The_Liquid_Laser said:
I am not discounting that PS3 had an architecture that took devs a while to learn. I just don't think that was the biggest factor in it's failure. The biggest factor was it's price. The most common thing that drives up the price is having "power", i.e. impressive specs.
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Something like the WiiU or Vita can be regarded as a failure...
But any device that sells 50+ million devices isn't a failure. Heck any device that brings home the profits probably isn't regarded as a failure.
The_Liquid_Laser said:
Generation 8 is a unique generation. It is the only generation where the most powerful console won decisively. It should not be considered the norm. And the reason why PS4 won, in spite of being so powerful, was that XB1 and Wii U launched with expensive peripherals that no one wanted. Price was still a factor, but it was peripherals driving up the price instead of raw power in this case. Price is always a factor.
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The Playstation 4 isn't the most powerful console of the generation.
But yes, price is a factor... A big one.
Bofferbrauer2 said:
Also, the 64bit of the N64 is achieved in a similar way as the Jaguar did: it has a 64bit bus - but it only worked at half frequency. Everything else was just 32bit. However, it's CPU and GPU were still more powerful than the ones in the PSOne
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No. The Nintendo 64 isn't regarded as 64bit because it had a 64bit bus... That is just a correlation.
It was a 64bit system because it had a 64-bit CPU thanks to the inclusion of 64bit accumulator/registers.
Bits is unimportant for the tech uninitiated anyway, just like tflops... But even 4 console generations later we will still be in a 64bit world.
The issue with running a 64bit data path on the Nintendo 64 was that you needed to use more memory... Guess what the consoles of the day lacked? So it went unused for the most part.