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Forums - Gaming Discussion - Retro Games overrated vs underrated: Turok: Dinosaur Hunter.

 

Turok: Dinosaur Hunter Overrated or Underrated?

Underrated a true gem that has aged well! 11 35.48%
 
Overrated a product of it... 5 16.13%
 
Justly Rated. A very good... 15 48.39%
 
Total:31

I think its slightly overrated today.... people tend to have nostaliga goggles on when thinking back.
The 2nd game in the series was much better, but again I wouldnt put it in the same league as Super Mario 64, Mario Kart 64.

They were okay games, but are slightly overrated today I think.

Last edited by JRPGfan - on 02 March 2019

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NightDragon83 said:

Turok was a breath of fresh air for its time, but it has not held up very well over time, as is the case with many games from early in the 32/64-bit gen.

The current gen is 64-bit...

Nogamez said:

I rated it overrated. Even back in around 1997 when i played it, the fog was horrendous and made it unplayable imo. I suppose it just got completely outclassed by Goldeneye. Its sequel, Seeds of evil, however was much better, great graphics, less fog (still bad though) great death animations, gore. Bad framerate though aswell. So yeah Turuk: Dinosaur hunter = overrated imo. Next

I was a PC gamer even back then... So my memories were a little more fond.
That said... I found the game couldn't really compete in the PC space... Especially with the likes of Quake 1, 2, 3, Half Life, Duke Nukem, System Shock and Unreal Tournament and more arrived for the FPS genre on PC... It was a crowded space, the Nintendo 64 by comparison had much less competition so titles like that could shine a little more.

With that said, it was an amazing game on my 3dfx Voodoo 2 running under Glide, the Nintendo 64 couldn't touch it.

*********

For me. I think on PC it was overrated, if compared to it's direct competition.
On the Nintendo 64 it was justly rated, maybe a little underrated, it was a fairly unique experience on the console at the time.



--::{PC Gaming Master Race}::--

CommandoII said:
SammyGiireal said:

I agree Turok 2 was better, also a showcase of Nintendo's 4*MB Ram pack, it was a game that wasn't possible on the PS1 or Saturn.

My experienced was marred by the "heavier controls" and I could not get through it.  I felt they had ruined Turok with it and it was one of many games that Acclaim tried to push the 4MB Exp, but it really just overloaded the game and caused issues.  I dunno, maybe I was being harsh on it at the time though.  As stated before I was infuriated by LoZ:OoT at the time so it was Dreamcast time for me!   Maybe I'll pick it up on steam and see what I think now.

You must have unreachable high standards if OoT infuriated you back in 98-99 !



I'm not really a fan of any N64 shooters as games per se.

I think they were impressive technical showcases of the time, but the level pacing, jerky frame rates and controls just didn't feel right. I would generally play for like an hour and always move to something else.

I actually have Turok on Xbox One, which is a better way to play it but I still don't enjoy the level design and pacing.



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At that time i invested all my time with the N64 on Golden eye,never since then i had so much fun with a shooter.



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Immersiveunreality said:

At that time i invested all my time with the N64 on Golden eye,never since then i had so much fun with a shooter.

Golden Eye did occupy most of my shooting time on the system. It was the better game, yet I find myself more enthralled in Turok when I boot My N64 today. It was a pretty impressive tech show case back in 1997.



SammyGiireal said:
CommandoII said:

My experienced was marred by the "heavier controls" and I could not get through it.  I felt they had ruined Turok with it and it was one of many games that Acclaim tried to push the 4MB Exp, but it really just overloaded the game and caused issues.  I dunno, maybe I was being harsh on it at the time though.  As stated before I was infuriated by LoZ:OoT at the time so it was Dreamcast time for me!   Maybe I'll pick it up on steam and see what I think now.

You must have unreachable high standards if OoT infuriated you back in 98-99 !

I think you are right.

 

Also, wanted to state that Next gen systems had a 128-bit data bus, not 64-bit...And from that point forward the hardware changed and advanced to the point where the data bus became irrelevant which is why it was no longer marketable in advertising.    My best guess is that the current gen would be comparibly 256-bit; but now the significance has to do caching and Memory processing (ARM on PS4).



CommandoII said:
SammyGiireal said:

You must have unreachable high standards if OoT infuriated you back in 98-99 !

I think you are right.

 

Also, wanted to state that Next gen systems had a 128-bit data bus, not 64-bit...And from that point forward the hardware changed and advanced to the point where the data bus became irrelevant which is why it was no longer marketable in advertising.    My best guess is that the current gen would be comparibly 256-bit; but now the significance has to do caching and Memory processing (ARM on PS4).

I do agree with the RAM pack messing up the experience in many third party titles. Castlevanka Legacy of Darkness is nearly unplayable in high res mode. It ran at 10fps with the RAM pack on lol, I had to play it with it off. Yet Turok 2-3 seemed to me at least to do better than most in that regard. The DC was a true leap...it fixed most of the issues that 3-D games had faced before in terms of graphics. Sonic Adventure and Soul Calibur were fantastic eye opening showcases.



It was a good game for its time, and was justly rated when it came out. These days though the game is horribly outdated in just about every way I can think of. But then again, that's true for something like 90% of the games from the PS/N64/Saturn era.

The best games from the PS/N64/Saturn era are 3D Platformers, JRPGs, and games that stayed 2D like Castlevania. Super Mario 64, and Banjo-Kazooie may be slow to start, with heavy collectathon elements, but the later levels still hold up well. JRPGs naturally hold up well, because they don't have to navigate 3D spaces in the same way that live action games do. A lot of 2D games got mediocre reviews from that era because everyone thought a game had to be 3D, in the same way that everybody thinks games have to be 4K these days. But Megaman on the PS1 is just as fun as Megaman on SNES.



For a console game it was well rated, I guess the same for Turok 2 but it released around Half life and the latter one was a big step up.