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Forums - Nintendo Discussion - Nintendo FY Q3 Results (Switch 32.3m LT, Smash Bros 12m, Pokemon 10m..)

 

zorg1000 said:

 

curl-6 said:

Octopath's success is particularly significant as it demonstrates that a third party Switch exclusive can achieve breakout success without having to borrow one of Nintendo's IPs.

Ya I expect to start seeing more and more mid-level exclusives coming to Switch, especially from Japan.

That's what I hope to see more moving forward. Exclusive or not. There is no more hiding for the AA Japanese third party developers or even the AAA third party developers like Square, Capcom, Sega, Level 5, and Namco Bandai. Ports of good games are nice like maybe Persona 5, Soul Calibur VI, or whatnot, but some more original, new games with good care and marketing like Octopath Traveler and, hopefully, Shin Megami Tensei V and Yokai Watch 4 can also do wonders in building the Switch third party library. Xenoblade Chronicles 2 shows you can make an ambitious JRPG for the Switch while Octopath Traveler showed that original third party games can find success on the Switch.



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curl-6 said:

Octopath's success is particularly significant as it demonstrates that a third party Switch exclusive can achieve breakout success without having to borrow one of Nintendo's IPs.

They've always been able to it just required the developers/publishers not treating the games as throw away titles something many of them struggle to do for some reason, this is why indie games are doing so well.



 

Kai_Mao said:

 

zorg1000 said:

 

Ya I expect to start seeing more and more mid-level exclusives coming to Switch, especially from Japan.

That's what I hope to see more moving forward. Exclusive or not. There is no more hiding for the AA Japanese third party developers or even the AAA third party developers like Square, Capcom, Sega, Level 5, and Namco Bandai. Ports of good games are nice like maybe Persona 5, Soul Calibur VI, or whatnot, but some more original, new games with good care and marketing like Octopath Traveler and, hopefully, Shin Megami Tensei V and Yokai Watch 4 can also do wonders in building the Switch third party library. Xenoblade Chronicles 2 shows you can make an ambitious JRPG for the Switch while Octopath Traveler showed that original third party games can find success on the Switch.

Especially since it seems like PS4 is stalling in Japan despite it having Sony's full attention. I think the PS4 already is starting to hit the market ceiling.



 

TheBraveGallade said:

 

Kai_Mao said:

 

That's what I hope to see more moving forward. Exclusive or not. There is no more hiding for the AA Japanese third party developers or even the AAA third party developers like Square, Capcom, Sega, Level 5, and Namco Bandai. Ports of good games are nice like maybe Persona 5, Soul Calibur VI, or whatnot, but some more original, new games with good care and marketing like Octopath Traveler and, hopefully, Shin Megami Tensei V and Yokai Watch 4 can also do wonders in building the Switch third party library. Xenoblade Chronicles 2 shows you can make an ambitious JRPG for the Switch while Octopath Traveler showed that original third party games can find success on the Switch.

Especially since it seems like PS4 is stalling in Japan despite it having Sony's full attention. I think the PS4 already is starting to hit the market ceiling.

It will be interesting to see where the smaller Japanese devs go from here. The Vita is like a background character, the 3DS has already taken its victory lap and a half, the PS4 has reached to a certain point in its lifespan in Japan, and the Switch is pretty much the focus. It showed based on this week's Media Create charts when the PS4 had two big AAA games in Resident Evil 2 Remake and Kingdom Hearts 3. To just barely top the Switch by only ~200 units says a lot about the PS4 and its place in Japan. Sure, there will be people who want a PS4, but the Switch has taken the mantle emphatically since it launched.

So why resist the Switch at this point, Japanese third party developers? The user base want more games and not just nothing-to-write-home-about ports. Unless you want to rely on mobile, the Switch is a great console to find an audience for. I'm not saying we should get games that look like (the actual) FFXV or Ghosts of Tsushima. But there is potential for the AA games to make a mark on the Switch. Professor Layton, Ace Attorney, Yokai Watch, Bravely Default, Rune Factory, Etrian Odyssey, and Story of Seasons have made their mark on Nintendo platforms, mainly handhelds. Why not start providing new entries in those series along with some new original games like Octopath Traveler? I cannot say that they will definitely be successful, but I think that they will not take as many resources as creating AAA games.



 

Kai_Mao said:

 

TheBraveGallade said:

 

Especially since it seems like PS4 is stalling in Japan despite it having Sony's full attention. I think the PS4 already is starting to hit the market ceiling.

It will be interesting to see where the smaller Japanese devs go from here. The Vita is like a background character, the 3DS has already taken its victory lap and a half, the PS4 has reached to a certain point in its lifespan in Japan, and the Switch is pretty much the focus. It showed based on this week's Media Create charts when the PS4 had two big AAA games in Resident Evil 2 Remake and Kingdom Hearts 3. To just barely top the Switch by only ~200 units says a lot about the PS4 and its place in Japan. Sure, there will be people who want a PS4, but the Switch has taken the mantle emphatically since it launched.

So why resist the Switch at this point, Japanese third party developers? The user base want more games and not just nothing-to-write-home-about ports. Unless you want to rely on mobile, the Switch is a great console to find an audience for. I'm not saying we should get games that look like (the actual) FFXV or Ghosts of Tsushima. But there is potential for the AA games to make a mark on the Switch. Professor Layton, Ace Attorney, Yokai Watch, Bravely Default, Rune Factory, Etrian Odyssey, and Story of Seasons have made their mark on Nintendo platforms, mainly handhelds. Why not start providing new entries in those series along with some new original games like Octopath Traveler? I cannot say that they will definitely be successful, but I think that they will not take as many resources as creating AAA games.

Most A-AA Japanese titles this generation were either 3DS exclusives or on a combination of PSV/PS3/PS4.

Most of the 3DS exclusives will transition to Switch and the PSV/PS3/PS4 multiplats will evolve into NSW/PS4/PS5.

Switch will get a ton of A-AA Japanese titles in the next few years.



When the herd loses its way, the shepard must kill the bull that leads them astray.

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PwerlvlAmy said:
Only thing bad about any of this info we've gotten is the actual anemic line up for this year

On paper:

Daemon X Machina
Yoshi
Luigi's Mansion 3
Fire Emblem Three Houses
Pokemon Gen 8
Bayonetta 3
Animal Crossing
Town
SMT V

Sounds pretty damn amazing. But then we go to realistic based off what we know now

Daemon X Machina - No release window
Yoshi - End of March
Luigi's Mansion 3 - No release window
Fire Emblem Three Houses - Anywhere from April to June
Pokemon Gen 8 - Late 2019, possibly delayed due to Gamefreak saying they have issues deving for Switch)
Bayonetta 3 - No release window or year
Animal Crossing -No release window
Town - No release window
SMT V -No year,no window, does this still even exist?

With the bad news for MP4 getting the fan base down, lack of games early 2019, complete radio silence on all fronts from Nintendo(no communication,no directs). You have to wonder if Nintendo just doesn't know how to keep momentum anymore when they have it. This seems to be their achilles heel, they never can figure out how to maintain momentum and drop the ball.

Then full picture of games by month is looking like

January was:

NSMB Wii U Port - NSMB Deluxe
Remaster of last gen game - Vesperia
Lackluster Spin off game - Travis Strikes again
Dragon Marked For Death

Feb: (most are digital)

VRally 4
The Book Of UnWritten Tales 2
Away Journey To The Unexpected
Monster Energy Supercross
Dreamworks Dragons
Steins Gates Elite
Aragami
Trials Fusion


March:

Dead Or Alive Xtreme 3
Our World Is Ended
The Princess Guide
Xenon Racer
Yoshi's Crafted World

April:

Darksiders Remastered
FFX-X2
Dragons Dogma
Mortal Kombat 11
Final Fantasy 12
Super Dragon Ball Heroes

May:

Team Sonic Racing

June:

Crash Team Racing


So as we stand right now, Switch's next decent month for games wont be till April unless we get word otherwise.

After investor briefing, its obvious that Nintendo wants to start new FY very strong, so from April, thats why dont any release date for any Nintendo game past Yoshi.



 

WhatATimeToBeAlive said:
DonFerrari said:

The apology isn't because of they thinking it would sell 20M and he saying 17M. But because people were saying he was a troll and hater for saying it would do 17M or that it wouldn't outsell PS4 in this year sales.

How many of these Nintendo fans were called haters and trolls?

All hell will freeze... but perhaps we can help ourselves and say the slightly short would be shipping 19M and then Patcher being still wrong. But he gave us a scare this time.

Pachter's prediction was 16-17 million. That "slightly short" is just misleading.

People have different understanding on words meaning. Perhaps form him 15% is slightly =p

zorg1000 said:
WhatATimeToBeAlive said:

Are you talking about me, since I haven't ever made any prediction about Switch sales. I just found it funny that even though Pachter gets so much hate, this time it looks like he is the one who is going to be right.

Why are you ignoring that he originally said 8 million then 13 million before finally getting "right" with 16-17 million?

Well, should we ignore Nintendo being wrong 3 times when forecasting and keeping forecast of 20M them?

colafitte said:

 

zorg1000 said:

 

Ya so it's probably slightly overtracked but good tracking from Vgchartz, being off by a few 100k ain't bad at all.

I'm at the ER now, I had surgery on this knee last summer to repair a torn meniscus, I'm guessing it got retorn.

Uff, get better soon then.

As for VGC. VGC has being doing great this gen compared to previous ones. But if Switch is indeed at least 500K overtracked this need an adjustment. For 100k, 200k, or 300k i won't say anything but if it is something like 600k or 700k for example, VGC should adjust to what ZhugeEX said like when he gave us numbers for XBO a few days ago.

We can say VGC have been doing great last couple years, but not whole of this gen.

If you just looked at the total number error then sure it would seem smaller error. But for the first 2 years VGC were around 1M wrong each quarter for PS4 (probably basing their tracking on PS3).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

 

DonFerrari said: 
zorg1000 said:

Why are you ignoring that he originally said 8 million then 13 million before finally getting "right" with 16-17 million?

Well, should we ignore Nintendo being wrong 3 times when forecasting and keeping forecast of 20M them?

That reply makes no sense at all.



When the herd loses its way, the shepard must kill the bull that leads them astray.

 

zorg1000 said: 
DonFerrari said: 

Well, should we ignore Nintendo being wrong 3 times when forecasting and keeping forecast of 20M them?

That reply makes no sense at all.

As it doesn't make much sense to complain on Patcher saying they were on track to sell 9 or 13M. He have updated his prediction as more numbers came through, Nintendo didn't. Same way a lot of people here also didn't update their prediction, they kept 20M strong all the way through even December.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

 

DonFerrari said:

 

zorg1000 said: 

That reply makes no sense at all.

As it doesn't make much sense to complain on Patcher saying they were on track to sell 9 or 13M. He have updated his prediction as more numbers came through, Nintendo didn't. Same way a lot of people here also didn't update their prediction, they kept 20M strong all the way through even December.

Well then the entire point of my original post went over your head



When the herd loses its way, the shepard must kill the bull that leads them astray.