Forums - Sony Discussion - God Dang VR Is Awesome!

Are you excited for PSVR2?

Yea. I already own PSVR. 19 59.38%
 
Yea. I don't already own PSVR. 5 15.63%
 
Only a little. I own the PSVR. 1 3.13%
 
Only a little. I don't own the PSVR. 0 0.00%
 
No. VR isn't my bag, baby. 7 21.88%
 
Total:32
CrazyGamer2017 said:

They're going to have to really tone down the amount of cables used with their VR headset and by that I mean I want ZERO cables, only then will I consider jumping into VR.

Despite no cables I demand very low latency obviously, a long enough battery life and a much more consequent FOV. At least 150° for a much better immersion.

Those are my conditions to try VR. So I'm looking at the future PSVR2 and that's where I put my hopes.

Well, most PSVR games are seated experiences, where a cable is really no problem. Then we have a few PSVR games as standing experiences (Beatsaber for example), where a cable is still no problem in most cases.

Room scale (where you walk around the room in VR) really ain't a thing for the PS4 and its mediocre motion tracking capabilities.



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CrazyGamer2017 said:
John2290 said:

Psvr can't go wireless unless you strap a ps4/ps5 to your head. 

Really? Cause technology to make the PSVR communicate wirelessly with the PS5 is impossible and does not exist?

You're allowed to say you don't think it will go wireless but stating that it simply cannot go wireless is illogical in my opinion. Also for the record, I think you are going to be surprised to find out it will be wireless.

I have an Oculus Go and it has absolutely no problem streaming from my PC to the headset. I see no reason why the PSVR couldn't do the same. It does die pretty quickly, though. I had to buy a battery bank.



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John2290 said:

Psvr can't go wireless unless you strap a ps4/ps5 to your head. 

PSVR can't go wireless.  PSVR2 probably will have a wireless option.

There are some good wireless options that keep getting delayed, but it'll hopefully get here eventually, that will make wireless VR an easy thing to do.  



d21lewis said:
CrazyGamer2017 said:

Really? Cause technology to make the PSVR communicate wirelessly with the PS5 is impossible and does not exist?

You're allowed to say you don't think it will go wireless but stating that it simply cannot go wireless is illogical in my opinion. Also for the record, I think you are going to be surprised to find out it will be wireless.

I have an Oculus Go and it has absolutely no problem streaming from my PC to the headset. I see no reason why the PSVR couldn't do the same. It does die pretty quickly, though. I had to buy a battery bank.

Yeah battery life can be an issue I suppose. I have a very good idea to fix that problem, not sure why those companies don't think of it, seems pretty simple to come up with.

My idea is a belt, made of batteries, you wear it around your waist and it connects with a wire that goes up your spine to the head set. That way you can wear several batteries well balanced around your waist so you don't feel unbalanced and that should provide your head set with enough juice to last a very long time.

And such a cable is alright, since you are not connected to a computer or a console but to your own back, therefore that cable wouldn't really count as being wired if you see what I mean.



CrazyGamer2017 said:
d21lewis said:

I have an Oculus Go and it has absolutely no problem streaming from my PC to the headset. I see no reason why the PSVR couldn't do the same. It does die pretty quickly, though. I had to buy a battery bank.

Yeah battery life can be an issue I suppose. I have a very good idea to fix that problem, not sure why those companies don't think of it, seems pretty simple to come up with.

My idea is a belt, made of batteries, you wear it around your waist and it connects with a wire that goes up your spine to the head set. That way you can wear several batteries well balanced around your waist so you don't feel unbalanced and that should provide your head set with enough juice to last a very long time.

And such a cable is alright, since you are not connected to a computer or a console but to your own back, therefore that cable wouldn't really count as being wired if you see what I mean.


Maybe wireless power will see the light of day, although a strong directed magnetic field might have side effects. You can always put a propeller on top and a strong fan in the corner :) But removing a wire to wear a belt with a wire, no thanks. I hang the wire over my shoulder down my back so it's never in the way when playing standing. The only annoying thing is that the cable gets twisted after a while, got to unplug it to unwind it. I guess I turn around too much in the same direction while playing.

I don't really have the space for full room scale. I keep walking into things already with the limited play area PSVR offers. Waiting for everyone to go to bed and then move all the furniture out of the way... A wire is fine.



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I'm almost sure I'd have motion sickness and headaches if I play this. That's why I'm not willing to have a go.



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VR really is awesome. I can't live without it anymore. I barely play any flat games since I got my first VR headset in 2016.



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To me, the PSVR is a cool thing to have, but I've only ever used it a couple times since I bought it. I bought a PS4 Pro within a week of getting a PSVR because I was hoping it would make things look a bit nicer. With the OG PS4, I was disappointed. The Pro didn't make it much better. Yes, the resolution is low, but from my experiences with it, the power of the PS4 Pro is not enough to fully utilize the resolutions of the PSVR.

When a game needs to run at 90 FPS, sacrifices need to be made, and while resolution was one of them, it wasn't the only area where cutbacks were made. There are certain visual styles that work better than others. Thumper looked alright, but a game like RE7 looked washed out and low-detail, despite still being scary as shit.

I guess what I'm trying to say is that the PSVR + PS4 Pro hardware was not quite enough to fully realize the potential of VR, and doesn't compare to the experience you would get with more high-end hardware. It was enough to tease me for what a PSVR2 could end up being, and I look forward to getting my hands (or head?) on the next installment.



RaptorChrist said:
To me, the PSVR is a cool thing to have, but I've only ever used it a couple times since I bought it. I bought a PS4 Pro within a week of getting a PSVR because I was hoping it would make things look a bit nicer. With the OG PS4, I was disappointed. The Pro didn't make it much better. Yes, the resolution is low, but from my experiences with it, the power of the PS4 Pro is not enough to fully utilize the resolutions of the PSVR.

When a game needs to run at 90 FPS, sacrifices need to be made, and while resolution was one of them, it wasn't the only area where cutbacks were made. There are certain visual styles that work better than others. Thumper looked alright, but a game like RE7 looked washed out and low-detail, despite still being scary as shit.

I guess what I'm trying to say is that the PSVR + PS4 Pro hardware was not quite enough to fully realize the potential of VR, and doesn't compare to the experience you would get with more high-end hardware. It was enough to tease me for what a PSVR2 could end up being, and I look forward to getting my hands (or head?) on the next installment.

The problem with this kind of thinking is that it might never match the fidelity any console can cram onto a flat screen at 30 fps. Skyrim on PSVR is on par with the ps3 version while running at 60 fps in 3D with a much larger fov instead of 720p narrow fov while dropping to 20 fps.

RE7 was also not made for psvr but ported to it. Astrobot, Moss, Blood and truth all look much better. Of course nothing like Death stranding on a 4K HDR display. PSVR2 will be the same, matching ps4 visuals while being far behind what the ps5 can pump out at 4K30 with narrow fov.

Perhaps psvr2 will have some eye tracking with foveated rendering which will reduce the rendering load to better match the fidelity and apparent resolution of a flat screen game. However I don't think reliable eye tracking is quite there yet to get the full benefits of it. Plus the benefits increase with resolution. There is hardly anything to gain with the current headset since the resolution is already at the lowest end of vision, a bit more to gain with 1920x2432 per eye. (Japan Display (JDI), a LCD manufacturer co-run by Sony, recently unveiled its 3.2-inch, 1,001 pixels-per-inch (ppi) displays with 2160 x 2432 resolution)
https://www.techradar.com/news/playstation-vr-2-release-date-price-news-and-rumors



0D0 said:
I'm almost sure I'd have motion sickness and headaches if I play this. That's why I'm not willing to have a go.

I wouldn't put it completely off. There are plenty of VR experiences where you don't move around, like Moss and SuperHot, except for your head and hands.  Those track perfectly with your head movement, so it doesn't make you sick.  Then, there are games that only slightly move or move slower, like Astro Bots and Battle Zone.  Those may give you motion sickness or not, depending on how prone to it you are. If you are worried, I would suggest ot playing fast paced games, like Wipeout or Thumper.  Or try them out and if they do cause motion sickness, take a break and play something else.

OdinHades said:
VR really is awesome. I can't live without it anymore. I barely play any flat games since I got my first VR headset in 2016.

Lol.  Yea, it does make me wish more games tried adding VR functionality.  If I'm by myself, I'm definitely always watching Hulu with the PS VR.  I'm amazed how much they actually did for it.  Watching TV and movies inside your own private IMAX theater is freaking awesome.

RaptorChrist said:
To me, the PSVR is a cool thing to have, but I've only ever used it a couple times since I bought it. I bought a PS4 Pro within a week of getting a PSVR because I was hoping it would make things look a bit nicer. With the OG PS4, I was disappointed. The Pro didn't make it much better. Yes, the resolution is low, but from my experiences with it, the power of the PS4 Pro is not enough to fully utilize the resolutions of the PSVR.

When a game needs to run at 90 FPS, sacrifices need to be made, and while resolution was one of them, it wasn't the only area where cutbacks were made. There are certain visual styles that work better than others. Thumper looked alright, but a game like RE7 looked washed out and low-detail, despite still being scary as shit.

I guess what I'm trying to say is that the PSVR + PS4 Pro hardware was not quite enough to fully realize the potential of VR, and doesn't compare to the experience you would get with more high-end hardware. It was enough to tease me for what a PSVR2 could end up being, and I look forward to getting my hands (or head?) on the next installment.

I don't think it's so much the resolution of the game, but the PS VR itself.  If PSVR2 is B/C with all PSVR1 games, I think that would definitely make those games even more breathtaking.  Having said that, the lower resolution still doesn't hurt my enjoyment of the games.  And like @SvennoJ said, some games made specifically for the device, like Astro Bots and Moss, look more impressive.

I am glad you are still like me and excited for the next VR headset.  Considering Astro Bots already looks great, I can't wait to see what the PS5 can pull off.  Especially when the headset is 1440p, ~1.8x the resolution of the PSVR1.  And here's hoping it is B/C.