignored. How can you not see that? You just telling me excuses where as I am talking results. Again why care it’s not a dig at Nintendo...

Hey if the devs are fine with a lower bar, like if they are happy with selling 1 million tops lifetime then by all means it’s a success. But most likely most of e 1000 plus games will only sell sub 500k. I mean how much disposable income you think Nintendo gamers have?



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

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sales2099 said:
Mnementh said:

The reason so many are coming to Switch is that many of them report their best sales on Switch. The reason that overall 3rd-parties have a smaller percentage of the sales is, that the big sellers on other platforms is, that the best sellers aren't released on Switch. It is the same old argument: look, the games we haven't released aren't selling! But the games that have been released, do sell well and often better than on other platforms. Why can't you admit, that your argument is broken. It isn't that hard.

As long as the top selling games are from Nintendo I can’t be wrong...that is certainly not the case with Xbox and PS. The sales gap between 1st and 3rd can’t be ignored. How can you not see that? You just telling me excuses where as I am talking results. Again why care it’s not a dig at Nintendo...

Hey if the devs are fine with a lower bar, like if they are happy with selling 1 million tops lifetime then by all means it’s a success. But most likely most of e 1000 plus games will only sell sub 500k. I mean how much disposable income you think Nintendo gamers have?

Many games don't succeed. On all platforms. But making it about the split between 1st-party and 3rd-party is just the wrong thing to go in. You have to compare the same game on different platforms. For instance Dragon Quest Builders 2 apparently sold two third of it's copies on Switch and one third on PS4 in launch week in the UK (sorry that it is so specific, numbers are hard to come by). For Just Dance 2020 we have similarly in the UK the Switch version over 50% and the Wii version over 20%, other are following. If you look at the whole sales, you accounting for games on other platforms that didn't release on Switch. So all your statistic is saying is: big publishers (like EA) don't release on Switch. And the incredible mind-acrobatic here is, that this means big 3rd-party publishers don't release on Switch because they don't release on Switch (and therefore have no sales). The only relevant statistics is, how sales split between platforms for games that released under similar circumstances (not a legacy version of FIFA).



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

These guys have been resistant to, and have been making excuses for not developing on Nintendo platforms since the mid 80s, so I can't say I'm surprised at this remark. 

Still, it's a laughable excuse. Just make good games and people will buy them (and also ideally minimize the exploitation w/bogus microtransactions). It's not rocket science. Some still seem to have this weird notion that Nintendo fans are like these cultists that will ONLY stick to "their brand." It's bs. They're drawn towards quality games, and it just happens that often these are Nintendo products. Sure you can say major established IPs play a role but it's not like EA doesn't have plenty of these - and there's always the potential to make NEW ones that eventually take off.. But you don't know (and certainly won't get results) until you try! 

Of course I can only speak for myself, but I probably bought more 3rd party Cube games than Nintendo stuff, and also bought quite a few for Wii. Largely the same with Switch (moreso on the indie front but still).

The fact that one of the largest third party empires is scratching their heads as to how to sell games on a console that already has a base of over 50 million in under 3 years is laughable to me and just shows that EA are the ones with the issue.

So there's strong competition on the platform. Boo hoo. If you can't handle the competition than perhaps you aren't good enough. 

Last edited by DarthMetalliCube - on 01 February 2020

 

"We hold these truths to be self-evident - all men and women created by the, go-you know.. you know the thing!" - Joe Biden

DarthMetalliCube said:

These guys have been resistant to, and have been making excuses for not developing on Nintendo platforms since the mid 80s, so I can't say I'm surprised at this remark. 

Still, it's a laughable excuse. Just make good games and people will buy them (and also ideally minimize the exploitation w/bogus microtransactions). It's not rocket science. Some still seem to have this weird notion that Nintendo fans are like these cultists that will ONLY stick to "their brand." It's bs. They're drawn towards quality games, and it just happens that often these are Nintendo products. Sure you can say major established IPs play a role but it's not like EA doesn't have plenty of these - and there's always the potential to make NEW ones that eventually take off.. But you don't know (and certainly won't get results) until you try! 

Of course I can only speak for myself, but I probably bought more 3rd party Cube games than Nintendo stuff, and also bought quite a few for Wii. Largely the same with Switch (moreso on the indie front but still).

The fact that one of the largest third party empires is scratching their heads as to how to sell games on a console that already has a base of over 50 million in under 3 years is laughable to me and just shows that EA are the ones with the issue.

So there's strong competition on the platform. Boo hoo. If you can't handle the competition than perhaps you aren't good enough. 



EA made almost 1b off microtransactions that's the true reason here, that business model doesn't work on Switch or any Nintendo platform this is why EA are not only side stepping the platform but doing their best to avoid making single player games.

https://www.gamespot.com/articles/ea-made-almost-1-billion-from-microtransactions-la/1100-6473240/



So who's worse when it comes to supporting the switch?

EAt shit or Crapcom?