Nintendo games often sell rediculous amounts of copies. And for their big heavy hitters, that's expected. But when it comes to their more niche titles, particularly new IPs. Even if they sell 1-2 million copies, they're considered failures, despite no evidence of that. This mostly has to do with their internal teams, if Nintendo's not releasing a 10+ million seller, then it's a waste of time. I never understood this mentality. Sure, games like Pikmin, ARMS, Labo, Captain Toad, and other aren't mega hits, but they sell well enough for them to exist.
I'm just wondering if Nintendo's in-house games are being held to too high of a standard. Sure, you'd expect and want Mario Kart and Zelda to sell 10+ million sellers. But why must Nintendo be locked into ONLY making mega-hits? Shouldn't they try new things and niche products to expand their library? 1-2 million is still a success, and Nintendo still makes money off those games.