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Forums - Gaming Discussion - What was the Greatest Launch Title of all Time?

 

What was the greatest launch title of all time?

Combat 0 0%
 
Super Mario Bros. 20 12.20%
 
Super Mario World 19 11.59%
 
Virtua Fighter (Saturn) 2 1.22%
 
Twisted Metal 2 1.22%
 
Super Mario 64 32 19.51%
 
Halo Combat Evolved 16 9.76%
 
Twilight Princess 3 1.83%
 
Breath of the Wild 64 39.02%
 
Other 6 3.66%
 
Total:164
curl-6 said:
Azuren said:

Setting grass on fire to create an updraft is just as much a canned gameplay mechanic as  having to use wind to blow an orb into a goal. At some point you're just going to have to come to terms with the fact that the physics and "chemistry" of BotW, while very well put together, isn't anything that hasn't been attempted before and is in no way groundbreaking on the same level as Mario 64.

Actually no, I don't "have to come to terms" with your assertion, I reject it as untrue. If you're going to conflate a scripted interaction with the ability to apply physical and chemical forces freely throughout an organic world in a way that produces countless gameplay possibilities, then we may as well conflate Mario 64's breakthroughs with the implementation of simulated 3D in Mode 7 SNES games, and there's little point continuing this discussion.

Okay, you keep telling yourself BotW did something revolutionary, then. I guess some people just can't accept that maybe a game can be good without being groundbreaking. I guess creating updrafts was the greatest thing since 3D platforming was perfected.



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Azuren said:
curl-6 said:

Actually no, I don't "have to come to terms" with your assertion, I reject it as untrue. If you're going to conflate a scripted interaction with the ability to apply physical and chemical forces freely throughout an organic world in a way that produces countless gameplay possibilities, then we may as well conflate Mario 64's breakthroughs with the implementation of simulated 3D in Mode 7 SNES games, and there's little point continuing this discussion.

Okay, you keep telling yourself BotW did something revolutionary, then. I guess some people just can't accept that maybe a game can be good without being groundbreaking. I guess creating updrafts was the greatest thing since 3D platforming was perfected.

Of course games can be good but not groundbreaking, there are countless examples of that, BOTW just isn't one of them.



Chrkeller said:
curl-6 said:

Actually no, I don't "have to come to terms" with your assertion, I reject it as untrue. If you're going to conflate a scripted interaction with the ability to apply physical and chemical forces freely throughout an organic world in a way that produces countless gameplay possibilities, then we may as well conflate Mario 64's breakthroughs with the implementation of simulated 3D in Mode 7 SNES games, and there's little point continuing this discussion.

Exactly.  In Okami I can hit a button and watch what happens, and I can only hit that button in certain areas.  BotW has multiple physics engines I can manipulate in a variety of areas and in a variety of ways, all producing a different outcome.  Okami is scripted, BotW is not.  

You can literally create wind or alter the time of day whenever you want. You can manipulate water or fire when available. Trees can be sprouted to move or block objects anytime good soil is nearby. Lily pads can be spawned on the water and then directed with gusts of wind. And it's semantics, but literally none of those can be activated with a single button push as they require brush strokes (except trees, they sprout from dots).



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curl-6 said:
Azuren said:

Okay, you keep telling yourself BotW did something revolutionary, then. I guess some people just can't accept that maybe a game can be good without being groundbreaking. I guess creating updrafts was the greatest thing since 3D platforming was perfected.

Of course games can be good but not groundbreaking, there are countless examples of that, BOTW just isn't one of them.

Except it is, but I'm clearly not going to convince someone who is just dead-set on insisting that an apple rolling through fire and becoming a cooked apple is revolutionary organic gameplay physics.



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Azuren said:
curl-6 said:

Of course games can be good but not groundbreaking, there are countless examples of that, BOTW just isn't one of them.

Except it is, but I'm clearly not going to convince someone who is just dead-set on insisting that an apple rolling through fire and becoming a cooked apple is revolutionary organic gameplay physics.

If you're unwilling to have an intellectually honest conversation, you may as well not bother. 



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forevercloud3000 said:
HylianSwordsman said:

Someone called it a tech demo in this thread, but I feel that's a bit unfair. Tech demos don't get sequels. And that was a pretty full fledged game. From the "best objective game" perspective, it definitely doesn't win, not that it isn't good, just that it isn't Mario-Zelda level. But from the perspective of which games defined the console they were on and propelled it to the level of success it had, Wii Sports is the unquestionable winner. More so than Mario 64 for the 64, more so than Halo for the original Xbox, more so than Super Mario World for the SNES, Wii Sports' success was practically inseparable from the Wii's, and not just because it was bundled.

I mean the Title of this thread asks us to choose the best "Launch Title" I take that as not asking which is the defacto better game but the game that was best to help launch a system and get it into consumer hands. Sheer quality of game isn't as important as to how convincing was the title to it's intended user base. 

That winner is just Wii Sports in my book. I'm not a huge Wii fan....but I played the heck out of Wii Sports. Halo or Mario would be a distant but extremely strong second.

And agreed, I don't know what to say to someone who doesn't think Wii Sports is a full game. It is as about as much full game as any mini game collection title is. Mario Party, Hasbro collections, Sports Champions, etc. And "Demo" be damned, it was the most consumer convincing Demo  that ever was.

I'd argue that BotW does compete here though. It's the best selling Zelda game by a country mile, tracking to outsell every version of OoT combined with just the Switch version. At launch, it had OVER a 100% attach rate, due to people preordering the game despite not having a Switch yet. That's a pretty good fucking launch game, I'd say, just in terms of doing the job of launching a console. Doesn't hurt that it's also an excellent game that represented the start of a new era for Nintendo. I'd place it as the solid second on that logic, actually, with Mario Bros., 64, and World all gunning for a close third alongside Halo.

A good launch game literally launches the console into sales success, and also does more than most games in its library to shape the console's identity. Really good ones define eras, either for the company or the industry as a whole, and can win cultural victories as well as sales ones. Wii Sports excels in every category here. Functionally launching the console, defining the console, defining the trends of the 7th generation for the industry and for Nintendo as a company, achieving unprecedented sales success for a single release of a single game, propelling the Wii to victory, and winning Nintendo a cultural victory in the form of extremely mainstream, extremely widespread coverage by news and popular media. Its cultural penetration was unprecedented since Super Mario Bros. practically singlehandedly revived the industry. It's not even remotely close to my favorite game, not even in my top 100, probably not in my top 500, but I do admit it's a lot of fun, and it's extremely difficult to argue with its results.



curl-6 said:
Azuren said:

Except it is, but I'm clearly not going to convince someone who is just dead-set on insisting that an apple rolling through fire and becoming a cooked apple is revolutionary organic gameplay physics.

If you're unwilling to have an intellectually honest conversation, you may as well not bother. 

You may as well just stop responding to him. He'll keep this going for literal months if you let him, mostly just repeating himself over and over.



HylianSwordsman said:
curl-6 said:

If you're unwilling to have an intellectually honest conversation, you may as well not bother. 

You may as well just stop responding to him. He'll keep this going for literal months if you let him, mostly just repeating himself over and over.

Takes two to tango, man. Last I checked you kept going for literal months because I let you, mostly just repeating yourself.



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Super Mario 64. It's the only one of the bunch that has that feel of "why do I NEED another game?" Until Zelda and Smash and Goldeneye came along, you really could be okay with just Mario 64.



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IkePoR said:
Super Mario 64. It's the only one of the bunch that has that feel of "why do I NEED another game?" Until Zelda and Smash and Goldeneye came along, you really could be okay with just Mario 64.

Ocarina and GoldenEye were also games that made me feel that way.

But yes, Mario 64 definitely definitely had that feeling.



Watch me stream games and hunt trophies on my Twitch channel!

Check out my Twitch Channel!:

www.twitch.tv/AzurenGames