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Forums - Gaming Discussion - Rumor: According to Polish insider Cyberpunk 2077 delay because Xbox One (current gen base console)

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What do you think

Developer should make thi... 11 31.43%
 
Developer should release ... 9 25.71%
 
I am okay waiting for another 5 months 9 25.71%
 
I am okay because i will ... 6 17.14%
 
Total:35
Mr Puggsly said:

Cutscenes look exceptional in Cyberpunk, naturally. But actual gameplay footage generally just looked like 8th gen graphics. If that was hyped as 9th gen graphics, I would be disappointed.

On a PC the visuals will look sharp, fluid.

Mr Puggsly said:

PCs that have specs at par with X1, won't necessarily perform as well. NXGamer did an interesting video about X1 outperforming PC specs that are seemingly superior.

The amount of PC's that have specs that are on par or worst than the Xbox One are a minority, so that's irrelevant.

The Xbox One wasn't a fast console on release, time has not been kind to it.

Mr Puggsly said:

What game takes advantage of X1X and are 720p? Are you talking about a dynamic resolution at its worst? Or maybe you mean games just designed for base hardware?

All games that targeted 720P on the base Xbox One and didn't get patched/enhanced for the Xbox One are still 720P today... Which means those games look better on a base Playstation 4 than on a more expensive Xbox One X.

Power isn't everything it seems.

Mr Puggsly said:

The ideal scenario is Lockhart would be capable of running the same content as Series X just with lower resolution and maybe some small tweaks to other settings if necessary. Assuming all other specs are the same the only bottleneck should be in the GPU.

Idealism isn't reality I am afraid.

Again, just cutting back on CU's on a GPU will introduce new bottlenecks into the GPU design, I am not talking anything about the RAM or CPU.

For example, let's say you cut back the GPU CU count by 50%, but kept the same ROP, TMU and Geometry unit counts, that would then mean the GPU's functional units are balanced differently... And would mean that games need to be designed to target a different set of hardware nuances, I.E. More texture and geometry heavy rather than pixel shader heavy.

In short... It completely and utterly undermines the "console optimization" arguments put forth by console gamers.



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Mr Puggsly said:

PCs that have specs at par with X1, won't necessarily perform as well. NXGamer did an interesting video about X1 outperforming PC specs that are seemingly superior.

I wouldn't bet my life on NXgamer's "knowledge", not in any timeline. He's like a wannabe "5 in 1" DF team, except he's woefully nowhere as skilled or as knowledgeable as DF themselves. There has been times where the man had poor PC hw, and as such he neglected PC tech talks or comparisons, but wanted to big up current gen hw, which speaks volumes to me (I mean you can check his YT and see the plethora of console only talks, and little PC).

You want actual fair and knowledgeable info, you've got DF and you've got Pem right here, but don't bother with dolts like NXGamer or Coltweastwood. 

I'll pay attention to NXgamer when he tosses away his personal bias (because it becomes obvious over time that he loves to insert it, rather than staying objective, like tech analysts do).



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Chazore said:
Mr Puggsly said:

PCs that have specs at par with X1, won't necessarily perform as well. NXGamer did an interesting video about X1 outperforming PC specs that are seemingly superior.

I wouldn't bet my life on NXgamer's "knowledge", not in any timeline. He's like a wannabe "5 in 1" DF team, except he's woefully nowhere as skilled or as knowledgeable as DF themselves. There has been times where the man had poor PC hw, and as such he neglected PC tech talks or comparisons, but wanted to big up current gen hw, which speaks volumes to me (I mean you can check his YT and see the plethora of console only talks, and little PC).

You want actual fair and knowledgeable info, you've got DF and you've got Pem right here, but don't bother with dolts like NXGamer or Coltweastwood. 

I'll pay attention to NXgamer when he tosses away his personal bias (because it becomes obvious over time that he loves to insert it, rather than staying objective, like tech analysts do).

Cool story.

I suggest watching the video I am referring to. https://www.youtube.com/watch?v=nC-bmwNguQs

It's more like he's putting an assumption in practice. I don't think its much of a debate.



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Pemalite said:
Mr Puggsly said:

Cutscenes look exceptional in Cyberpunk, naturally. But actual gameplay footage generally just looked like 8th gen graphics. If that was hyped as 9th gen graphics, I would be disappointed.

On a PC the visuals will look sharp, fluid.

Mr Puggsly said:

PCs that have specs at par with X1, won't necessarily perform as well. NXGamer did an interesting video about X1 outperforming PC specs that are seemingly superior.

The amount of PC's that have specs that are on par or worst than the Xbox One are a minority, so that's irrelevant.

The Xbox One wasn't a fast console on release, time has not been kind to it.

Mr Puggsly said:

What game takes advantage of X1X and are 720p? Are you talking about a dynamic resolution at its worst? Or maybe you mean games just designed for base hardware?

All games that targeted 720P on the base Xbox One and didn't get patched/enhanced for the Xbox One are still 720P today... Which means those games look better on a base Playstation 4 than on a more expensive Xbox One X.

Power isn't everything it seems.

Mr Puggsly said:

The ideal scenario is Lockhart would be capable of running the same content as Series X just with lower resolution and maybe some small tweaks to other settings if necessary. Assuming all other specs are the same the only bottleneck should be in the GPU.

Idealism isn't reality I am afraid.

Again, just cutting back on CU's on a GPU will introduce new bottlenecks into the GPU design, I am not talking anything about the RAM or CPU.

For example, let's say you cut back the GPU CU count by 50%, but kept the same ROP, TMU and Geometry unit counts, that would then mean the GPU's functional units are balanced differently... And would mean that games need to be designed to target a different set of hardware nuances, I.E. More texture and geometry heavy rather than pixel shader heavy.

In short... It completely and utterly undermines the "console optimization" arguments put forth by console gamers.

Right, that's what you expect from PC or even mid gen upgrades over base consoles. Sharper visuals, higher resolution, maybe better effects, etc. However, Cyberpunk looks like an 8th gen game both in design and assets. It kinda just made me think of games like Mass Effect Andromeda, Deus Ex:MD and Battlefield. The lighting seemed better, but assets and environment detail was in the ballpark of stuff like that.

"The amount of PC's that have specs that are on par or worst than the Xbox One are a minority, so that's irrelevant." I am skeptical about this. Especially when it comes to many laptops. Many of the most popular PC games don't even require X1 power.

That's a silly point to make. X1X doesn't change resolutions just because it has more power. If a game is designed to run at 720p, then it will be 720p. Your post suggested 720p games are designed for X1X specs, whether that was intended or not.

Well, if Lockhart does exist I would hope they figure out the right balance. Developers could still optimize for Series X and PS5. Lockhart IDEALLY would simply play the same games with reasonable visuals and good performance. I mean we don't expect the best optimization on X1, that certainly isn't a focus either from most studios.



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Mr Puggsly said:

Right, that's what you expect from PC or even mid gen upgrades over base consoles. Sharper visuals, higher resolution, maybe better effects, etc. However, Cyberpunk looks like an 8th gen game both in design and assets. It kinda just made me think of games like Mass Effect Andromeda, Deus Ex:MD and Battlefield. The lighting seemed better, but assets and environment detail was in the ballpark of stuff like that.

The PC version is pushing effects that the 8th gen consoles can't even think about doing.

The Post-process pipeline is top notch, there is Ray Tracing, there is a level of detail you just don't get on consoles.

The Youtube videos are encoded at 1080P and then upscaled to 4k, with temporal Anti-Aliasing, so the youtube videos aren't really representative of the final product.

Mr Puggsly said:

"The amount of PC's that have specs that are on par or worst than the Xbox One are a minority, so that's irrelevant." I am skeptical about this. Especially when it comes to many laptops. Many of the most popular PC games don't even require X1 power.

A Radeon 7750/7770 is equivalent to a Radeon RX 540/Geforce 1030.

I already threw some statistics prior which showed 40% of PC's match or exceed the Xbox One X's GPU capabilities... The base Xbox One is orders of magnitude inferior to even that.

Even low-end GPU's in notebooks also shit all over the Xbox One these days, like the Geforce MX150, let alone something like the 1050. - Heck even AMD's Ryzen 4000u series integrated graphics will match/beat the Xbox One.

So your skepticism is unwarranted. Console hardware tends to stagnate for it's entire lifestime, PC's do not, have you forgotten that the Xbox One is 2013 hardware and the PC has new 2020 hardware? Common.

But don't take my word for it, feel free to look at the statistics yourself: https://store.steampowered.com/hwsurvey/videocard/

And you are correct, many PC games don't require X1 power. - Many Xbox One games also don't require Xbox One levels of power. So what's your point?



Mr Puggsly said:

That's a silly point to make. X1X doesn't change resolutions just because it has more power. If a game is designed to run at 720p, then it will be 720p. Your post suggested 720p games are designed for X1X specs, whether that was intended or not.

Silly? Hardly. The point is, depending on game the Xbox One X is a waste of money.

Mr Puggsly said:

Well, if Lockhart does exist I would hope they figure out the right balance. Developers could still optimize for Series X and PS5. Lockhart IDEALLY would simply play the same games with reasonable visuals and good performance. I mean we don't expect the best optimization on X1, that certainly isn't a focus either from most studios.

I would simply prefer Microsoft to release an iterative console half way through the 9th gen console cycle, that way they can take advantage of newer hardware to drive up visuals... Then they can take Scarlett and remove the disk drive or whatever and sell it as a budget device for cost sensitive markets.

Last edited by Pemalite - on 27 January 2020

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Pemalite said:
Mr Puggsly said:

Right, that's what you expect from PC or even mid gen upgrades over base consoles. Sharper visuals, higher resolution, maybe better effects, etc. However, Cyberpunk looks like an 8th gen game both in design and assets. It kinda just made me think of games like Mass Effect Andromeda, Deus Ex:MD and Battlefield. The lighting seemed better, but assets and environment detail was in the ballpark of stuff like that.

The PC version is pushing effects that the 8th gen consoles can't even think about doing.

The Post-process pipeline is top notch, there is Ray Tracing, there is a level of detail you just don't get on consoles.

The Youtube videos are encoded at 1080P and then upscaled to 4k, with temporal Anti-Aliasing, so the youtube videos aren't really representative of the final product.

Mr Puggsly said:

"The amount of PC's that have specs that are on par or worst than the Xbox One are a minority, so that's irrelevant." I am skeptical about this. Especially when it comes to many laptops. Many of the most popular PC games don't even require X1 power.

A Radeon 7750/7770 is equivalent to a Radeon RX 540/Geforce 1030.

I already threw some statistics prior which showed 40% of PC's match or exceed the Xbox One X's GPU capabilities... The base Xbox One is orders of magnitude inferior to even that.

Even low-end GPU's in notebooks also shit all over the Xbox One these days, like the Geforce MX150, let alone something like the 1050. - Heck even AMD's Ryzen 4000u series integrated graphics will match/beat the Xbox One.

So your skepticism is unwarranted. Console hardware tends to stagnate for it's entire lifestime, PC's do not, have you forgotten that the Xbox One is 2013 hardware and the PC has new 2020 hardware? Common.

But don't take my word for it, feel free to look at the statistics yourself: https://store.steampowered.com/hwsurvey/videocard/

And you are correct, many PC games don't require X1 power. - Many Xbox One games also don't require Xbox One levels of power. So what's your point?



Mr Puggsly said:

That's a silly point to make. X1X doesn't change resolutions just because it has more power. If a game is designed to run at 720p, then it will be 720p. Your post suggested 720p games are designed for X1X specs, whether that was intended or not.

Silly? Hardly. The point is, depending on game the Xbox One X is a waste of money.

Mr Puggsly said:

Well, if Lockhart does exist I would hope they figure out the right balance. Developers could still optimize for Series X and PS5. Lockhart IDEALLY would simply play the same games with reasonable visuals and good performance. I mean we don't expect the best optimization on X1, that certainly isn't a focus either from most studios.

I would simply prefer Microsoft to release an iterative console half way through the 9th gen console cycle, that way they can take advantage of newer hardware to drive up visuals... Then they can take Scarlett and remove the disk drive or whatever and sell it as a budget device for cost sensitive markets.

I obviously agree there is extra polish you will only see on PC. That isnt exclusive to Cyberpunk. I am saying the game itself looks very 8th gen.

Steam isn't all PC gaming.  It would surprise if Steam is above average in regard to specs.

If you were solely playing games that do not benefit from X1X support, I suppose its a waste of money. Especially if you ignore the faster load times, more stable performance, higher dynamic resolutions, removal of screen tear, etc.

But again, it sounded like you were suggesting there is X1X content designed to only do 720p.

If Series X is gonna be an expensive console at launch, then Lockhart makes sense if it can be the cheapest way to play 9th gen games.

Four years into the 9th gen, MS could still make a mid gen upgrade. But Lockhart would still be a significantly cheaper way to play the same games.



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Cyberpunk looking 8th gen...

Ok, Pug. Ok.



Mr Puggsly said:

Cool story.

I suggest watching the video I am referring to. https://www.youtube.com/watch?v=nC-bmwNguQs

It's more like he's putting an assumption in practice. I don't think its much of a debate.

Cool story, I suggest getting that head out of your behind.

The guy isn't anywhere near the level Pem or DF are at. SO until he drops that shitty bias and gets a decent budget, it's those two I'll choose tor efer to. 



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Mr Puggsly said:

I obviously agree there is extra polish you will only see on PC. That isnt exclusive to Cyberpunk. I am saying the game itself looks very 8th gen.

There are swathes of visual techniques being employed which don't exist on base 8th gen consoles or even mid-gen pro consoles.

I don't think it looks 8th gen, especially on PC which will be more representative of next-gen hardware, but what do I know?

Mr Puggsly said:

Steam isn't all PC gaming.  It would surprise if Steam is above average in regard to specs.

Steam is the bulk of PC gaming that matters.

I have already provided the evidence that Steam hardware on average is better than the Xbox One, if you think you know better, provide evidence that refutes mine instead of pointlessly arguing.

Mr Puggsly said:

If you were solely playing games that do not benefit from X1X support, I suppose its a waste of money. Especially if you ignore the faster load times, more stable performance, higher dynamic resolutions, removal of screen tear, etc.

There are games that are v-sync locked at 30, don't employ dynamic resolutions, don't have screen tear or unstable performance, meaning those benefits you listed don't occur outside of load times... But then you still need to deal with the insane install and patch times on the consoles anyway...

Mr Puggsly said:

But again, it sounded like you were suggesting there is X1X content designed to only do 720p.

That isn't what I am suggesting at all.
I am suggesting that I am unable to find a base Playstation 4 game that is 720P, but there are Xbox One games that operate at 720P on the Xbox One X.



--::{PC Gaming Master Race}::--

While another rumour has a Switch port in the works.. interesting situation.