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Bethesda Is Doubling Down On Creation Engine. What Gives?

Forums - Gaming Discussion - Bethesda Is Doubling Down On Creation Engine. What Gives?

OlfinBedwere said:
Doesn't a lot of the engine's underlying code date back to Fallout 3, possibly even Oblivion? You can't keep piling new features onto an engine that old, especially the sort of things required to make a Games as a Service title work, and not have things eventually start falling apart.

Yep. Creation engine is a coding offshoot of Fallout 3's Gamebryo code. But it gets potentially worse. Some of the code from Fallout 3 may date all the way back to Morrowwind. A common practice in coding is to save working code, and then copy/paste it into a new project to save time. I'm willing to bet that Creation Engine is a frankenstein monster of old code duct taped onto new code, that multiple people working years apart threw together over the course of decades. 



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And here I though the tech to make TES6 and Starfield was not ready yet



Please excuse my (probally) poor grammar

Stefan.De.Machtige said:

This Zaric fellow explains this well in this vid: https://www.youtube.com/watch?v=jqymg_prARI

Spoiler: Bethesda is lazy, incompetent or both.

I half agree with him, and half don't.

I agree with him on bethesda's incompetence when using the engine itself, but at the same time I disagree strongly with him thinking that the engine can just go on for decades and still be considered "perfect" or "fine", for an engine like that, especially in the face of engines like Fox or Unreal, hell even Source engine modifications that allowed for Titanfall, and then there's also Frostbite. #

I do like the modding capabilities it brings, but at the same time, we need script extenders for the more beefier mods, but how much better would it be, if we had an engine that didn't always need routine script extender installations, and having to faff around big time, before the real modding gets underway?. 

I was recently playing BL TP and BL2 last and this week. I thought to myself "wow, imagine if Fallout 3-4 looked and played like this?, it'd be amazing". I look back at F3-4 and all I remember is jank and now dated visuals, which desperately need mods, to keep them from aging any further. All the BL series needed was a texture upres and everything ended up looking that bit more cleaner. Meanwhile for any of Beth's 3D RPG titles, I'll need to spend a full on week gathering mods, getting them to play nice, as well as keeping them up to date, even with Nexus MM, that becomes a hassle over time, and hell, with how Beth tries to tamper with the modding scene, by updating old games like Skyrim, for no apparent reason, half the community gets pissed and half don't bother to update their mods due to that happening. 

When you look at the big picture, it all starts to add up. yes, an amazing old engine that allows for modding capabilities, but I strongly think like others do here, and elsewhere on the net, that a new engine is due. Seriously, I like Zaric's content, but the guy isn't a know it all when it comes to engines, and just how long they could go on for. Going by his logic, the creation kit could go on for 50 years and be excused for it's cracks and glaring flaws. I'm not going to pay heed to his talks of it not being all beth's fault though, no engine is perfect either. 

I do think that it is time beth went with a brand new engine, or adopted someone's engine instead.

I'd even suggest Beth use Fox engine, or the modified Source engine that Respawn was using (to save mega bucks on Steam store ofc) 

Last edited by Chazore - on 07 May 2019

                                       

It's fine, as long as Bethesda can maintain it ...

Sucker Punch is using the 'same' engine for Ghosts ever since the original Infamous release ...



Considering they didn't bother fixing so many of the bugs in Skyrim that you almost need the Unofficial Skyrim Patch to play the game. When there are that many bugs that are fixable within the scope of a mod, they should be things that Bethesda takes the time to fix. Skyrim sold so many (tens of) millions of copies, and when you have game-breaking bugs that don't get fixed (like Esbern refusing to provide dialogue to continue the Blades quest), it really makes me wonder.

I don't think Todd Howard is a good businessman, as I think in his mind, *not* fixing these bugs saves the company more money than that they would gain from shipping a better game, or improving a game that's already been shipped.



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If I had to guess Bethesda is too lazy and doesn't want to invest in creating a new engine so they just keep riding their outdated engine



Supposedly it's getting a near complete overhaul for Starfield and TES 6 and will basically only be Creation Engine in name only, or so I've heard.

Last edited by shikamaru317 - on 07 May 2019

gergroy said:
Wow, the amount of hate for Bethesda in here is mind boggling. They are responsible for some of the best games ever made! People need to chill, good grief.

The games have passed long ago though. They haven't made a technically solid game in well over a decade, and the last few games they've have been just straight up awful.



Bethesda



outlawauron said:
gergroy said:
Wow, the amount of hate for Bethesda in here is mind boggling. They are responsible for some of the best games ever made! People need to chill, good grief.

The games have passed long ago though. They haven't made a technically solid game in well over a decade, and the last few games they've have been just straight up awful.

Skyrim and Fallout 4 were both great. Sure they had technical issues like all Bethesda games do on release, but aside from that they were fantastic games that got great reviews. Skyrim even won GOTY in 2011.