Even though Stadia hardware is more powerful than Xbox One X (modern Intel CPU on Stadia vs severely outdated AMD Jaguar CPU on XB1 X, 10.7 tflop GPU on Stadia vs 6 tflop GPU on XB1 X, 16 GB of 484 GB/s RAM on Stadia vs 12 GB of 326 GB/s RAM on XB1 X), it seems that several launch games on Stadia are running at lower resolutions than they run on Xbox One X.
- With Destiny 2, it’s even more obvious that the game isn’t running at the highest settings. On a Chromecast Ultra, a “4K” stream looked closer to 1080p, and my colleague Tom Warren and I swore that the 1080p streams we were getting in the Chrome web browser looked more like 720p.
Initially, Google told us that it was using the highest-resolution, highest-fidelity build of Destiny 2 available. But Bungie later confirmed that our eyes weren’t deceiving us. “When streaming at 4K, we render at a native 1080p and then upsample and apply a variety of techniques to increase the overall quality of effect,” a Bungie rep said, adding that D2 runs at the PC equivalent of medium settings. That explains why the Xbox One X build, which runs at a native 4K and with higher-res assets, looks so much better than Stadia.
https://www.theverge.com/2019/11/18/20970297/google-stadia-review-gaming-streaming-cloud-price-specs-features-chrome-pixel
Oh my lord, Red Dead Redemption 2 on PC looks so bad on Stadia.
— Pixelbuster (@Nitomatta) November 18, 2019
It's absolutely no contest compared to the Xbox One X and it only uses 44% of the pixel count. Apparently Stadia is 80% faster than XB1X and yet it only runs at 1440p and 30FPS. pic.twitter.com/l2BkRnzaMX