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Forums - Nintendo Discussion - To me, 2017 wasn't as amazing for the Switch looking back

I think you forgot the Switch had major stock issues especially in Japan in 2017

And well we cant argue this because this is your opinion. Because your "good" might not be good for us.



Pocky Lover Boy! 

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Jranation said:
I think you forgot the Switch had major stock issues especially in Japan in 2017

And well we cant argue this because this is your opinion. Because your "good" might not be good for us.

what the hw shortage in japan have to do with sw released in 2017 vs 2018?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

It's weird comparing 2017 and 2018. On one hand, 2017 had not a lot of third party support (more often, games were considered "tests"), but the first party offerings were phenomenal.

- ARMS
- Splatoon 2
- Breath of the Wild
- Snipperclips (yes, developed by SFB Games)
- Super Mario Odyssey
- Xenoblade Chronicles 2
- Fire Emblem Warriors

And when you include the ports like Pokken DX and Mario Kart 8 Deluxe, that's a pretty damn good lineup for a first year. Hard to compete against a first party lineup like that. Skyrim was Skyrim, DOOM 2016 was a surprise, Rocket League was Rocket League, and then you got pretty solid indies like Overcooked, Golf Story, Stardew Valley, SteamWorld Dig 2, Thimbleweed Park, and Blossom Tales.

2018 was more about ports, but some are pretty impressive: including Wolfenstein II, Crash n' Sane Trilogy, Ys 8, Shining Resonance, South Park, Dragon Ball FighterZ, Valkyria Chronicles 1 and 4, and pretty popular f2p games like Warframe, Arena of Valor, Paladins, and Fortnite.
Then you had first party outings that did better than we initially thought they would do: Mario Tennis Aces, Kirby Star Allies, and Super Mario Party.
Pokemon Let's Go PikaVee was not the Pokemon game hardcore fans were looking for, but it's a nice gateway for newcomers and casual players who are not really into some of the more complicated stuff in Pokemon mainline games.

Then you had Super Smash Bros. Ultimate, a celebration of video games like no other. Sure, a lot of the stuff were from past games, but the way they implemented them in new elements and modes (i.e., World of Light, Squad Strike, Smashdown, Stage Morph, etc.), that gives them new life. And as we learned from the sales reports about Smash Bros. Ultimate, it more than lives up to being THE holiday title for Nintendo in 2018. This is akin to Avengers: Infinity War or Justice League (the 2001-04 TV Series).

Either way, 2017 and 2018 were able to shape what the Switch is now at this point. Amazing or not, 2017 set the ground work for Nintendo Switch to sell the way it did when some expected another Wii U. Then, 2018 continued momentum despite not having as many blockbuster first party games and more ports.



DonFerrari said:
Ganoncrotch said:
You say 2017 wasn't amazing looking back... but the year had Mario, Breath of the wild which just those 2 titles alone effectively best any year of either rival console so far, now in your OP you try to say that 2017 wasn't as good... because 2018 also has a lot of good games (blaz blue isn't out this year btw, think it's delayed til next) but still just because Switch has a good 2018 it doesn't mean that 2017 didn't get 2 GOTG in it tbh with you, the fact that 2018 also had good games is nice... but that doesn't take away from past achievements, they don't remove Gold medals from the last Olympics because people win races in the current one.

Also rocket league.... and Splatoon 2... heck even MK8D and Arms were last year... and Skyrim ... last year I mean 2017, god damn new year messing things up.

Nope Oddissey and BotW doesn't top GoW, SpiderMan, Detroit and RDR2 that released this year. And I'm pretty sure I could find other years that had more on the rivals than these 2 games if I were to look.

In sales, they will easily trump GOW, Spider Man, Detroit except RDR2. You have to use a big 3rd party AAA game to beat Nintendo, but Sony's own games? Nope



Kai_Mao said:

It's weird comparing 2017 and 2018. On one hand, 2017 had not a lot of third party support (more often, games were considered "tests"), but the first party offerings were phenomenal.

- ARMS
- Splatoon 2
- Breath of the Wild
- Snipperclips (yes, developed by SFB Games)
- Super Mario Odyssey
- Xenoblade Chronicles 2
- Fire Emblem Warriors

And when you include the ports like Pokken DX and Mario Kart 8 Deluxe, that's a pretty damn good lineup for a first year. Hard to compete against a first party lineup like that. Skyrim was Skyrim, DOOM 2016 was a surprise, Rocket League was Rocket League, and then you got pretty solid indies like Overcooked, Golf Story, Stardew Valley, SteamWorld Dig 2, Thimbleweed Park, and Blossom Tales.

2018 was more about ports, but some are pretty impressive: including Wolfenstein II, Crash n' Sane Trilogy, Ys 8, Shining Resonance, South Park, Dragon Ball FighterZ, Valkyria Chronicles 1 and 4, and pretty popular f2p games like Warframe, Arena of Valor, Paladins, and Fortnite.
Then you had first party outings that did better than we initially thought they would do: Mario Tennis Aces, Kirby Star Allies, and Super Mario Party.
Pokemon Let's Go PikaVee was not the Pokemon game hardcore fans were looking for, but it's a nice gateway for newcomers and casual players who are not really into some of the more complicated stuff in Pokemon mainline games.

Then you had Super Smash Bros. Ultimate, a celebration of video games like no other. Sure, a lot of the stuff were from past games, but the way they implemented them in new elements and modes (i.e., World of Light, Squad Strike, Smashdown, Stage Morph, etc.), that gives them new life. And as we learned from the sales reports about Smash Bros. Ultimate, it more than lives up to being THE holiday title for Nintendo in 2018. This is akin to Avengers: Infinity War or Justice League (the 2001-04 TV Series).

Either way, 2017 and 2018 were able to shape what the Switch is now at this point. Amazing or not, 2017 set the ground work for Nintendo Switch to sell the way it did when some expected another Wii U. Then, 2018 continued momentum despite not having as many blockbuster first party games and more ports.

Perfect summary.



When the herd loses its way, the shepard must kill the bull that leads them astray.

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DonFerrari said:
Jranation said:
I think you forgot the Switch had major stock issues especially in Japan in 2017

And well we cant argue this because this is your opinion. Because your "good" might not be good for us.

what the hw shortage in japan have to do with sw released in 2017 vs 2018?

2nd paragraph he talks about hardware sales



Pocky Lover Boy! 

mZuzek said:
Kai_Mao said: 

Hey

I need to talk you about a thing. Sent you a message but honestly I'm not sure those work on VGC (and I'm not sure you read them), so that's why I'm quoting you here do get back to me when you can.

Sent you a message.



HoangNhatAnh said:
DonFerrari said:

Nope Oddissey and BotW doesn't top GoW, SpiderMan, Detroit and RDR2 that released this year. And I'm pretty sure I could find other years that had more on the rivals than these 2 games if I were to look.

In sales, they will easily trump GOW, Spider Man, Detroit except RDR2. You have to use a big 3rd party AAA game to beat Nintendo, but Sony's own games? Nope

You guys need to enter a consensus if you are talking on taste, metacritic or sales.

Jranation said:
DonFerrari said:

what the hw shortage in japan have to do with sw released in 2017 vs 2018?

2nd paragraph he talks about hardware sales

Still the heart of his post was the games. And even if 2017 hadn't shortages in Japan it would be lower than 2018. As it would be completely strange to have 2018 lower. 2019 should also be over 2018 as regular sales curve goes.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

I absolutely hate Breath of the Wild with a burning passion, but I still think Nintendo had an amazing 2017 lineup despite that.



DonFerrari said:
HoangNhatAnh said:

In sales, they will easily trump GOW, Spider Man, Detroit except RDR2. You have to use a big 3rd party AAA game to beat Nintendo, but Sony's own games? Nope

You guys need to enter a consensus if you are talking on taste, metacritic or sales.

Well, even with metacritic, BOTW and Odyssey have way better scores so... both reviews and sales are better. The only thing that can make Spider Man, GOW and Detroit better is: if you are a Sony fan, you will automatically think they are better than any game from the competitors, and make the reason about taste. Even if you hate these games, they are still better than any game from a different company