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Forums - Sony Discussion - PS5 and PS5 pro (multi-house-hold or dev) versions

When the PS5 is produced i would like to see them come out with a pro version at the same time but a little different.

The pro version would double everything cpu (8 core now 16) video card ram etc. Why you ask the pro version would allow much higher graphics frame rate but it would also allow one game purchase be played by two people in the same household on two different screens (maybe purchase extra wireless hdmi so can be played on another screen in different room or use app on smart TV with wifi). Or even play different games at the same time. 

Also allow it to be used as a unit for game design Sony should partner up with several game engines and have their own as well. Also allow video design programs and other pro minded software. Because if the basic PS5 had 10TF graphics and 8 core CPU you double that and have a better than average PC that Sony could sell to professionals and extreme gamers. 

If they did so they wouldn't have to worry as much about game graphics passing them by mid gen and over time the price would decrease to become more main line. 

Now being a greedy tech dude i'd love to see 4x alongside the 2x option. (maybe AMD should be the one to come out with such a beast 40TF 32 core lol)

Now this would work even better with microsoft with the prfessional version being packaged with windows.



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This would work even better if it would work at all. Nothing of what you said is feasible or useful. I sense a gross misunderstanding of how technology and programming works.

Last edited by vivster - on 08 January 2019

If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

I'm hoping for a PS5 with some :

Ryzen 8 cores 16 threads
GPU with 14.4 Tflops (5760 stream process)
896 GB/s
16 GB GDDR6
1 TB SHDDD
Optical Drive Blur Ray 4K

For 499$ / end 2020.

To mark the technical gap with the Pro/X



DavidKell said:

The pro version would double everything cpu (8 core now 16) video card ram etc.

Also double the costs, the power consumption, the heating up, the weight, the volume of the case... ;)

 

DavidKell said:

it would also allow one game purchase be played by two people in the same household on two different screens (maybe purchase extra wireless hdmi so can be played on another screen in different room or use app on smart TV with wifi). Or even play different games at the same time.

Sony has a solution for that: just buy two PS5 consoles.

 

DavidKell said:

Also allow it to be used as a unit for game design Sony should partner up with several game engines and have their own as well. Also allow video design programs and other pro minded software. Because if the basic PS5 had 10TF graphics and 8 core CPU you double that and have a better than average PC that Sony could sell to professionals and extreme gamers.

"Allowing" these design programs wouldn't ensure that they we ported (and of course supported) at all or that many "Pro"-users would switch from their accustomed work environments.



vivster said:

This would work even better if it would work at all. Nothing of what you said is feasible or useful. I sense a gross misunderstanding of how technology and programming works.

Sounds like your average vgc user.



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When I was young, you used to be able to play games with two people using the same screen.



I would like them to come out with a 3rd version - mobile, that can still play all the games but at reduced resolutions/etc. Maybe digital only. Would totally buy that AND a standard or pro.



Owner of PS4 Pro, Xbox One, Switch, PS Vita, and 3DS

RaptorChrist said:
When I was young, you used to be able to play games with two people using the same screen.

Go home grandpa, you're drunk.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Well mostly not probable.

But it would be good to have some either 2 HDMI ports so you could hook two TVs for either multitasking or couch co-op without screen fracture, but even more for versus in house. or even a streaming option intranet to hook in other tv for the same effect. But this type of co-op and versus was dead due to XBL success.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Sounds a little reminiscent of the original PS3, in that it tried to do a lot more than the average consumer wanted to pay for.
They had a cheaper option, but that still didn't work out too well. Depends on what you get for your money. If there was a proper standard PS5 alongside that extra-all version at launch, you'd think there would be no issue. But I don't think that's the case. R&D costs for all those bells and whistles still have to be recuperated, and if the Pro version starts failing, they may very well be in big trouble even if the standard PS5 sells well.

I think we may very well see a Pro version at launch, but I don't think it'll be nearly as big of a leap as the console you just described.
First of all, they have to make sure that the standard PS5 is strong enough to last the generation, and not fall behind the competition in any significant way, like XBO did.
And if the base PS5 follows PS4's trend in this fashion, then 'doubling everything' would be insanely expensive, at launch.

Last edited by Hiku - on 08 January 2019