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Forums - Sony Discussion - Would you buy a PS4 Portable ?

0D0 said:
Portability is overrated.

Potability isn't though. I would say it is even underated.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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The_Liquid_Laser said:

I am not discounting that PS3 had an architecture that took devs a while to learn.  I just don't think that was the biggest factor in it's failure.  The biggest factor was it's price.  The most common thing that drives up the price is having "power", i.e. impressive specs.

Something like the WiiU or Vita can be regarded as a failure...
But any device that sells 50+ million devices isn't a failure. Heck any device that brings home the profits probably isn't regarded as a failure.

The_Liquid_Laser said:

Generation 8 is a unique generation.  It is the only generation where the most powerful console won decisively.  It should not be considered the norm.  And the reason why PS4 won, in spite of being so powerful, was that XB1 and Wii U launched with expensive peripherals that no one wanted.  Price was still a factor, but it was peripherals driving up the price instead of raw power in this case.  Price is always a factor.

The Playstation 4 isn't the most powerful console of the generation.

But yes, price is a factor... A big one.

Bofferbrauer2 said:

Also, the 64bit of the N64 is achieved in a similar way as the Jaguar did: it has a 64bit bus - but it only worked at half frequency. Everything else was just 32bit. However, it's CPU and GPU were still more powerful than the ones in the PSOne

No. The Nintendo 64 isn't regarded as 64bit because it had a 64bit bus... That is just a correlation.
It was a 64bit system because it had a 64-bit CPU thanks to the inclusion of 64bit accumulator/registers.

Bits is unimportant for the tech uninitiated anyway, just like tflops... But even 4 console generations later we will still be in a 64bit world.

The issue with running a 64bit data path on the Nintendo 64 was that you needed to use more memory... Guess what the consoles of the day lacked? So it went unused for the most part.



--::{PC Gaming Master Race}::--

Pemalite said:
Bofferbrauer2 said:

Also, the 64bit of the N64 is achieved in a similar way as the Jaguar did: it has a 64bit bus - but it only worked at half frequency. Everything else was just 32bit. However, it's CPU and GPU were still more powerful than the ones in the PSOne

No. The Nintendo 64 isn't regarded as 64bit because it had a 64bit bus... That is just a correlation.
It was a 64bit system because it had a 64-bit CPU thanks to the inclusion of 64bit accumulator/registers.

Bits is unimportant for the tech uninitiated anyway, just like tflops... But even 4 console generations later we will still be in a 64bit world.

The issue with running a 64bit data path on the Nintendo 64 was that you needed to use more memory... Guess what the consoles of the day lacked? So it went unused for the most part.

I thought the registers were only 33bit on the part, but if you say it's 64bit, okay I guess...



Bofferbrauer2 said:
Pemalite said:

No. The Nintendo 64 isn't regarded as 64bit because it had a 64bit bus... That is just a correlation.
It was a 64bit system because it had a 64-bit CPU thanks to the inclusion of 64bit accumulator/registers.

Bits is unimportant for the tech uninitiated anyway, just like tflops... But even 4 console generations later we will still be in a 64bit world.

The issue with running a 64bit data path on the Nintendo 64 was that you needed to use more memory... Guess what the consoles of the day lacked? So it went unused for the most part.

I thought the registers were only 33bit on the part, but if you say it's 64bit, okay I guess...

Yep. Absolutely certain of my assertion. Happy to provide links if you need them.

The GPU was also a 64bit part as well.

It did have a 9-bit memory bus and 16-bit audio capabilities too... As well as a 128bit internal memory bus and 128bit vector processor... But it was still a 64bit CPU and thus a 64bit console.

Just like how next-gen's Zen2 chips will have 256-bit SIMD, likely fed with a 256bit memory bus, they are still 64bit processors and 64bit consoles too.

But bits themselves are pretty irrelevant unless you put them in the right context... The Original Xbox for example was a 32bit console but absolutely trounced all the 64bit consoles that came before it.



--::{PC Gaming Master Race}::--

Conina said:
HoangNhatAnh said:

Remember about psp: Hardware - 80 million. Software - only 2 games of it that sold over 5 million, both are GTA, and none psp game could reach 10 million sold units. For a system that sold a lot, the sales number of it's games is quite pathetic

Remember about PSP: more than 300 million games sold. Not too bad for a "destroyed" handheld.

Doesn't change the fact about many 3rd party games on psp sold underwhelming, even flopped. And giving your source about that 300 million number? Also, you compared psp to 3ds before, right? Then, 3ds software: 378.12 million units sold



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Pemalite said:
The_Liquid_Laser said:

I am not discounting that PS3 had an architecture that took devs a while to learn.  I just don't think that was the biggest factor in it's failure.  The biggest factor was it's price.  The most common thing that drives up the price is having "power", i.e. impressive specs.

Something like the WiiU or Vita can be regarded as a failure...
But any device that sells 50+ million devices isn't a failure. Heck any device that brings home the profits probably isn't regarded as a failure.

The PS3 didn't bring home the profits.  It lost Sony a lot of money.  That is why it is a failure, regardless of how many consoles it sold.



The_Liquid_Laser said:
Pemalite said:

Something like the WiiU or Vita can be regarded as a failure...
But any device that sells 50+ million devices isn't a failure. Heck any device that brings home the profits probably isn't regarded as a failure.

The PS3 didn't bring home the profits.  It lost Sony a lot of money.  That is why it is a failure, regardless of how many consoles it sold.

The Playstation 3 did become profitable in 2008.
http://www.thesixthaxis.com/2009/01/29/sonys-game-division-in-profit/

That was when they had about 23~ million consoles on the market. - They did end up shifting 80~ million devices by the time they finished up with the Playstation 3...
https://vgsales.fandom.com/wiki/PlayStation_3
So I am wondering where you have gotten the idea that the Playstation 3 platform as a whole was a financial loss?



--::{PC Gaming Master Race}::--

Seeing this thread popping up in my hot topics on the front page for 4 days now, could you please fix the typo in the OP? Potable means drinkable, I do not imagine that was your intention of what the thread should be about.



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Ganoncrotch said:
Seeing this thread popping up in my hot topics on the front page for 4 days now, could you please fix the typo in the OP? Potable means drinkable, I do not imagine that was your intention of what the thread should be about.

I was seeing how long I could leave it as "Potable" to see how many people on this forum had OCD. I caved. You're welcome.



--::{PC Gaming Master Race}::--

Pemalite said:
Ganoncrotch said:
Seeing this thread popping up in my hot topics on the front page for 4 days now, could you please fix the typo in the OP? Potable means drinkable, I do not imagine that was your intention of what the thread should be about.

I was seeing how long I could leave it as "Potable" to see how many people on this forum had OCD. I caved. You're welcome.

I honestly load up this site about 20+ times a day.... that's 20 eye twitches x 4... You have no idea how hard it got for me to not plead for mercy!

On topic though, in an instant, regardless of cost I would buy it as long as it did the same thing as the PS4 and by that I mean having a unified library which let me play everything with the exceptions of titles which require certain hardware such as PSVR or PSMove/Eye then I would be all over a PS4 portable like a fly on shit, I don't think technology is quite there yet though in terms of powering that CPU/GPU for more than 3-4 hours without having a giant ghostbusters style backpack on. Would love to be proven wrong though.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive