Forums - Sales Discussion - Putting Sony’s 4.2 million PSVR sales in context

Putting Sony’s 4.2 million PSVR sales in context

Headset's attach rate is somewhere in the Sega CD/32X range.

Nearly three years after consumer virtual reality became a real thing, the market is still trying to determine whether it’s a growing market niche or a dwindling technological fad. Entering into that debate this week comes Sony, which is now trumpeting 4.2 million PlayStation VR headset sales through March 3 of this year.

While 4.2 million is certainly a big number in and of itself, its actual import depends a lot on what you’re comparing it to. So to put Sony’s latest report in context, we’ve gathered a bevy of relevant comparison numbers for you to peruse in both chart and list form. Use this as a handy reference for your next debate about whether console virtual reality is a “dead end” or not.

More here

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Here is a closer look at the PSVR sales.

I was always wondering, why people thought PSVR sales were good. IMO they are not. Not at all.
And that goes for other VR-Devices as well.

Your thoughts?

Last edited by CGI-Quality - on 05 April 2019

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Kinect launched with Kinect adventures for $150 and at the same time you could snag a Xbox 360 4gb for $200

PSVR launched at $399 with no games/camera. The unit was only available for $199 on holidays 2017 and 2018. If Sony can make a permanent price drop to $199 including one game and the camera they could hit 10 millions easily.



kazuyamishima said:
Kinect launched with Kinect adventures for $150 and at the same time you could snag a Xbox 360 4gb for $200

PSVR launched at $399 with no games/camera. The unit was only available for $199 on holidays 2017 and 2018. If Sony can make a permanent price drop to $199 including one game and the camera they could hit 10 millions easily.

This. + add in the fact that VR in general is a one-man show when played while Eye-toy ripoffs are for party groups. The fact that it will easily do 6 million units, thus becomming the only relevant VR platform is absolutely massive. Next-gen if doen right from day 1 they could sell way more.



Selling a peripheral basically the same price or even higher than the console itself is a tough sell. Plus the games are a trickle as it requires a whole different design philosophy and resources.




Theres like a couple of games that look cool in VR, but most of them just looks like various levels of Job Simulator. There are surprisingly a lot of VR games being made, but they just look like demos. When we get more actual games, then I think VR could be very successful.



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When people say the sales are good they compare it with other VR headsets. 4m sold headsets is indeed quite good.



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DirtyP2002 said:

Here is a closer look at the PSVR sales.

I was always wondering, why people thought PSVR sales were good. IMO they are not. Not at all.
And that goes for other VR-Devices as well.

Your thoughts?

This "first gen" of consumer VR is pretty much a payed beta and I hope the ppl buying into it (like me) are aware of that. Sony uses it to identify better solutions for tracking etc and establish game design philosphies to make good use of the capabilities VR brings to the table, while also bringing in some cash to finance their efforts (and by all we heard they are running in the black with VR). The next gen will be much more streamlined, as the soon to be released Oculus Quest and Rift S already show to a degree, and that's when Sony will expect a broader audience to buy in and make it a more worthwhile business.



DirtyP2002 said:

we’ve gathered a bevy of relevant comparison numbers

How is comparing the sales of a VR headset to consoles relevant?

None of these comparisons are (aside from VR headset vs VR headset).
Looking at attach rate can be interesting in itself, but comparing it to other, vastly different accessories, that on top of that vary heavily in price, do not make for relevant comparisons imo.

I was interested in a rumble pack accessory for N64. But I'm not interested in having my body tracked and displayed in a game.

It's pointless to compare the two, unless you're just looking at 'who can sell the most accessories', and that's really missing the point of the purpose behind them.

Last edited by Hiku - on 07 April 2019

This post is kind of painful. I thought most people had basic logic to think 'yeah this comparison doesn't make much sense'.



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ArchangelMadzz said:
This post is kind of painful. I thought most people had basic logic to think 'yeah this comparison doesn't make much sense'.



Mortal Kombat X sold 11m copies.
The Lion King sold over 100 million copies.

Therefor Mortal Kombat X's sales are not good.
Very simple logic.