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Forums - Sony Discussion - Rumor: Secret Email Hints At Huge PS5 Reveal In Feb 2020

CGI-Quality said:
Trumpstyle said:

Pc-gamers call us console peasents and it's really sony/microsoft fault, they should be able to release modern hardware around same time-frame as they are out on the pc market. Like zen2+navi+1TB ssd late this year and Zen3 + navi with ray tracing on 7nm+ if they go for late 2020 release.

Ofc we don't know exactly what we getting next year and we do have some clues that the gpu is more powerful than expected.

The phrase 'console peasant' was coined long before Sony or Microsoft entered the gaming scene. Never mind how silly the term is and why no one should even give it real weight. Most PC gamers couldn't give a toss what consoles are doing, hence why they're on the technically superior platform.

I thought the console peasant was something from 7th gen, new discovery.

Also I couldn't care less how they would call me, as long as I get the games I like the tag doesn't mater.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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CGI-Quality said:
DonFerrari said:

I thought the console peasant was something from 7th gen, new discovery.

Nope.

May be because in Brazil I had never heard anyone saying it, and the first time I heard was here on VGC during 7 gen. Because of the technological delay on the country until the last 10 years or so, consoles were almost always much better for gaming than what you would find in PC here.

Like when I was child I would have a 386 (best PCs I had heard at the time was a 486DXII66, and a dedicated graphic card was something I heard like 15 years ago at most) running games like Prince of Persia if I had luck, while at the same time my Genesis would be doing Sonic.

Very different experience from what you probably had over there.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

36 CUs at 2000 MHz is pushing it, but it's not impossible.

It's 100% a $499 console with a similar cooling solution to the Xbox One X, though.



 

 

 

 

 

Finally, with this new info we can figure out the next-gen specs (long post with pictures incoming)

Looking at navi10 layout the only options for Sony/microsoft is either 36CU or 52CU and 36CU can't get above 9,2TF.

Picture is stolen :)

Each yellow block is called workgroup processor and contain 2CU's each and there is 10 on each side giving a total of 40CU's but they will disable 1 workflow processor on each shader engine for better yields giving 36CU's total. So the other option for Sony/microsoft is putting additional 4 workflow processors on each side, this gives 56CU's but 4 will be disable for yields so a total of 52CU's. Now you can't put workflow processors above or below the shader engines it will just mess up everything when you try build a SOC.

The problem with 52CU's the SOC will just be to big on 7nm but not 7nm+ and that will be ready in fall 2020 (or it's in massproduction now for Huawei/apple).

Now onto Vram, I made a post on this few weeks ago about Microsoft options, they showed a video that looked like containing 10 ggdr6 chips with both 1 and 2GB Vram with 14 Gbps speed. And Pemalite and DROhler said you can't combined different memory sizes and run them at the same speed and looking at every gpu review that have done this they are correct. So the options I came up with was 18GB vram on 256-bit bus with 2GB vram running on slow speed and second option is 12+GB Vram on 320-bit bus with 10GB running at full speed.

Based on the TF number, they are going for the 12+GB Vram, basically they will use 6-8 1GB gddr6 chips and 2-4 2GB gddr6 chips. They can run them in something called FLEX MODE using 1GB Vram from every chip for full speed giving 10GB Vram on 560 GB/s memory speed (will be used for games) and 2-4GB Vram available for the OS running in slow speed depending on how much Vram they need.

For the PS5 we had a gaming SOC show up in userbenchmark, why sony SOCs show up in benchmarks I don't know but happened with ps4 and ps4 pro also. This leak is called the FLUTE it showed 16GB of vram with 18Gbps speed. Now 18Gbps is just too good but it makes sense if going for above 9,2TF but I will still be careful and say Sony is going 16GB Vram with 512-576 GB/s memory speed. This leak also show a clamshell design so it's possible for Sony to double the Vram just like they did with PS4 but it's unlikely. The Flute showed same clockspeed as the Gonzalo leaked showed, 1,8 ghz gpu and 3,2 Cpu clock.

For the hard drive, we had 2 insiders saying the Xbox will use 1TB NVMe drive and Eurogamer said they heard rumors PS5 was designed around 1TB state of the art SSD.

This post got much longer than I thought but short version (remember these specs are based on what Kleegamefan said):

XBOX: 8Core zen2 cpu clocked at 2,8-3,2 GHz, 52CU's GPU clocked at 1600Mhz (10,6TF), 1TB SSD, 12-14GB Vram 560 GB/s memory speed (10GB available for games).

PS5: 8Core zen2 cpu clocked at 3,2 GHz, 52CU's GPU clocked at 1600+Mhz (10,6+TF), 1TB SSD, 16GB Vram 512-576 GB/s memory speed.

Clockspeed based on the FLUTE/Gonzalo leak and 4 reports that PS5 has higher TF number.

EDIT: The benchmark was called Userbenchmark not passmark, changed clockspeed for PS5 as 1,8ghz don't make sense for 52CU's.

Last edited by Trumpstyle - on 19 August 2019

6x master league achiever in starcraft2

Beaten Sigrun on God of war mode

Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.

1-0 against Grubby in Wc3 frozen throne ladder!!

I wouldn't be keen on trusting the words of someone with far less journalistic caliber than a rumor mongerer like Usman Pirzada, let alone someone like, say, Linus Sebastian. All of which would be perfectly happy to blast any tech rumor out of a megaphone if they laid their hands on it (since, of course, journalists aren't bound by non-disclosure agreements).

Last edited by haxxiy - on 17 August 2019

 

 

 

 

 

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Trumpstyle said:

HDD+SSD combo just won't work and I gave up on it a long time ago. Just look at the spiderman gameplay demo, how much data would require in the SSD and the Vram for spiderman to fly around in jet-speed in the entire city? How much for a next-gen game? What happens when someone loads up spiderman when there is 0 data in the SSD, you somehow gonna load 40-50GB of data from a slow mechanical laptop drive into the SSD and the Vram, it just won't work.

They do work... Trying using a PC with a 32GB Sandisk SSD Readycache cache drive+5400rpm HDD verses just a 5400rpm HDD. It's a night and day difference, it really is.

It takes a few rounds for the data to be loaded in, if the console recognizes that you launch more often other titles, it will preference that games data onto the Solid State Drive untill such a time that is no longer the case.

There will also be various small reads for OS/Background tasks that can be loaded from the SSD constantly too which can expedite various operations.

Trumpstyle said:

Pc-gamers call us console peasents and it's really sony/microsoft fault, they should be able to release modern hardware around same time-frame as they are out on the pc market. Like zen2+navi+1TB ssd late this year and Zen3 + navi with ray tracing on 7nm+ if they go for late 2020 release.

Ofc we don't know exactly what we getting next year and we do have some clues that the gpu is more powerful than expected.

Navi on the PC as it is today is not the same as Navi on consoles that launch next year, so don't even worry about it.

The PC actually should get Navi's successor (RDNA2) by the time next-gen consoles launch... At-least in the Xbox case it is a significant deviation from the PC's Navi architecture as it will actually have hardware Ray Tracing.

On the CPU front, Zen 3 should bring with it architectural enhancements, I doubt AMD will pull another Zen2 and have a node shrink and architectural improvements for such a large jump... So the CPU side should be rather inconsequential all things considered, maybe 15% tops.

But just like with the Playstation 3... That launched with a Geforce 7 GPU and the PC had Geforce 8 GPU's on the market, Playstation 4 launched with a Radeon 7870~ class GPU when the next-gen Radeon R9 290 had dropped.

But that isn't why PC gamers started to coin the derogatory term "Console Peasants" - Console gamers were trying to flaunt that their platform was technically superior to each other... And when a PC gamer interjected they were shot down with the "Price argument". - So of course PC gamers pushed back with the Console Peasant meme, it's a term that doesn't really forward any discussions though.

I wouldn't be to fussed with the hardware, it's going to be a higher step up the ladder this generation compared to last generation on the hardware front compared to a high-end PC, so they should hold their own really well for the long term.

Trumpstyle said:

Finally, with this new info we can figure out the next-gen specs (long post with pictures incoming)

Looking at navi10 layout the only options for Sony/microsoft is either 36CU or 52CU and 36CU can't get above 9,2TF.

Picture is stolen :)

Flops is irrelevant. Probably just better to use CU and clock counts instead.

Trumpstyle said:

Now onto Vram, I made a post on this few weeks ago about Microsoft options, they showed a video that looked like containing 10 ggdr6 chips with both 1 and 2GB Vram with 14 Gbps speed. And Pemalite and DROhler said you can't combined different memory sizes and run them at the same speed and looking at every review that have done this they are correct. So the options I came up with was 18GB vram on 256-bit bus with 2GB vram running on slow speed and second option is 12+GB Vram on 320-bit bus with 10GB running at full speed.

Based on the TF number, they are going for the 12+GB Vram, basically they will use 6-8 1GB gddr6 chips and 2-4 2GB gddr6 chips. They can run them in something called FLEX MODE using 1GB Vram from every chip for full speed giving 10GB Vram on 560 GB/s memory speed (will be used for games) and 2-4GB Vram available for the OS running in slow speed depending on how much Vram they need.

For the PS5 we had a gaming SOC showing up in passmark benchmark, why sony SOCs show up in benchmarks I don't know but happened with ps4 and ps4 pro also. This leak is called the FLUTE it showed 16GB of vram with 18Gbps speed. Now 18Gbps is just too good but it makes sense if going for above 9,2TF but I will still be careful and say Sony is going 16GB Vram with 512-576 GB/s memory speed. This leak also show a clamshell design so it's possible for Sony to double the Vram just like they did with PS4 but it's unlikely. The Flute showed same clockspeed as the Gonzalo leaked showed, 1,8 ghz gpu and 3,2 Cpu clock.

Well. There are ways around it... But it's not really ideal as it does come with a ton of caveats... And not even sure if GDDR6 has the capability baked in even.

Trumpstyle said:

This post got much longer than I thought but short version (remember these specs are based on what Kleegamefan said):

XBOX: 8Core zen2 cpu clocked at 2,8-3,2 GHz, 52CU's GPU clocked at 1600Mhz (10,6TF), 1TB SSD, 12-14GB Vram 560 GB/s memory speed (10GB available for games).

PS5: 8Core zen2 cpu clocked at 3,2 GHz, 52CU's GPU clocked at 1800Mhz (11,9TF), 1TB SSD, 16GB Vram 512-576 GB/s memory speed.

Clockspeed based on the FLUTE/Gonzalo leak and 4 reports that PS5 has higher TF number.

The CPU being 8-core is a single Zen2 CCX, I have been asserting that next-gen will use a single CCX before we even knew what Zen 2 was going to be due to cost-reasons... If AMD was less ambitious with Zen 2 and went with a 6-core CCX, then these consoles would have likely had 6-core chips.

GPU clocks will likely be driven pretty hard I think, it worked well for the Xbox One X and allowed for a smaller, cheaper chip, so that line of thinking will probably continue.



Last edited by Pemalite - on 17 August 2019

--::{PC Gaming Master Race}::--

estebxx said:
method114 said:
Man it's crazy how fast time has gone by. Barely feel like the PS4 has even been out that long.

I pre ordered my PS4 and have been playing it this entire generation and i also feel like it went way too fast, the PS3 gen was also 7 years and it felt longer, i guess this is what happens when you got tons of great games to play all the time.

It's what happens when you get older.  And, you're seven years older than last time.  



the-pi-guy said:

I've been expecting this for a while. Announcement in February, release in November. I wonder if they'll follow 2013, and show the physical PS5 during E3.

Azelover said:

E3?

Is there really gonna be E3 next year? I'm a little out of the loop on this..

No reason to think there won't be.  

Sony wasn't at E3 last year, but that's most likely because they didn't really have anything to show.  They're in an awkward time where their PS4 stuff is pretty well done and it's too early to show PS5 games.  

E3 probably isn't in trouble, but it is always possible that companies might try spreading out more.  

E3 may fade away over eventually, but it's not going to disappear anytime soon.  It's still the largest gaming industry event by a very large margin.  



VAMatt said:
estebxx said:

I pre ordered my PS4 and have been playing it this entire generation and i also feel like it went way too fast, the PS3 gen was also 7 years and it felt longer, i guess this is what happens when you got tons of great games to play all the time.

It's what happens when you get older.  And, you're seven years older than last time.  

That is very true, but in terms of the gaming portion of my life it felt way faster than the rest, its hard to believe that its almost 7 years since i was playing BF4 when my PS4 was brand new, but when i think about where i was at that point in my life (almost close to finishing college) that does feel like it was a long time ago.



haxxiy said:

I wouldn't be keen on trusting the words of someone with far less journalistic caliber than a rumor mongerer like Usman Pirzada, let alone someone like, say, Linus Sebastian. All of which would be perfectly happy to blast any tech rumor out of a megaphone if they laid their hands on it (since, of course, journalists aren't bound by non-disclosure agreements).

Several people are vouching for him and saying he is super reliable, they know him from Neogaf time.

Pemalite said:
Trumpstyle said:

HDD+SSD combo just won't work and I gave up on it a long time ago. Just look at the spiderman gameplay demo, how much data would require in the SSD and the Vram for spiderman to fly around in jet-speed in the entire city? How much for a next-gen game? What happens when someone loads up spiderman when there is 0 data in the SSD, you somehow gonna load 40-50GB of data from a slow mechanical laptop drive into the SSD and the Vram, it just won't work.

They do work... Trying using a PC with a 32GB Sandisk SSD Readycache cache drive+5400rpm HDD verses just a 5400rpm HDD. It's a night and day difference, it really is.

It takes a few rounds for the data to be loaded in, if the console recognizes that you launch more often other titles, it will preference that games data onto the Solid State Drive untill such a time that is no longer the case.

There will also be various small reads for OS/Background tasks that can be loaded from the SSD constantly too which can expedite various operations.

Trumpstyle said:

This post got much longer than I thought but short version (remember these specs are based on what Kleegamefan said):

XBOX: 8Core zen2 cpu clocked at 2,8-3,2 GHz, 52CU's GPU clocked at 1600Mhz (10,6TF), 1TB SSD, 12-14GB Vram 560 GB/s memory speed (10GB available for games).

PS5: 8Core zen2 cpu clocked at 3,2 GHz, 52CU's GPU clocked at 1800Mhz (11,9TF), 1TB SSD, 16GB Vram 512-576 GB/s memory speed.

Clockspeed based on the FLUTE/Gonzalo leak and 4 reports that PS5 has higher TF number.

The CPU being 8-core is a single Zen2 CCX, I have been asserting that next-gen will use a single CCX before we even knew what Zen 2 was going to be due to cost-reasons... If AMD was less ambitious with Zen 2 and went with a 6-core CCX, then these consoles would have likely had 6-core chips.

GPU clocks will likely be driven pretty hard I think, it worked well for the Xbox One X and allowed for a smaller, cheaper chip, so that line of thinking will probably continue.



Taking few rounds to load the data into to the SSD is the problem, the point with the SSD is to create new gameplay experiences not only to reduce loading times. Game developers won't be able to rely that enough or correct data is in the SSD when it's needed.

The spiderman video sony showed is a good example, how is spiderman suppose to able fly around the entire city in that speed when there is 0 data in the SSD, players will be hit with a massive long loading time to make it work.

https://www.youtube.com/watch?v=2AYextvB9l4&t

Zen2 still contains 4 core per CCX "On these chiplets are two groups of four-cores arranged in a ‘core complex’, or CCX, which contains those four cores and a set of L3 cache – the L3 cache is doubled for Zen 2 over Zen 1." - Anandtech

I'm not sure why that is important but 8core per CCX wouldn't make much sense, 1CCX will be used for laptops and 8cores would just be to much.

About the clockspeed, I reduced it for PS5 to 1600mhz+, 1,8ghz is just to much for 52CU's even with 7nm+, also now I think I know why Sony is going with clamshell design, 16Gbps+ pins with 2GB Vram won't be ready for massproduction in time but 1GB Vram will be.



6x master league achiever in starcraft2

Beaten Sigrun on God of war mode

Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.

1-0 against Grubby in Wc3 frozen throne ladder!!