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Forums - Gaming Discussion - The 10th Annual Greatest Games Event - Discussion Thread

S.Peelman said:
Of all games, I'd say my graphic looks best with Anno 1602. Though my next game makes it look good as well, because it has a similar aesthetic.

#6: This famous game featured five real parks.

Roller Coaster Tycoon 2?

Darashiva said:
Just two games remain unguessed on my list, so here's another hint for each.
#3
-A space combat game set in the distant future, 32 years after the first great war between the Terran-Vasudan alliance and the mysterious Shivans
-The second, and to date the last game in this series. It ends on a cliffhanger, and its very unlikely we'll ever get to see a conclusion to this story.
#2
-11,000 years before the events of the game, a great war was fought between humans and a race of winged creatures that had enslaved most of the other intelligent races
-Over the course of the game, every main character gains the ability to turn into a more powerful form that once helped the humans win the war 11,000 years ago

2. Really don't know but this kind of sounds like one of the many Ultima games I never played.  Ultima 7?



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Time to give more clues:

4.  a) The developer who designed the combat system for this game wanted it to feel more intense and engaging than Fire Emblem.  Consequently, instead of each side going all at once, each character or monster has their own speed stat to determine when they act.
b) Even though this game was somewhat inspired by Fire Emblem, it released outside of Japan before any Fire Emblem game did.
c) This game is a spinoff from a popular game series, but the storyline is inspired by the War of the Roses.

3.  a) The combat system for this PC super hero game was inspired by Baldur's Gate.
b) Although this isn't really a Marvel game, the characters seem to pay homage to the Stan Lee/Jack Kirby Silver Age of comics.
c) This PC game probably broke what used to be known as the "Curse of the Super Hero Game" in that it was actually a really good super hero game you could play at home.  Two years later Spider-Man 2 released on PS2 and even further broke the "Curse of the Super Hero Game".

2.  a)  The file size of this popular game is over 200 times larger than the file size of the previous entry in the series.
b) It's an RPG.



#13 Breath of The Wild

After Ocarina of Time came out Zelda really stopped moving forward. The series turned into a tradition, instead of a series that grows with time. To make matters worse every Zelda after Ocarina did everything worse than Ocarina. There were almost always less dungeons, less things to discover, and less new unique ideas. After nearly 20 years BotW finally changed all that. Eiji Aonuma rebuilt the series from the ground up, while keeping the spirit of the original games. BotW gets rid of what I'd like to call "video game logic". In other games why can't you drop a boulder on someone? Why can't you light a field on fire? Why can't you kill a monster with Cuccoos? Videogames are riddled with things that should work, but don't, and things that work, but shouldn't. This breaks immersion, but with BotW many of these instances have been removed. Once you play the game on hard mode you start to get forced to get creative with ways to kill enemies. This opens your eyes to the possibilities, and make you truly realize how much freedom and creativity you have in the game. The world of BotW is bigger than Skyrim, yet there's always something to do around every corner. You can't walk for more than a few minutes in any given area without finding something like a Korok, Enemy Camp, Treasure Chest, etc. The addition of Climbing and Gliding gives you the ability to go anywhere you want at any time. Going from that sort of freedom to games like Horizon, where you can't only climb certain areas, and have to hoof it down a mountain is just flat out jarring. How many times have you played a videogame thinking "I have to get down there, without dying"? Or "I have to figure out a way up there"? Chances are you spend a good ten to twenty minutes wasting time, just to reach your goal. Finally, the weapons, and potions are really meaningful. Nintendo could have made it so that all weapons are permanent, but that would just lead to easily killing all enemies with your +120 attack ultra rare Lynel drop. Instead weapons degrade over time forcing you to use potions to help fight enemies. The Witcher 3 has a potion system, but it's far too weak and useless, so nobody uses it. On the flip side Elder Scrolls titles have potion systems that borderline break the game. Nintendo perfected potions in this game. They aren't too OP, but aren't useless either. Anyway this is the best Zelda title in nearly 20 years, and the best open world game ever made.

Last edited by Cerebralbore101 - on 25 December 2019

 #12 Super Street Fighter 2 HD Remix

Modern fighters have serious problems. Combos are too hard to pull off requiring plank time button presses. Combos often deal too much damage reducing each round down to three bouts of "who hit who first?". Combos often can't be stopped once they're started. SFII has none of that nonsense. You have an opportunity to block nearly every move that comes your way and counterattack. This means that winning a match of SFII involves outthinking your opponent on more than just three occasions. SSFIITHDR is the definitive version of the game. It has been balanced for decades and it shows. 

Last edited by Cerebralbore101 - on 25 December 2019

Games #50 - #46: http://gamrconnect.vgchartz.com/post.php?id=9080521

Games #45 - #41: http://gamrconnect.vgchartz.com/post.php?id=9080995

Games #40 - #36: http://gamrconnect.vgchartz.com/post.php?id=9082358

Games #35 - #32: http://gamrconnect.vgchartz.com/post.php?id=9082907

Games #31 - #27: http://gamrconnect.vgchartz.com/post.php?id=9084360

Games #26 - #21: http://gamrconnect.vgchartz.com/post.php?id=9086184

Games #20 - #16: http://gamrconnect.vgchartz.com/post.php?id=9087936

Ok, the next 5 games expose my bias for Kingdom Hearts and 3D Zelda:

#15 - Kingdom Hearts: Birth by Sleep

Instead of having one main playable character, this game got three of them, all of whom have fully fleshed-out and completely different playstyles and movesets. Also, each character has their own story path (the three characters' stories  are parallel to each other). This game made a fantastic job at making me care about the relationship between the protagonists, and seeing what happens through the story can be heartbreaking (the ending ). Story-wise this is definitely the second best in the series after KH1 (also, it doesn't suffer from the convolutedness that plagues the series).

Regarding the battle system, Birth by Sleep offers a twist to the traditional KH combat in that, instead of having fixed commands in your battle menu, you can customize said menu with the commands you want, so choosing the right commands is key to defeat enemies and mainly the bosses. A gameplay system that is really addicting in this game is the Commands Melding system, which allows you to create new commands by fusing the ones you already have. The level design in this game is an improvement over KH2, as it brings back some of the platforming and interactive elements that existed in KH1. Also, this game got a lot of extra content, for example, I love the rumble racing mini game and the command board (a little optional board game which allows you to get different commands). I must mention that it's amazing how they managed to make this game an almost console-esque experience on the PSP.

#14 - Kingdom Hearts

This game just has a lot of heart in it, the story got so many memorable and heartwarming moments and it's the best in the series mainly thanks to its relative simplicity. Also, the game's mysterious atmosphere is something that I really like about it. Unlike most of the later KH games, in KH1 the Disney characters actually have relevance to the story, which is yet another reason as to why KH1's story is the best in the series. The levels in KH1 give a fantastic sense of adventure and have really nice plaforming and interactive elements in them (Atlantica and Deep Jungle get criticism for being "frustrating", but I don't mind them); in particular, the Hollow Bastion world is my favorite in the series (though that might change once I have time time to play KH3), I still remember the first time I reached Hollow Bastion, it was truly something else . Sora and his partners, Donald and Goofy, have a lot of chemistry together, and I love that the game shows how their relationship evolves during their travels; also, I love Sora and co.'s interactions with the Disney characters, that's one of my favorite parts of this game and the series as a whole. My nostalgia for KH1 is also helped by the fact that I grew up with a lot of the Disney movies that appear in it. The game's OST is just in another level.

#13 - The Legend of Zelda: Twilight Princess

Twilight Princess shines mainly thanks to its brilliant dungeon design, and that's one of the main reasons it's so high in this list: I just felt blowed away so many times at how tightly and cleverly made are the dungeons, and at how creative and brilliant the puzzles are in all of them. Also, I love how some of these dungeons have really interesting settings, for example, the City in the Sky, or the mansion of the Snowpeak  Ruins. This  game also got some of the most interesting and fun to use items in the series, for example, the double clawshot is my favorite item in all Zelda games and the spinner just feels so good to use (obviously those aren't the only great items in the game, but they are my favorites), and the way the items are used in the dungeons is overall brilliant (it's just a shame they are underused outside the dungeons, though).

Another highlight of this game is Midna, she's just so likeable and I love her character developent, as she truly changes her way of seeing things during the course of the story, she's probably my favorite (or at least in the top 3) character in the Zelda series. Then there's the boss battles, which are just the definition of epic, for example, the battles against Stallord and Argorok are easily among my favorites in the series. Also, I love the Cave of Ordeals in this game, as it has some very well designed enemy encounters. Sadly, the visuals have not aged that greatly, but I still enjoy the atmosphere that the game gives off, and the soundtrack is pretty underrated.

#12 - The Legend of Zelda: Majora's Mask

Majora's Mask is one of my favorite Zelda games mainly thanks to how dark and unique it is: the concept of the moon constantly threatening the world, as the fated hour of its fall comes closer and closer adds an interesting atmosphere of doom to the game's world (Termina) that other Zelda games don't have. The time limit system that results from this story set up adds an interesting element of tension/pressure to the gameplay flow that I personally enjoy: in this game you'll have to learn to manage your time to be able to do whatever you want to do (for example, clearing a dungeon) within the time limit, so you can come back in time before the fated hour of the moon's fall comes.

The game's main hub, Clock Town, is easily one of my favorite towns in video games and is my favorite in Zelda games, they did an incredibly amazing job at making the place feel alive, mainly thanks to every NPC having their own schedule and mini-story. This takes us to the side quests, which are my favorite aspect about Majora's Mask: they are amazingly memorable and truly give life to each NPC in the game, they just do an amazing job at making you feel attached to Termina's inhabitants. Another unique aspect about Majora's Mask are the mask transformations, which add another layer of depth to the 3D Zelda gameplay created with Ocarina of Time. The game's soundtrack is also another aspect that enhances its unique atmosphere.

#11 - Final Fantasy VI

FFVI's cast of characters is my favorite from any Final Fantasy game and one of my favorites, if not my favorite, from any J-RPG. All the characters in this game are charming, super likeable, and have great chemistry together; but not only that, they are incredibly fleshed-out, since all of them have their own backgroud story which is memorable and can be very moving. Also, the way they develop during the story is one of the best things about them. The story in this game is simpler than in later games in the series, but its very very well paced and, mainly, it has so many memorable moments (the Opera scene ). Not only the playable characters are great in FFVI, but also the main villain, Kefka, is amazing, as he's just ruthless and is capable of doing some really cruel stuff to meet his goals (which he actually happens to accomplish), he's my favorite villain from any video game ever.

Gameplay wise, the combat feels faster paced than the PS1 games (even though it came out earlier than them), which is a big plus for me. The esper system is an engaging way to get abilities, and I like how this character growth system is associated to the game's summons. Also, I love how these gameplay elements are well impletented into the game's story. FFVI also shines thanks to its side quests, since they are filled with memorable stories that help to explore the characters' backgrounds and personalities. The sprites in this game have also aged better than the visuals of the PS1 games, and the OST is glorious (Terra's theme is one of my favorite video game songs ever).

Last edited by Keybladewielder - on 26 December 2019

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mZuzek said:

#5 - No cost too great... though, to be fair, this game doesn't cost much for what it's worth.



"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."

Hints:

6- Much like my number #14, but this one features more strategic aspects and less RPG. This game features barbarians in the 4 corners of the map, always threatening your backside. To beat a numerically superior enemy, as well as an enemy with better officers and resources, it takes many different strategies combined. For one you should maintain the alliance, two you have to choose your battles wisely on the sea, behind walls, or on land. Three you have to use everyone efficiently to get more money, to fight off the enemy, or to help you win battles.

5- This one is like my #9 but better. It features terrible voice acting, but I enjoyed it and had many laughs when playing in free mode. One key feature of this game is the difficulty when fighting crossbowmen, in one final level a horde of them can be spawned and a volley can be deadly. I liked to use Gan Ning to use his special attack and one shot them while being invincible.

4- This game is a ps1 game that featured:
a. Achievement system
b. Night/day cycle
c. Aging and death (with certain events happening upon death)
d. Hunger system
e. Training system
f. Fishing
g. Tournaments and 1v1 (local) multiplayer
h. A ton of bugs
i. Card collecting
j. City building
k. Open world
l. 56 techniques, 124 items, 61 "partners"
m. Economy abusing (buy Item A from Shop A, trade to Shop B for item B, Sell item B to Shop A= profit)
And none of that mentions the great combat and decent story to go along with it.

Last edited by Farsala - on 26 December 2019

The_Liquid_Laser said:
S.Peelman said:
Of all games, I'd say my graphic looks best with Anno 1602. Though my next game makes it look good as well, because it has a similar aesthetic.

#6: This famous game featured five real parks.

Roller Coaster Tycoon 2?

Correct.

Rollercoaster Tycoon 2 featured three American and two European Six Flags parks to play, all in a varying state of ‘completeness’. The two European parks (Holland and Belgium), aren’t Six Flags anymore in real life though.



Cerebralbore101 said:

#15 Resident Evil 4 

(..) This was the first game to have context sensitive actions dedicated to a single button. This meant that climbing, opening a container, kicking a plagues etc. all worked on the same single button. (..)

What about Ocarina of Time? And that probably wasn’t the first either.



Hiku said: 

#12 - The antagonist's name was stolen from another character, after stealing the body of yet another character. This is the second game in that rpg series.
Hint #2: If you try to explain the plot of this Jrpg series to someone, you'll look like this.

#9 - Everyone knows about a character dying in this game, even if they haven't played it.

12: Don’t know about the first hint, but the second makes me think of Kingdom Hearts. So, Kingdom Hearts 2?

9: Final Fantasy VII. You’re right, haven’t played the game but know about the death.