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Forums - Gaming Discussion - No Man's Sky, the comeback of the generation? NMS v2.0 reviews

Vodacixi said:
I don't care how much the game has changed over time. I don't care how good it is now. This is what happened: Hello Games lied to everyone about what the game was gonna be and how it was constructed. Not only that, but they launched the game in a very poor state, with tons of bugs, uneven performance and more. That was in 2016. Well, 2019 is 4 months away from ending and we still haven't heard a single apology from Sean Murray or Hello Games as a whole. In fact, the only declarations they released over the last months basically said that we the consumers and the press are very bad persons because we judge a game too early.

I'm sorry, but these people don't deserve a fucking penny. They are among the worst of the industry, and if it were for me, I wouldn't allow Hello Games to create another game ever again.

That being said, I'm glad that the people who payed for it at release can now get something closer to what they initially promised.

Seems like a very high standard to hold when Bethesda with a very big studio can get away with even worse.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Is it possible to play the game without seeing other players' claimed planets and creations?



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Zoombael said:
Vodacixi said:
I don't care how much the game has changed over time. I don't care how good it is now. This is what happened: Hello Games lied to everyone about what the game was gonna be and how it was constructed. Not only that, but they launched the game in a very poor state, with tons of bugs, uneven performance and more. That was in 2016. Well, 2019 is 4 months away from ending and we still haven't heard a single apology from Sean Murray or Hello Games as a whole. In fact, the only declarations they released over the last months basically said that we the consumers and the press are very bad persons because we judge a game too early.

I'm sorry, but these people don't deserve a fucking penny. They are among the worst of the industry, and if it were for me, I wouldn't allow Hello Games to create another game ever again.

That being said, I'm glad that the people who payed for it at release can now get something closer to what they initially promised.

And i say: If you believed the would launch in any different state than it did, then its your own goddamn fault. 

Neither was surprising. Not the condition NMS launched in, nor the community reaction.

What the hell did people expect from a little indie studio. With at the time i think 15 employees. An epic space opera saga. Right.

I bought it a couple of weeks ago. I think i never played a more tediously boring game. And people praising HG for redeeming themselves. Oy...

So, the fault is on us for believing what they said they would do and for expect a technical quality on par with they show on trailers. Ok, better let you enjoy your topsy turvy version of common sense.



DonFerrari said:
Vodacixi said:
I don't care how much the game has changed over time. I don't care how good it is now. This is what happened: Hello Games lied to everyone about what the game was gonna be and how it was constructed. Not only that, but they launched the game in a very poor state, with tons of bugs, uneven performance and more. That was in 2016. Well, 2019 is 4 months away from ending and we still haven't heard a single apology from Sean Murray or Hello Games as a whole. In fact, the only declarations they released over the last months basically said that we the consumers and the press are very bad persons because we judge a game too early.

I'm sorry, but these people don't deserve a fucking penny. They are among the worst of the industry, and if it were for me, I wouldn't allow Hello Games to create another game ever again.

That being said, I'm glad that the people who payed for it at release can now get something closer to what they initially promised.

Seems like a very high standard to hold when Bethesda with a very big studio can get away with even worse.

Classic and silly argument. "Ahhh, but I'm gonna assume without even knowing you or asking you that you don't think the same of this other very similar case". I share the same feeling for Bethesda Game Studios as I do for Hello Games (not Id Software or Machinegames though).

But if you want my opinion, this kind of behaviour feels even more severe for an indie developer like Hello Games. Because being No Man's Sky their first big game, they had a lot to prove. And if all they do is lie to people... that's not a good start at all.



I thought that title belongs to Final Fantasy 14



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No Mans Lie managed to turn out to be a "decent" game only because of all the money they basically stole from the people that bought the game expecting to be something utterly different.

I honestly think this one of the saddest gaming story of the last years, one that incentivizes to lie through your teeths in order to secure the early sales, only to actually develop the game later.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

mZuzek said:
Vodacixi said:

So, the fault is on us for believing what they said they would do and for expect a technical quality on par with they show on trailers. Ok, better let you enjoy your topsy turvy version of common sense.

I mean... technically, they didn't lie, did they?

they did deceive people into thinking the game would have all these features from the get-go and gave them a shallow beta instead.

Contradicting yourself aside, there is simply no excuse for what Hello Games did. That they chose not to be honest and upfront is purely on them.



mZuzek said:
Lonely_Dolphin said:

Contradicting yourself aside, there is simply no excuse for what Hello Games did. That they chose not to be honest and upfront is purely on them.

It's not technically a lie. There is a middle-term between being completely honest and upfront or being a liar, and it's a middle-term just about every company ever is very happy to dance in. Welcome to capitalism.

That's quite a blatant denial of reality right there. You can like and enjoy a game while still acknowledging it's faults, there's no need to defend it just cause you bought it.



Vodacixi said:
DonFerrari said:

Seems like a very high standard to hold when Bethesda with a very big studio can get away with even worse.

Classic and silly argument. "Ahhh, but I'm gonna assume without even knowing you or asking you that you don't think the same of this other very similar case". I share the same feeling for Bethesda Game Studios as I do for Hello Games (not Id Software or Machinegames though).

But if you want my opinion, this kind of behaviour feels even more severe for an indie developer like Hello Games. Because being No Man's Sky their first big game, they had a lot to prove. And if all they do is lie to people... that's not a good start at all.

Nope not said you were doing it, but you are holding a standard that community doesn't hold for Bethesda. And sorry an independente studio like Hello Games deserve a lot more lenience than a big and established studio that have been doing this for several years and still sellin millions.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Nautilus said:
No Mans Lie managed to turn out to be a "decent" game only because of all the money they basically stole from the people that bought the game expecting to be something utterly different.

I honestly think this one of the saddest gaming story of the last years, one that incentivizes to lie through your teeths in order to secure the early sales, only to actually develop the game later.

sky citizen doublés it down



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."