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Forums - Gaming Discussion - Good Ideas from Bad Games?

Goat Simulator's random physics. I'm not sure I'd call them a great idea, but they were amusing for awhile.



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mZuzek said:
CaptainExplosion said:

Mostly because of the needless motion controls. The lock-on mechanic would've worked better if didn't need to look down at the Wii U gamepad just to avoid getting hit.

This is a fallacy. If more people had actually bothered learning the controls, they'd know the game has much bigger problems.

Tbh it's not a matter of "learning" the controls, they're just garbage, even after playing it for hours and hours looking between the two screens is just awful.



Not really a bad game just bad in comparison to the rest of it's series but the basic idea of other m. A faster paced, super metroid inspired 2d/3d hybrid metroid game with fast melee heavy combat sounds awesome but it was hurt by poor level design and the intrusive story.



mZuzek said:
curl-6 said:

Tbh it's not a matter of "learning" the controls, they're just garbage, even after playing it for hours and hours looking between the two screens is just awful.

You can still learn them, though. When you do, you realize you don't have to look between the screens, the Gamepad alone is enough 90% of the time. And yeah, looking down at the Gamepad 90% of the time isn't what I'd call a good thing, but neither am I trying to say the controls are good, because they aren't. They're a gimmick that's hard to get used to and bring nothing interesting to the table, thus rendering it pointless. I'm just saying the game has other problems that were overlooked because people didn't bother learning the controls in the first place.

It does definitely have other problems, but looking at the Gamepad 90% of the time will have the player constantly crashing into stuff whenever they have to turn that view to shoot at things that aren't in front of them. It's a fundamentally broken idea.



I understand the hate that N&B's got given we all just wanted BK3 (myself included). But this idea its a 'bad' game is just nuts (LOL).

To this day its sitting at 79 on metacritic IN SPITE of the hatred it got for not just being a samey sequel. Imagine if it had been the same game with new characters - you'd have to think it would easily land in the mid-80's. Not a game for the history books, but surely not 'bad?'



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

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starcraft said:
I understand the hate that N&B's got given we all just wanted BK3 (myself included). But this idea its a 'bad' game is just nuts (LOL).

To this day its sitting at 79 on metacritic IN SPITE of the hatred it got for not just being a samey sequel. Imagine if it had been the same game with new characters - you'd have to think it would easily land in the mid-80's. Not a game for the history books, but surely not 'bad?'

I was basing my assessment on my own experience of having played it, not on Metacritic ratings.



Brute Force on XBOX

Whole hell was that a good idea! You could control 4 players by yourself. One's a sniper, one's a stealth, and two are heavy guns. Before shit's about to go down, you change players and position them where you want. Then pick the one you want to be and get shit started! At any point, or if you die, you can change into one of the other people. It gets real intense and sometimes you gotta replay it with a different approach.

The biggest problem in the game was because of the limited Ram in the XBOX. Each level was so packed with graphics and variables.. that there could only be one type of enemy per level. And their AI was pretty shit. So while the environments were varied and incredible, the opponents were tiresome.

Great part about the game too was four player split screen campaigns! One of the first Xbox Live games, too bad it wasn't an online campaign though.

I enjoyed beating this with my dad. And he's not much of a gamer.



snyps said:
Brute Force on XBOX

Whole hell was that a good idea! You could control 4 players by yourself. One's a sniper, one's a stealth, and two are heavy guns. Before shit's about to go down, you change players and position them where you want. Then pick the one you want to be and get shit started! At any point, or if you die, you can change into one of the other people. It gets real intense and sometimes you gotta replay it with a different approach.

The biggest problem in the game was because of the limited Ram in the XBOX. Each level was so packed with graphics and variables.. that there could only be one type of enemy per level. And their AI was pretty shit. So while the environments were varied and incredible, the opponents were tiresome.

Great part about the game too was four player split screen campaigns! One of the first Xbox Live games, too bad it wasn't an online campaign though.

I enjoyed beating this with my dad. And he's not much of a gamer.

Kind of sounds like a squad version of Battalion Wars.