Forums - Nintendo Discussion - When will we see Shuntaro Furukawa's influence take hold at Nintendo?

Shuntaro Furukawa has only been President of Nintendo Co. Ltd for almost a year now, and so far it doesn't seem too much different from the Kimishima era, which wasn't that much different from the Iwata era as Kimishima was only ever meant to be a stopgap CEO to keep Nintendo afloat until a proper successor to Iwata could be found.

For a company as fairly big and conservative as Nintendo, it usually takes time for new management to take hold. After all Iwata became head of Nintendo in 2002, and we didn't see him put his full stamp on the company until a little over 3 years later, when the DS was starting to gain steam, and the GameCube was on its final legs.

So with that in mind, I think sometime around next year is when we'll start to actually see what Furukawa's Nintendo will be like. Furukawa isn't a game developer like Iwata was, but he does come across as a guy who genuinely loves games, citing Golf Story, a niche indie title from some developer in Australia as a recent favorite of his, as well as having grown up of the Famicom/NES as well. So he'll probably put an even greater focus on trying to get Nintendo to develop and produce games of all kinds, and step out of their comfort zone more.



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When Nintendo makes a high production value Super Mario Bros. game. That will be the call of a businessman (read: Furukawa), because the developers have been against this for a very long time.



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Maybe he figures things are going well so there's not much need to change course too much?



RolStoppable said:
When Nintendo makes a high production value Super Mario Bros. game. That will be the call of a businessman (read: Furukawa), because the developers have been against this for a very long time.

Have you made a thread yet where you detail ideas that would make for a "high production value Super Mario Bros game?"  I'm curious what that looks like in your eyes (and in many posters here). I saw you reference earlier that you'd like something to rival Super Mario Bros 3, but I'm just wondering if you have specific ideas as to what that would entail.



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KLAMarine said:
Maybe he figures things are going well so there's not much need to change course too much?

While I don't think things will be radically different, a new leader will always have their own idea on what the company should do, and Furukawa is no different. That's why I'm thinking next year will be when we see what he has in mind for Nintendo.



super_etecoon said:
RolStoppable said:
When Nintendo makes a high production value Super Mario Bros. game. That will be the call of a businessman (read: Furukawa), because the developers have been against this for a very long time.

Have you made a thread yet where you detail ideas that would make for a "high production value Super Mario Bros game?"  I'm curious what that looks like in your eyes (and in many posters here). I saw you reference earlier that you'd like something to rival Super Mario Bros 3, but I'm just wondering if you have specific ideas as to what that would entail.

Hm...

For the graphics, a beefier version of Wario Land: The Shake Dimension is the first thing that comes to mind. I'd prefer a hand-drawn look over 3D graphics like Donkey Kong Country: Tropical Freeze has them. The soundtrack should have much more variety than in the NSMB games, but that's something that should be obvious to everyone.

All those world themes that were in Super Mario 3D World and Super Mario Odyssey should be present and more. Nintendo used the same eight in all four NSMB games despite sitting on a huge pile of other themes that could have been used. New enemies and especially new bosses.

Gameplay and level design have been stellar in the NSMB games, but the rest has to be lifted to the same level. That's basically it. It's something that Nintendo refused to do when Shigeru Douchebag Miyamoto was general producer. His mission was to make 3D Mario games sell better than 2D Mario ones, so new ideas and production values were reserved for 3D Mario to convince the market that 3D Mario is the superior Mario. However, the influence that those decisions had on sales were first and foremost a reduction in 2D Mario sales while 3D Mario sold hardly better than before, so the mission failed because significant damage was done to hardware sales by handicapping a big system seller IP.

If Furukawa wants to demonstrate that he has a clue, he will tell the developers to make a 2D Mario game as good as they can because the market (read: the historic sales data) demands it that way. Whereas Iwata was both a developer and businessman, and therefore his developer roots made him sympathize with developers too much at times, Furukawa is only a businessman and should therefore tell the developers who is the boss. The market is the boss. If Nintendo wants to continue to sell lots of hardware and software, they'll have to serve the boss. That will be Furukawa's big challenge, that he keeps his best developers in check and doesn't allow them to make Sunshines, Wind Wakers and Pikmins.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

RolStoppable said:
super_etecoon said:

Have you made a thread yet where you detail ideas that would make for a "high production value Super Mario Bros game?"  I'm curious what that looks like in your eyes (and in many posters here). I saw you reference earlier that you'd like something to rival Super Mario Bros 3, but I'm just wondering if you have specific ideas as to what that would entail.

Hm...

For the graphics, a beefier version of Wario Land: The Shake Dimension is the first thing that comes to mind. I'd prefer a hand-drawn look over 3D graphics like Donkey Kong Country: Tropical Freeze has them. The soundtrack should have much more variety than in the NSMB games, but that's something that should be obvious to everyone.

All those world themes that were in Super Mario 3D World and Super Mario Odyssey should be present and more. Nintendo used the same eight in all four NSMB games despite sitting on a huge pile of other themes that could have been used. New enemies and especially new bosses.

Gameplay and level design have been stellar in the NSMB games, but the rest has to be lifted to the same level. That's basically it. It's something that Nintendo refused to do when Shigeru Douchebag Miyamoto was general producer. His mission was to make 3D Mario games sell better than 2D Mario ones, so new ideas and production values were reserved for 3D Mario to convince the market that 3D Mario is the superior Mario. However, the influence that those decisions had on sales were first and foremost a reduction in 2D Mario sales while 3D Mario sold hardly better than before, so the mission failed because significant damage was done to hardware sales by handicapping a big system seller IP.

If Furukawa wants to demonstrate that he has a clue, he will tell the developers to make a 2D Mario game as good as they can because the market (read: the historic sales data) demands it that way. Whereas Iwata was both a developer and businessman, and therefore his developer roots made him sympathize with developers too much at times, Furukawa is only a businessman and should therefore tell the developers who is the boss. The market is the boss. If Nintendo wants to continue to sell lots of hardware and software, they'll have to serve the boss. That will be Furukawa's big challenge, that he keeps his best developers in check and doesn't allow them to make Sunshines, Wind Wakers and Pikmins.

ok...I see all the ideas laid out there.

Boy, I don't know where I fit into this, especially considering your concluding statement.  But I'm all down for a robust return to 2D Mario by all means.  I'm a little concerned the Mario Maker games will saturate the market/gaming space with 2D Mario, but I suppose the important thing would be to revolutionize the next title and make it stand out.  That's a tall order, but hopefully something this new Nintendo can make happen.



RolStoppable said:

Gameplay and level design have been stellar in the NSMB games, but the rest has to be lifted to the same level. That's basically it. It's something that Nintendo refused to do when Shigeru Douchebag Miyamoto was general producer. His mission was to make 3D Mario games sell better than 2D Mario ones, so new ideas and production values were reserved for 3D Mario to convince the market that 3D Mario is the superior Mario. However, the influence that those decisions had on sales were first and foremost a reduction in 2D Mario sales while 3D Mario sold hardly better than before, so the mission failed because significant damage was done to hardware sales by handicapping a big system seller IP.

If Furukawa wants to demonstrate that he has a clue, he will tell the developers to make a 2D Mario game as good as they can because the market (read: the historic sales data) demands it that way. Whereas Iwata was both a developer and businessman, and therefore his developer roots made him sympathize with developers too much at times, Furukawa is only a businessman and should therefore tell the developers who is the boss. The market is the boss. If Nintendo wants to continue to sell lots of hardware and software, they'll have to serve the boss. That will be Furukawa's big challenge, that he keeps his best developers in check and doesn't allow them to make Sunshines, Wind Wakers and Pikmins.

Technically, Furukawa doesn't oversee the developers directly, Shinya Takahashi is in charge of software development. Granted Takahashi answers to Furukawa, but he seems pretty hands off in that regard. Also what's wrong with Pikmin?



We won't know what Furukawa is really about until Switch gets a successor.

Iwata became CEO during the Gamecube years, but we didn't really know what he was about until the DS and Wii released. This is why I still say that Switch will be the best selling console of all time. It is still basically an Iwata console. He figured out his previous mistakes with the Wii and realized how to make a console thayt is a great fit for both Nintendo and the marketplace: the Switch.

The Switch's successor will be Furukawa's first console where he had a say in the design of it. That is when we will learn what he is really about.