Forums - Gaming Discussion - Should next gen consoles lock 75+FPS behind displayport?

SpokenTruth said:
A 120hz output refresh rate means little if the games are still 30-60 fps. And they will still be 30-60 fps.

A 120hz output refresh rate helps reducing lag even in 30 fps games and 60 fps games.

The refresh rate of a monitor has an impact on input lag. A 60Hz display, for example, will never have a visible input lag below 16.67ms, because that’s the amount of time which passes from one refresh to the next. A 120Hz display halves that time to 8.33ms... and you don't have to render 120 fps to benefit from that smaller lag.

With VRR there is even less input lag, since the rendered frames are sent instantly to the display when they are finished, not 16 or 8 ms later. If done properly, games with unlocked framerate can stay smooth if they stay above ~40 fps.



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If you want 120hz buy a decent pc, simple as that. Next gen consoles will not have displayport, but HDMI 2.1 which could do 4k 120hz. But the PS5 and X4 will not have many games hitting that if at all. Hell I bet a lot of PS5 and X4 games will be capped at 30fps. Perhaps a bit less than this gen, but still at least 40% of all games.



Please excuse my (probally) poor grammar

4k 60fps is enough and i hope they get that.



Conina said:
SpokenTruth said:
A 120hz output refresh rate means little if the games are still 30-60 fps. And they will still be 30-60 fps.

A 120hz output refresh rate helps reducing lag even in 30 fps games and 60 fps games.

The refresh rate of a monitor has an impact on input lag. A 60Hz display, for example, will never have a visible input lag below 16.67ms, because that’s the amount of time which passes from one refresh to the next. A 120Hz display halves that time to 8.33ms... and you don't have to render 120 fps to benefit from that smaller lag.

With VRR there is even less input lag, since the rendered frames are sent instantly to the display when they are finished, not 16 or 8 ms later. If done properly, games with unlocked framerate can stay smooth if they stay above ~40 fps.

1. I said little, not nothing or none. 

2. No human on the planet has consistent reaction time at or below 16.67 ms.  In fact, it's nearly 10 time slower than that even for competitive gamers.

3. VRR has nothing to do with input lag.  It's more about reducing screen tearing and frame stuttering.



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