In another thread the question was raised about how the sales of the N64 would have been affected if it used CDs instead of cartridges. This got me thinking, how would games like Super Mario 64, Ocarina of Time, Goldenye, ect. be affected by the change to CDs? While loading times would become an obvious problem, would the issues of loading data stored on a CD have caused problems beyond that? How would a large open area like Hyrule Field load properly on CDs back in the day?
Nintendo first party games were built around the strengths and weaknesses of the cartridge format. How much would they have to be changed, or even compromised, to work on CDs back then?