And i say: If you believed the would launch in any different state than it did, then its your own goddamn fault.
Neither was surprising. Not the condition NMS launched in, nor the community reaction.
What the hell did people expect from a little indie studio. With at the time i think 15 employees. An epic space opera saga. Right.
I bought it a couple of weeks ago. I think i never played a more tediously boring game. And people praising HG for redeeming themselves. Oy...
So, the fault is on us for believing what they said they would do and for expect a technical quality on par with they show on trailers. Ok, better let you enjoy your topsy turvy version of common sense.
I mean... technically, they didn't lie, did they? As far as I know, everything they said would be in the game, is in the game. 3 years late, yeah, but it is there. Of course, they deserved the backlash from the launch, they did deceive people into thinking the game would have all these features from the get-go and gave them a shallow beta instead. Ultimately, though, you have to look at all sides of the story and understand them. Sean Murray and Hello Games deserved the backlash they got, 100%, but what caused them to do what they did in the first place? This was a small indie studio making an indie game that got way overhyped, yes they could've stopped the hype by not making up "lies" about stuff that was only gonna be in their game years after release, but they had a huge company behind them in Sony and surely that huge company wanted them to keep the hype going. It was a lot of pressure on people who simply didn't have a clue how to handle it.
I'm not saying what they've done should be excused, but it should at least be understood. People should look at all sides of a story instead of jumping to conclusions and writing a developer off as eternally evil or whatever. Ultimately, the truth is that they kept working on their game for years and did eventually release all the content they promised, with no additional cost - meaning that for anyone who buys No Man's Sky now, they're getting the experience that was promised by Hello Games in the first place. And... yeah, even the current experience would've left people underwhelmed in 2016, because people got way too hyped not only over Sean Murray's promises, but also over a lot of assumptions that were being constantly made over baseless speculation. The hype train for this game was always going to crash, that much was extremely clear as someone who was looking from the outside.