Finally, with this new info we can figure out the next-gen specs (long post with pictures incoming)
Looking at navi10 layout the only options for Sony/microsoft is either 36CU or 52CU and 36CU can't get above 9,2TF.
Picture is stolen :)
Each yellow block is called workgroup processor and contain 2CU's each and there is 10 on each side giving a total of 40CU's but they will disable 1 workflow processor on each shader engine for better yields giving 36CU's total. So the other option for Sony/microsoft is putting additional 4 workflow processors on each side, this gives 56CU's but 4 will be disable for yields so a total of 52CU's. Now you can't put workflow processors above or below the shader engines it will just mess up everything when you try build a SOC.
The problem with 52CU's the SOC will just be to big on 7nm but not 7nm+ and that will be ready in fall 2020 (or it's in massproduction now for Huawei/apple).
Now onto Vram, I made a post on this few weeks ago about Microsoft options, they showed a video that looked like containing 10 ggdr6 chips with both 1 and 2GB Vram with 14 Gbps speed. And Pemalite and DROhler said you can't combined different memory sizes and run them at the same speed and looking at every gpu review that have done this they are correct. So the options I came up with was 18GB vram on 256-bit bus with 2GB vram running on slow speed and second option is 12+GB Vram on 320-bit bus with 10GB running at full speed.
Based on the TF number, they are going for the 12+GB Vram, basically they will use 6-8 1GB gddr6 chips and 2-4 2GB gddr6 chips. They can run them in something called FLEX MODE using 1GB Vram from every chip for full speed giving 10GB Vram on 560 GB/s memory speed (will be used for games) and 2-4GB Vram available for the OS running in slow speed depending on how much Vram they need.
For the PS5 we had a gaming SOC show up in userbenchmark, why sony SOCs show up in benchmarks I don't know but happened with ps4 and ps4 pro also. This leak is called the FLUTE it showed 16GB of vram with 18Gbps speed. Now 18Gbps is just too good but it makes sense if going for above 9,2TF but I will still be careful and say Sony is going 16GB Vram with 512-576 GB/s memory speed. This leak also show a clamshell design so it's possible for Sony to double the Vram just like they did with PS4 but it's unlikely. The Flute showed same clockspeed as the Gonzalo leaked showed, 1,8 ghz gpu and 3,2 Cpu clock.
For the hard drive, we had 2 insiders saying the Xbox will use 1TB NVMe drive and Eurogamer said they heard rumors PS5 was designed around 1TB state of the art SSD.
This post got much longer than I thought but short version (remember these specs are based on what Kleegamefan said):
XBOX: 8Core zen2 cpu clocked at 2,8-3,2 GHz, 52CU's GPU clocked at 1600Mhz (10,6TF), 1TB SSD, 12-14GB Vram 560 GB/s memory speed (10GB available for games).
PS5: 8Core zen2 cpu clocked at 3,2 GHz, 52CU's GPU clocked at 1600+Mhz (10,6+TF), 1TB SSD, 16GB Vram 512-576 GB/s memory speed.
Clockspeed based on the FLUTE/Gonzalo leak and 4 reports that PS5 has higher TF number.
EDIT: The benchmark was called Userbenchmark not passmark, changed clockspeed for PS5 as 1,8ghz don't make sense for 52CU's.
Last edited by Trumpstyle - on 19 August 2019