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Forums - Gaming Discussion - I don't get Devil May Cry 5

All you do is run around and fight monsters and pick orbs, there is no platforming, no puzzles, no story development, the dialogues are awkward and unrealistic, in other words made by Japanese game developers. Visually the gameworld looks like someones nightmare about enormous hemorrhoids, yet this game gets much praise, Angry Joe gave it 9/10 while he gave Alpha Protocol 4/10, I don't know why I'm subscribed to him. Good thing I got DMC5 for free.



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I have yet to play Devil May Cry V but I suppose that it's similar to Bayonetta, and if the gameplay is on that level then fighting monsters, picking up orbs (or halos) and going through crazy cutscenes is all you need.

These games aren't for everyone so it's ok to not "get" it.



It's an action title you build up your arsenal of weapons and abilities and utilize the depth in game on the harder difficulties.



An action game that doesn't resort to platforming or puzzles? Suddenly I'm interested.



DMC games have a very specific "style" to them. Combo based action, ludicrous cutscenes/story, think a punk/emo anime crossed with the Matrix. I've enjoyed a couple but they're not going to appeal to most everyone.

Not a fan of Anger Joe but he's probably a DMC fan so the rating isn't surprising.

And I agree with you, Alpha Protocol was great title that got undeservedly trashed.



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There's a charm to games like Doom 2016, DMC 5 or the original Gears of War, who just toss you in the middle of the action, arcade style, while acknowledging the inherent manchild appeal/siliness at the core of videogaming.

Personally, I see Alpha Protocol is a fundamentally broken, derivative game, like Mass Effect Andromeda. Maybe you just dislike what most people like, and like what most people dislike. As I said before to other members ranting about popular games, that's perfectly fine and normal.



 

 

 

 

 

Devil May Cry 5 has some very in-your-face story development, there's plenty of it in the game. Especially if you've played the previous titles. So I'm not really sure where you're coming from there. I would even go as far as to say it has one of the more enjoyable - possibly even one of the better - stories I've played this generation because instead of trying super hard to make an emotional pretentious movie-like experience, they somehow were able to make really cheesy dialogue work in both comedic and dramatic settings with a large cast of endearing characters. That being said, you probably won't enjoy the story if you haven't played the previous games, but I don't think that alone would erase the existence of story development from the game.

As for the puzzles and platforming, you're right that that kind of stuff is almost entirely absent (there are no puzzles but there is some platforming). But this in my opinion is actually a positive - it was a decision made by the Director because of fan feedback. Puzzles and platforming took away from the purest form of fun in an action game - the action. It was a way to remove filler. 

In that regard, Devil May Cry 3 is the most "normal" of the Devil May Cry games. It almost feels like a precursor to the God of War format in some ways. There are a lot of "puzzles" and actions you do outside of combat. You also do a lot of traveling around inter-connected areas. Each boss feels sort of self-contained in a way, like they are their own story that you take part in, with an intro skit and an outro skit (which is in DMC5 as well but not to the same degree). It really helps to make you feel like you're part of a grander narrative, but it wasn't very substantive and actually detracted from the game in many ways. It's funny how elements like this might help the atmosphere and catharsis of the overall package - while detracting from the moment to moment enjoyment. I think the removement of these elements was for the better, but that's just my opinion. 

Devil May Cry certainly isn't for everyone and it's fine to enjoy different things. 



AngryLittleAlchemist said:

As for the puzzles and platforming, you're right that that kind of stuff is almost entirely absent (there are no puzzles but there is some platforming). But this in my opinion is actually a positive - it was a decision made by the Director because of fan feedback. Puzzles and platforming took away from the purest form of fun in an action game - the action. It was a way to remove filler. 

I hate fans.



ARamdomGamer said:
AngryLittleAlchemist said:

As for the puzzles and platforming, you're right that that kind of stuff is almost entirely absent (there are no puzzles but there is some platforming). But this in my opinion is actually a positive - it was a decision made by the Director because of fan feedback. Puzzles and platforming took away from the purest form of fun in an action game - the action. It was a way to remove filler. 

I hate fans.

I don't, don't feel like wasting my time destroying statues to move an elevator



You make it sound fun tho.