Forums - Gaming Discussion - The 10th Annual Greatest Games Event - Discussion Thread

#04 - Super Smash Bros. Brawl (Wii): Like I said, Super Smash Bros. is a very special franchise to me. I played the original game a lot with my friends, we had a lot of fun. However, back when Brawl was launched, neither of us had a Wii, so we could only watch videos and dream. A couple of years later, I could finally play Super Smash Bros. Brawl, but my friend had moved to another town. But even alone, I can say that this is one of the best games I ever played, and still my favorite in this series.



Around the Network

#03 - Alan Wake (PC): Back in 2012, I was very bored with video-games. Until I tried Alan Wake. Man, what a spectacular game. The graphics were one of the best I had seen, the soundtrack is so good that I still listen to it today, and I love the characters. To this day I still have hope that we are going to see a sequel to this masterpiece. Also, if you don't believe me about the soundtrack, just listen to this:



2. Donkey Kong Country 2

It was almost a flip of a coin to place this higher than DKC, but I think I can just about be comfortable placing it here. After DKC became my favourite game ever, I was thrilled to see a sequel appear so quickly. Casting the sidekick in the starring role and making him save the hero never seemed odd to me, but as I look back on it, I wonder how they managed to pull it off (and again in DKC 3), it's difficult to imagine people accepting a new main Sonic, Mario or Crash Bandicoot game where the star is removed.

Of course the graphics are as wonderful as ever, even slightly improved, and the music is perhaps even better than DKC. But the real change is in gameplay. So many new ideas were added to almost every area of gameplay and level design. I think there is much more variety here than DKC. Whether that's better or just less focused, I don't know, which is why I have a hard time ranking these two. Sometimes I think the extra variety is better, sometimes I think the simplicity of DKC works better. Regardless, I think this (and perhaps DKC) is the pinnacle of 2D platforming.

Just like DKC, the SNES rom has been released on newer consoles and is the best way to play. DKC 2 also got a GBA remake, which is pretty good, once again adding a few extras but falling short of the SNES greatness in every major area.



S.Peelman said:
Farsala said:

1- 100+ hours of grinding experience! Finally I can start grinding for items now!

Or you can start another race and class to level up again.

Despite some strong contenders, this game has still defined the MMORPG genre 15+ years later.

World of Warcraft? Which I already wanted to post after the second hint but forgot.

Correct!

One more.

3- The best love story in gaming.

Start off as a mercenary then save your friends.

Fight with a sword or a gun? Why not both?

The main character has a scar from the opening scene, but he also managed to get a hit on his rival.



Farsala said:
S.Peelman said:

World of Warcraft? Which I already wanted to post after the second hint but forgot.

Correct!

One more.

3- The best love story in gaming.

Start off as a mercenary then save your friends.

Fight with a sword or a gun? Why not both?

The main character has a scar from the opening scene, but he also managed to get a hit on his rival.

Final Fantasy 8



Around the Network
Landale_Star said:
Farsala said:

Correct!

One more.

3- The best love story in gaming.

Start off as a mercenary then save your friends.

Fight with a sword or a gun? Why not both?

The main character has a scar from the opening scene, but he also managed to get a hit on his rival.

Final Fantasy 8

Correct!

And that is a wrap for my top 50 as of October 2019. Now I need to type up some epic explanations for these games.



Farsala said:
Landale_Star said:

Final Fantasy 8

Correct!

And that is a wrap for my top 50 as of October 2019. Now I need to type up some epic explanations for these games.

There are several tales of love within FF8, but I think you're correct. Zell and Hotdogs is probably the greatest love story of all time.



#3 Sekiro Shadows Die Twice


Ladies and Gentlemen say Hello to the new king of Hack n' Slash! In 2001 DMC brought the Hack n' Slash genre to 3D, and possibly invented the genre altogether. In 2004 Ninja Gaiden further honed the genre by way of crushing difficulty, and having to choose whether an attack was best dodged or blocked. Blocking a heavy attack would either deal heavy chip damage or not be blockable at all. On the flipside trying to dodge a quick attack would get you hit. In 2009 Demon's Souls came out and introduced the Souls' XP/death system that has been copied by Hollow Knight and Nioh. When you die you leave a puddle of XP on the ground. Die again and you lose all that XP. This made death in games a lot more meaningful and punishing, upping the tension. In 2019 Sekiro built on all of this even further. Here's how...



First off instead of just flatly dying you can stock power to resurrect yourself effectively giving yourself multiple lives before leaving that Soul Puddle. This led to being able to reset smaller fights if you messed up and died, lowering the tedium in the game. Second Sekiro came with a whole slew of Ninja tools that you can equip to your prosthetic arm. From a big axe that can break shields to a ghost blocking umbrella these tools were all extremely useful against certain enemies and bosses. They allowed players to customize their playstyle in a game that only offers a single main weapon, the Sword. But the best thing Sekiro did was the damned posture system.

Blocking an attack, dodging, or doing pretty much anything in the game usually increases your posture meter. If the posture meter fills up the enemy can instakill you. But the enemies in this game all have posture meters too, and you can do the same thing to them. Enemies in this game deal a ton of damage to you, so it's in your best interest to instakill them if you can. Pressing block during the instance an enemy's attack would land parries their attack. Parrying an enemy attack keeps your posture meter from growing as much as a regular block. It also prevents chip damage, and adds to your opponent's posture meter. There's also a system of counters in the game. You can counter a sweep, stab, or grab by pressing the appropriate button at the right time. If you counter correctly your opponent either takes a ton of posture damage or is left wide open to a few quick stabs from your Sword. The lower your health the faster your posture meter grows, and the slower it shrinks. This is true for both the player character and enemies in the game. The end result of all this is that fights demand that you get in the bosses' face, and keep the pressure on with a flurry of parries, dodges, and counters. Since bosses all have absolutely massive HP bars and Posture Bars, as well as devastating attacks this makes for the most intense fights in any game ever. 

How to counter a stab attack in game. Step on their spear and then kick their ass!

Finally enjoy some hilarious Dunkey Highlights of the game!



The sentence below is false. 
The sentence above is true. 

Currently playing Skryim modded to hell and back. 

https://www.ultimateskyrim.com/

50 days have almost gone and....it's time for my number 1 game to get another hint

Hint 1. Open the disc tray, do over, do over, do over, do over, do ove-damn I just missed it, do over, do over, do over......

Hint 2. A famous scene from this game was recreated as a tech demo for the PS2



Mnementh said:
#2 Dragon Quest Builders 2
platform Switch
release year 2018
developer/publisher SquareEnix
genre sandbox
links Wikipedia

So, last year Dragon Quest Builders entered my list. This time I knew I wanted the game. So I abstained from the demo, as I didn't want again fall in love with the demo and then have to wait way too long for the game. And you know what? The first game was great and deserves it's spot in the TOP 50, but DQB2 improves it in nearly every area.

And I couldn't get away from it. I tried to get back from work as fast as possible, fired up the Switch to get to DQB2 and played for hours. Only this quest, only that monster, explore this bit, get this material. And before I knew it was four in the morning and I had again not enough sleep time before work. My Switch says I played it for more than 185 hours.

So, how does DQB2 improves over it's predecessor? Well, there is the story. It is much more grand and more cohesive. The chapters aren't that separated anymore. And each chapter is longer. The free to build area is now part of the story as the Isle of Awakening and has also story parts between the chapters. And building enourmous buildings. And landscaping projects. And when you used everything you learned on the Isle of Awakening you are sent to the next chapter to learn more stuff, more room recipes, more items. And you see more stuff. Did I mention the enourmous dungeons you can find? And then there is the endgame, which in itself is bigger than each of the main chapters. And this part of the story is so great too:

Spoiler!
you build a safe space for monsters that fear the destruction and build it into a giant spaceship so the monsters can flee

. Isn't that great? Already in the first area you build

Spoiler!
a magic enourmous tree with stairs built in to reach the top and waterfalls

.

The game also improves over the building. You get a lot more tools to build with and modify. For instance replace many blocks at once to change a wall or a floor. You can now color many blocks in lots of different colors. Including some cool light sources. Or now you can take blueprints from everything you see to copy it.

But the best, most meaningful change is that you now have a buddy, Malroth. He is with you from the start of the adventure and becomes fast your pal. He helps actually a lot. He fights with you and makes so fighting less tedious. If you harvest some materials he goes around and harvests more of the same stuff, so that you grind less for needed materials. He is deeply tied into the story. And he gives you high fives for completed tasks. This last bit may sound like nothing - but believe me, once he is separated from you for some time, you really start to miss it.

Really, this game is so great, so fun, so addicting, I don't know if Square can top it in the next game. Hell, I doubt they can get it even as good as this one. But I will be very happy if they do.

https://www.youtube.com/watch?v=i1aOW2wD7kE

Heh, I was reading your clues, and I think I could have gotten it by around clue 5, but I haven't logged on for a few days.

I really liked DQ Builders 1, and this game looks even better.  I am getting way behind on my Switch games though.  There are so many I want to play now, and this is one of them.  Right now I am starting to lean more toward shorter games.  This games looks really good though.  Oh well, I'd rather have too many good games to choose from than not enough.