I've been playing through Astral Chain and I can't help but notice how out of place all the cutscenes and story is so far with a silent protagonist. It just doesn't work. I don't get why they are still a thing today. I know its suppose to give immersion or something, but it really just kills the flow and immerse for me. For example:
Xenoblade X" implementation of a silent protagonist was disastrous and helped result in a lackluster story. Look how great the story and immersion was in the first and 2nd game, all had talking protagonist. Xenoblade X constantly had protagonist ask you questions only for you to make movements or pretend to talk. it kills any type of cohesion the game could have.
YS 8: I'll admit, this game didn't have the worst implementation of a silent protagonist. The story relied very little on your character having interactions with others. Like Astral Chain and Xenoblade did.
Astral Chain - It really make no sense why you can't talk in this game. You have comment boxes, they ask you questions, and its very story based game. It kills all immersion you have in the story. i just don't get it, other than being cheap, why they do this.
Breath of Wild - Link is silent and I can't help but feel it would improve the game if he talked. People speak about how weak the story is in BOTW and I feel a big reason for that is the limitations of dialogue Link can do. While I will admit, the developers did a good job at creating cutscenes around a silent Link. But in a game with more of a elaborate story, a silent Link might become a much larger hindrance. Though, arguing for a character that has always been silent to now talk would be a losing battle. But a new IP, its very different.
So what do you guys think of silent protagonists, I absolutely hate them. Some indie games it can work, but these long big budget games it just doesn't.