|Mr Puggsly said:
I still don't understand why do you operate with all this "unrealistic" stuff when everyone else in the industry does this except Microsoft. Sony, Nintendo, Valve, they all spend lots of resources to expand to new markets even though it probably won't work. But it does work for them I guess just because they really try. MS also was good in terms of it in 360 era, all they had to do is just continue doing the same stuff and of course not having the disastrous launch of Xbox One. It is really stupid to say that for company like Nintendo it is realistic but unrealistic for Microsoft which is way bigger and has lots of resources to do so. As I've already said, relying on just selling their own games through Steam in some markets and basically not give a thing about trying to support Xbox platform there is a huge missed opportunity and a lots of revenue lost. It is just impossible to gain as much money as they can from their own service through Steam XGS games sales. Because also you should keep in mind that 30% cut that Steam takes and regional prices (half of console game price or even less) in the countries where Steam usually dominates (basically, the territories, that you propose to give up and not even try there). And yeah, if we take Japan as an example, I think that in this case, it would be even easier for MS to get them interested in Xbox platform and services thatn in games like Halo, Gears, etc. on Steam.
Nintendo and Sony aren't that relevant beyond the NA, Europe and Japan.
According to this site about 4/5 of PS4 sales are just in the NA, Europe and Japan. For Switch is more like 7/8. For X1, 8/9. Ultimately, a vast majority of all console sales are just in three regions.
It absolutely makes sense for Valve to focus internationally given much of that fucking market is using a PC and Windows. This is why I keep saying MS putting its games on PC is a great way to get more international sales that Xbox consoles never could.
I honestly only read the first sentence because that's all it took for me to realize you have no clue what I am saying.
EDIT: Just to put it in perspective. According to this site, Xbox One has sold 29.1 million in NA. While PS4, X1 and Switch have sold 29.32 million in "Rest of World."
Okay, if you decided to bring up VGC numbers, let's break down all the PS and Xbox consoles then:
PS1 - 9.04m ROTW (102.5m total) - 8.8% of the global
PS2 - 25.57m ROTW (157.68m total) - 16.2% of the global (almost double of what PS1 did)
PS3 - 12.53m ROTW (87.41m total) - 14.3% of the global (a bit down from PS2 but it was very expensive from the start and not as easy to pirate games as PS2)
PS4 - 18.64m ROTW (105.95m total) - 17.5% of the global (even better than PS2. A lot of sales made outside of the markets you mentioned)
So, with PS consoles, it is quite easy to see that Sony's work is paying off and the second - they are probably losing some marketshare to PC platform in the markets that you claim to be so focused on console gaming. Basically, the opposite of what you see to claim. US, Europe, Japan adopting PC, while ROTW adopting consoles (PC as well of course). But there is definitely a market for consoles in ROTW. And PS consoles sales confirm this.
Okay, let's move on to Xbox:
Xbox - 1.18m ROTW (24.65m total) - 4.8% of the global
Xbox 360 - 9.16m ROTW (85.8m total) - 10.7% of the global (more than double of what original did)
Xbox One - 4.69m ROTW (46.3m total) - 10.1% of the global (almost the same as 360 even though all games are on PC now and MS fucked up launch in these territories so badly)
So, it all bring us to 10% of the marketshare in the markets that you propose for MS to ignore. I don't even want to try to explain to you that with a better approach these numbers can rise even higher. But 10% is quite a big chunk of the market that is hard to ignore, so your argument about abandoning such markets and not taking them seriously is totally incorrect.