So I've been playing Smash Ultimate, and looking at tier lists for the game. So far I've put 30 hours into the game, and mainly played as Link, and Samus. P
People say that Link is top tier and I agree. His spike attack can hit twice, and even goes through things like Fox's up special. His up Smash is fast, has a wide arc, and hits three times. Forward Smash hits twice for great damage. He has moves on top of moves, and the sword just offers a lot of hit range.
Samus on the other hand seems to be good, but not broken. She is mainly a projectile based character, but lots of fighters have a way of sending her missiles back at her. A fully charged neutral B can't be reflected though. Her spike attack lacks range or speed. This makes her really easy to be juggled IMO. Her down and A (not a Smash attack), can hit fighters even when they are in a normally invincible state like lying on the ground after getting hit really hard. Her up Smash is kind of slow. Bombs from her down B are kind of pointless other than to make yourself harder to hit. A really good combo for her is to do a neutral jump and then quickly hit A while facing the opponent. After that just let a fully charged shot rip, for a combo that will instantly KO anybody that is caught in it (so long as they have 50% damage after the first hit). Super Missile into charged shot breaks shields easily. Screw Attack is a good move like Mario's Jump, but damage is a little weak on it.
As for the rulesets, I like having Smash Meter turned on, with stages being tame ones. Chaotic stages are annoying. Final Smash moves are much weaker when not using a Smash Ball so it feels a lot more balanced, than just letting the Smash ball be in the game. I'm on the fence as to whether or not Spirits should be usable. There's probably a bunch of super OP combos with certain characters and spirits that break the game. Also spirit type advantages in multiplayer break the game, so neutral main spirits should be the only ones allowed.Last edited by Cerebralbore101 - on 18 January 2019