True. Other regions were far more faithful, such as that desert right next to Paris.
Obviously some concessions have to be made to real world geography, so that you can have enough environmental variety for things to not get stale, aside from the desert Kalos was pretty faithful. But on this map, there was already a logical place for snow, in Scotland, yet they have Scotland looking all green and pretty in the south part of the map and snowy mountains near London. This is by far the strangest Pokemon region map yet imo, even stranger than Unova.
Eh, I guess. I don't really care. Prior to Unova, I didn't even know Pokémon regions were based in real-life places - I kinda wish they weren't, to some extent. I'm completely fine with them taking liberties instead of trying to faithfully recreate real-world places.
Btw, people claiming this game will be linear as in Sun/Moon should take a GOOD 2nd look at the map. Just south of the inspired London looking city you see a HUGE playground there.
I can also see a 3 branching path from on there. It's clear they're trying to appease some of the worries people had over the previous games.
Eh... Kalos also had a lot of "branching" paths but the actual game was completely linear. Think those dancing guys in that gate in B2W2, never forget. I do hope the games become more open, but honestly I don't even mind the linearity, it was only a serious problem when the incessant handholding started in Sun/Moon.