By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Control drops to 10fps on base consoles (DF)

I have this game. Playing it on Xbox One X. It's weird. Mostly solid but when you pause or something it's like everything goes wonky for a few seconds. Haven't really seen any issues outside of that. Load times can be pretty bad and often (like a Metroid game) you have no clue wear to go--but not in a good way. Too many areas look exactly the same since it all takes place in an office building.

I'm maybe six hours in and it doesn't feel like a "must own". It looks nice but I'm actually kinda forcing myself to play it. It's not nearly as compelling as Alan Wake or quantum break despite the unique powers you have.

Also another fun moment: I showed the game to my daughter.
I was like "Hey, you want to see something cool?

Her: "Sure"

Me: *picks up a rock using psychokinesis*
*Hurls rock at enemy"

Daughter: "Couldn't you do that in Gravity Rush?"

Me: "GET OUT OF MY HOUSE!'



Around the Network

This game should've never gotten the attention it got in the first place. Remedy Entertainment is a mediocre developer at best.



Can't wait for the Sony acquisition ... now they can achieve true cinematic performance!!!



That is a poor work. Let's see how long it will take to solve.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

AngryLittleAlchemist said:
Can't wait for the Sony acquisition ... now they can achieve true cinematic performance!!!

which movie runs at 10fps?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Around the Network

The more I see of this game the more I wonder how Sucker Punch managed to make ISS back around the launch of the Ps4 and make it run as smooth as they did with all the particle effects in an open world game.

I know the two games aren't identical, but there similarities and considering remedy are usually good when it comes to visuals and performance, how the hell did they manage to screw this up.



Fei-Hung said:
The more I see of this game the more I wonder how Sucker Punch managed to make ISS back around the launch of the Ps4 and make it run as smooth as they did with all the particle effects in an open world game.

I know the two games aren't identical, but there similarities and considering remedy are usually good when it comes to visuals and performance, how the hell did they manage to screw this up.

Maybe it has something to do with the ray tracing? 

Man, you made me want to play Infamous Second Son. Such a fantastic early exclusive! 



AngryLittleAlchemist said:
Fei-Hung said:
The more I see of this game the more I wonder how Sucker Punch managed to make ISS back around the launch of the Ps4 and make it run as smooth as they did with all the particle effects in an open world game.

I know the two games aren't identical, but there similarities and considering remedy are usually good when it comes to visuals and performance, how the hell did they manage to screw this up.

Maybe it has something to do with the ray tracing? 

Man, you made me want to play Infamous Second Son. Such a fantastic early exclusive! 

Also Second son was being crafted with one piece of hardware in mind, the PS4 launch model, now you got companies putting out games trying to make PC ports, 3 different builds of PS4, 4 different models of X1 and you have some looking at the hottest selling system right now in the mix which has all the power of a weak fart in comparison to a game built with the 2080ti in mind. Considering Remedy's terrible stumble onto the PC with how poorly Quantum break ran at that games launch they really aren't a group who should be working on so many versions at once, if lighting was going to cause these kinda issues then it should have been left outta the base systems at least and replaced with a baked in older version of it, no visual effect is worth this sort of hit to performance, 10fps is WWE on Switch levels of bad. You're talking about the system dealing out frames of the game on par with a fast Vegas card dealer could do it.

Red letter media was amazing with their review of the game on X1 and PC when it launched.

https://youtu.be/_VfOQ9rgdbc?t=163

2:50 they start to show the Windows 10 version of it, it's amazing.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

Ganoncrotch said:
AngryLittleAlchemist said:

Maybe it has something to do with the ray tracing? 

Man, you made me want to play Infamous Second Son. Such a fantastic early exclusive! 

Also Second son was being crafted with one piece of hardware in mind, the PS4 launch model, now you got companies putting out games trying to make PC ports, 3 different builds of PS4, 4 different models of X1 and you have some looking at the hottest selling system right now in the mix which has all the power of a weak fart in comparison to a game built with the 2080ti in mind. Considering Remedy's terrible stumble onto the PC with how poorly Quantum break ran at that games launch they really aren't a group who should be working on so many versions at once, if lighting was going to cause these kinda issues then it should have been left outta the base systems at least and replaced with a baked in older version of it, no visual effect is worth this sort of hit to performance, 10fps is WWE on Switch levels of bad. You're talking about the system dealing out frames of the game on par with a fast Vegas card dealer could do it.

Red letter media was amazing with their review of the game on X1 and PC when it launched.

https://youtu.be/_VfOQ9rgdbc?t=163

2:50 they start to show the Windows 10 version of it, it's amazing.

Wasn't that also the Win 10 store version?.

Either way, I avoided it like the plague, Steam version included. Last Remedy game I played was AW2, and since Control is EGS exclusive and a crapshoot by performance standards, I don't think I'll be touching that either.

I just wish they'd dump that garbage engine of theirs. I couldn't care that it achieved RT, because it's no good to me when it's tied to an expensive GPU lineup (only one company at that), as well as not performing all that good either.

I don't even know why they thought it was a neato bandito of an idea, to have the engine reconstruct an image, per frame. It just looks so jarring and it isn't exactly saving on performance either. 

Even without RT on, the game on a high end GPU still suffers, and most of those bench builds I've been seeing, have also had a high end CPU and high freq RAM paired with them.

Remedy are just getting worse as time goes on, but like you pointed out before, it doesn't help that we've now multiple console specs as well as new PC hw to adhere to.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

I love Remedy but I passed on it because of the PS4 exclusive content. Seems I made the right decision. Also this further goes to show they could be better if they were bought out.