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Forums - Nintendo Discussion - Pokemon Sword and Shield coming late 2019 worldwide

PAOerfulone said:
You know that scene from Thor: Ragnarok, just before the climax of the film, where Thor is giving a speech to Loki about life being about growth & change and he's basically giving Loki crap for doing the same thing over and over again when he could be so much more? That's what Game Freak is doing with Pokemon.
Replace Thor with Nintendo/Mario, and Zelda, and replace Loki with Game Freak/Pokemon, and that's why people are upset/disappointed, myself included.

You look at Mario, Zelda, Smash Bros., and all of Nintendo's other 1st party franchises and they're constantly changing, evolving, and moving forward, trying to do something different with each entry in an effort to break the bar they set for themselves before. Sometimes, they'll fall flat on their face like Sunshine and 3D World for Mario, or Skyward Sword (although I love that game to death) for Zelda. But when it pays off, it REALLY pays off - (Galaxy and Odyssey for Mario; Breath of the Wild for Zelda). Those games didn't just raise the bar on their respective franchises in more ways then one, they SHATTERED them!

That's the standard we are holding Pokemon too, because we've seen it now from many of Nintendo's other 1st party franchises. While Sword/Shield doesn't look bad by any means, it looks no different from what I, and many others have already played before. It's the same old shit! We've reached a point now where Pokemon is essentially like Call of Duty or FIFA. If you've played one, you've played them all. At the moment, nothing about Sword/Shield stands out to me that truly sets it apart from Sun/Moon or X/Y. HD graphics be damned. Whereas most, if not all, of Nintendo's other 1st party developers are trying to go above and beyond, Game Freak just seems to want to put in the bare minimum or just enough to keep people satisfied instead of really WOW'ing them.

Just like Loki, Game Freak/Pokemon just wants to stay the same, while Thor/Nintendo is trying to grow.

I remember I did a thread back in July/August 2016, when Pokemon GO was at the peak of its craze, and hype was building for Sun/Moon during the series' 20th anniversary, Pokemon seemed to be as high and as popular as it had been since the original phenomenon. In that thread, I asked if Pokemon had surpassed Mario as Nintendo's #1 franchise. And now, nearly 3 years later, I finally have that answer for myself: A big, fat, NO!

I think Pokemon needs to stop being annual in order to accomplish that. Take a look at the output compared to the other franchises you listed.

3D Mario

Mario 64-1996

Sunshine-2002

Galaxy-2007

Galaxy 2-2010

3D World-2013

Odyssey-2017

Total-6

 

3D Zelda

Ocarina-1998

Majora-2000

Wind Waker-2002

Twilight Princess-2006

Skyward Sword-2011

Breath of the Wild-2017

Total-6

 

Smash Bros

Smash-1999

Melee-2001

Brawl-2008

4-2014

Ultimate-2018

Total-5

 

Pokemon

Red/Green-1996

Blue-1997

Yellow-1998

Gold/Silver-1999

Crystal-2000

Ruby/Saphhire-2002

FireRed/LeafGreen-2003

Emerald-2004

Diamond/Pearl-2006

Platinum-2008

HeartGold/SoulSilver-2009

Black/White-2010

Black/White 2-2012

X/Y-2013

OmegaRuby/AlphaSaphhire-2014

Sun/Moon-2016

Ultra Sun/Moon-2017

Let's Go-2018

Sword/Shield-2019

Total-19



When the herd loses its way, the shepard must kill the bull that leads them astray.

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As i thought, there was no point in getting hyped up, is another pokemon clone game, nothing noteworthy, just slightly improved graphics like all its predecessors. They couldnt even bother to do walking pokemon instead of grass. Its almost 2020 c'mon, Ni no Kuni came out like a decade ago and had walking pokemon/monsters, same with Last Remnant. Another boring uninspired pokemon game.



omarct said:
As i thought, there was no point in getting hyped up, is another pokemon clone game, nothing noteworthy, just slightly improved graphics like all its predecessors. They couldnt even bother to do walking pokemon instead of grass. Its almost 2020 c'mon, Ni no Kuni came out like a decade ago and had walking pokemon/monsters, same with Last Remnant. Another boring uninspired pokemon game.

what do you mean by "walking"? 



AngryLittleAlchemist said:
omarct said:
As i thought, there was no point in getting hyped up, is another pokemon clone game, nothing noteworthy, just slightly improved graphics like all its predecessors. They couldnt even bother to do walking pokemon instead of grass. Its almost 2020 c'mon, Ni no Kuni came out like a decade ago and had walking pokemon/monsters, same with Last Remnant. Another boring uninspired pokemon game.

what do you mean by "walking"? 

Pokemon in the overworld like in Let's Go.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
PAOerfulone said:
You know that scene from Thor: Ragnarok, just before the climax of the film, where Thor is giving a speech to Loki about life being about growth & change and he's basically giving Loki crap for doing the same thing over and over again when he could be so much more? That's what Game Freak is doing with Pokemon.
Replace Thor with Nintendo/Mario, and Zelda, and replace Loki with Game Freak/Pokemon, and that's why people are upset/disappointed, myself included.

You look at Mario, Zelda, Smash Bros., and all of Nintendo's other 1st party franchises and they're constantly changing, evolving, and moving forward, trying to do something different with each entry in an effort to break the bar they set for themselves before. Sometimes, they'll fall flat on their face like Sunshine and 3D World for Mario, or Skyward Sword (although I love that game to death) for Zelda. But when it pays off, it REALLY pays off - (Galaxy and Odyssey for Mario; Breath of the Wild for Zelda). Those games didn't just raise the bar on their respective franchises in more ways then one, they SHATTERED them!

That's the standard we are holding Pokemon too, because we've seen it now from many of Nintendo's other 1st party franchises. While Sword/Shield doesn't look bad by any means, it looks no different from what I, and many others have already played before. It's the same old shit! We've reached a point now where Pokemon is essentially like Call of Duty or FIFA. If you've played one, you've played them all. At the moment, nothing about Sword/Shield stands out to me that truly sets it apart from Sun/Moon or X/Y. HD graphics be damned. Whereas most, if not all, of Nintendo's other 1st party developers are trying to go above and beyond, Game Freak just seems to want to put in the bare minimum or just enough to keep people satisfied instead of really WOW'ing them.

Just like Loki, Game Freak/Pokemon just wants to stay the same, while Thor/Nintendo is trying to grow.

I remember I did a thread back in July/August 2016, when Pokemon GO was at the peak of its craze, and hype was building for Sun/Moon during the series' 20th anniversary, Pokemon seemed to be as high and as popular as it had been since the original phenomenon. In that thread, I asked if Pokemon had surpassed Mario as Nintendo's #1 franchise. And now, nearly 3 years later, I finally have that answer for myself: A big, fat, NO!

I think Pokemon needs to stop being annual in order to accomplish that. Take a look at the output compared to the other franchises you listed.

3D Mario

Mario 64-1996

Sunshine-2002

Galaxy-2007

Galaxy 2-2010

3D World-2013

Odyssey-2017

Total-6

 

3D Zelda

Ocarina-1998

Majora-2000

Wind Waker-2002

Twilight Princess-2006

Skyward Sword-2011

Breath of the Wild-2017

Total-6

 

Smash Bros

Smash-1999

Melee-2001

Brawl-2008

4-2014

Ultimate-2018

Total-5

 

Pokemon

Red/Green-1996

Blue-1997

Yellow-1998

Gold/Silver-1999

Crystal-2000

Ruby/Saphhire-2002

FireRed/LeafGreen-2003

Emerald-2004

Diamond/Pearl-2006

Platinum-2008

HeartGold/SoulSilver-2009

Black/White-2010

Black/White 2-2012

X/Y-2013

OmegaRuby/AlphaSaphhire-2014

Sun/Moon-2016

Ultra Sun/Moon-2017

Let's Go-2018

Sword/Shield-2019

Total-19

A lot of those aren't entirely new games though. A lot of them are remakes, or the late coming 3rd game of a generation. So IMO the games I crossed off shouldn't count. So they are basically up to 9 games, and a bunch of remakes, reworks, and spinoffs. 



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Cerebralbore101 said:
zorg1000 said:

I think Pokemon needs to stop being annual in order to accomplish that. Take a look at the output compared to the other franchises you listed.

3D Mario

Mario 64-1996

Sunshine-2002

Galaxy-2007

Galaxy 2-2010

3D World-2013

Odyssey-2017

Total-6

 

3D Zelda

Ocarina-1998

Majora-2000

Wind Waker-2002

Twilight Princess-2006

Skyward Sword-2011

Breath of the Wild-2017

Total-6

 

Smash Bros

Smash-1999

Melee-2001

Brawl-2008

4-2014

Ultimate-2018

Total-5

 

Pokemon

Red/Green-1996

Blue-1997

Yellow-1998

Gold/Silver-1999

Crystal-2000

Ruby/Saphhire-2002

FireRed/LeafGreen-2003

Emerald-2004

Diamond/Pearl-2006

Platinum-2008

HeartGold/SoulSilver-2009

Black/White-2010

Black/White 2-2012

X/Y-2013

OmegaRuby/AlphaSaphhire-2014

Sun/Moon-2016

Ultra Sun/Moon-2017

Let's Go-2018

Sword/Shield-2019

Total-19

A lot of those aren't entirely new games though. A lot of them are remakes, or the late coming 3rd game of a generation. So IMO the games I crossed off shouldn't count. So they are basically up to 9 games, and a bunch of remakes, reworks, and spinoffs. 

They count because they still take time and manpower.

Pokemon Sun/Moon was stated to have a team of about 150 people and began development after OR/AS, that's 2 years.

Aonuma claimed that Breath of the Wild had a team of 300 people and took 4 years.

Mario Odyssey had a team of around 150 people and was in development since 3D World released so about 4 years.

Sakurai stated that Smash Ultimate started development in late 2015 so 3 years and had "hundreds of people".

 

Those games you compared to either had a much bigger team, a much longer development or both.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Looks like a fun game. Ive wanted a traditional Pokémon game on a console since Gale Of Darkness XD, so Im getting it. It wont be the BOTW of Pokémon games, but it could have looked way worse.



 

zorg1000 said:
Cerebralbore101 said:

A lot of those aren't entirely new games though. A lot of them are remakes, or the late coming 3rd game of a generation. So IMO the games I crossed off shouldn't count. So they are basically up to 9 games, and a bunch of remakes, reworks, and spinoffs. 

They count because they still take time and manpower.

Pokemon Sun/Moon was stated to have a team of about 150 people and began development after OR/AS, that's 2 years.

Aonuma claimed that Breath of the Wild had a team of 300 people and took 4 years.

Mario Odyssey had a team of around 150 people and was in development since 3D World released so about 4 years.

Sakurai stated that Smash Ultimate started development in late 2015 so 3 years and had "hundreds of people".

 

Those games you compared to either had a much bigger team, a much longer development or both.

Then you’re gonna have to convince Game Freak and Nintendo (since they’re the publisher who probably green light the projects as much as Game Freak does) that close to an annual release of Pokémon is not worth it anymore.

If you’re gonna say the remakes and third versions take manpowera and time, so does all the remasters/ports/remakes of the Zelda and Mario games as well. Don’t you think Majoras Mask and Ocarina of Time 3D took time and manpower from EAD even though it’s shared with Grezzo? Same with Wind Waker HD and I’m sure with Links Awakening Remake.

Any game, port or not, takes time and manpower.



Kai_Mao said:

 

zorg1000 said:

They count because they still take time and manpower.

Pokemon Sun/Moon was stated to have a team of about 150 people and began development after OR/AS, that's 2 years.

Aonuma claimed that Breath of the Wild had a team of 300 people and took 4 years.

Mario Odyssey had a team of around 150 people and was in development since 3D World released so about 4 years.

Sakurai stated that Smash Ultimate started development in late 2015 so 3 years and had "hundreds of people".

 

Those games you compared to either had a much bigger team, a much longer development or both.

Then you’re gonna have to convince Game Freak and Nintendo (since they’re the publisher who probably green light the projects as much as Game Freak does) that close to an annual release of Pokémon is not worth it anymore.

If you’re gonna say the remakes and third versions take manpowera and time, so does all the remasters/ports/remakes of the Zelda and Mario games as well. Don’t you think Majoras Mask and Ocarina of Time 3D took time and manpower from EAD even though it’s shared with Grezzo? Same with Wind Waker HD and I’m sure with Links Awakening Remake.

Any game, port or not, takes time and manpower.

Difference is, like you mentioned, that many of those games are outsourced. The Zelda team did not develop the Ocarina, Majora or Twilight remasters while Game Freak develops all the Pokemon remakes and reworks themselves.

I just provided the numbers for you, Pokemon games have a much smaller team and/or shorter development time than games like 3D Zelda & 3D Mario.

And no I dont need to convince Game Freak or Nintendo anything because I'm not the one complaining.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Seems that lets go still hold the place of the most alive pokemon world yet. After it, is difficult to go back not having pokemon everywhere in the grasses.

I can understand the limitation, too many pokemon to animate, much higher field of view due to different camera angles. To work, pokemon should be there too, visible from far. but could compromise the surprise of a new pokemon (in lets go the field of view, the pokemon are always close to you), and lots and lots of them would appear on screen from some angles.

They didnt show any pokemon to mount/ride. After the improvements in this area, from XY where you briefly mount a gogoat, then lait@s flying on ORAS, from pokerider in sun moon and lots of mounting pokemon in lets go, i think at this point it was already stablished a incorporated feature of pokemon. I hope they implement it in some way.
I think the best option would be a mix between lets go and pokerider. You use your pokemon to ride, but not necessary in the party. You should have a mount box, with 6 spots for mounting and you could associate you pokemon that fill the specific roles. ex: first on party must be a 4 legs pokemon with horns (then you could associate taurus gogoat, stantler, terakion...), the second a bulky flying pokemon (charizard, dragonite, lugia, hooh), 3rd a water pokemon you can surf (lapras, gyarados, etc). etc. Note that they could make it to not have more than 10 in each spot. But also, the game would have places to catch at least one of them.

The rest is what I expected and wanted. In pokemon you are the trainer, you command the pokemon, is an strategy game, not an action, and it must not change. open world is hard to imagine working on pokemon due to level system.