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Forums - Nintendo Discussion - To me, 2017 wasn't as amazing for the Switch looking back

I know this is already going to draw some controversy and drive-by shitposts, but let me explain myself. Some people were disappointed in the Switch lineup this year, mainly after coming off of such a ground breaking launch with 2 GOTY contenders back to back. And while it's true that Nintendo put out some really amazing titles last year, if you look deeper at the Switch lineup itself in 2017, it wasn't as amazing as many make it out to be. In fact in some ways, it was actually worse than this year.

Now yes, you can argue that 2018 was fairly mediocre on the first party front. But third party support has been pretty great so far that it's able to make up for a mostly weaker showing from Nintendo. Here's the thing though, 2018 for the Switch was consistent. No major game released that many considered awful, but nothing that would really move systems in a way that Zelda or Mario would, with the exception of Pokemon and Smash Bros. towards the end of the year. You can even see that reflected in the sales. Switch hardware sales have been keeping a steady pace all year with only minor dips in the first half vs last year, and a huge boost in the Holiday season. 2017 meanwhile, had higher highs, but it also had lower lows.

Prior to the launch of the system, Nobody really believed in it. It seemed like it was yet another wacky Nintendo thing that could either sink or swim depending entirely on how much draw it's gimmick has. And considering the Wii U's failure, many bet on the former. It also didn't help that third party support prior to launch wasn't very good. Sega showed up with no games, Skyrim was already announced, and the only major third party announcements were SMT V and Octopath Traveler. Of course, the Switch would then proceed to blow away everyone's expectations, but things were rough for the first half of the year.

While most of Nintendo's titles were stellar, there were actually far less first party games for the Switch last year compared to this year. As Nintendo still had developers releasing a lot of 3DS productions at the time. Third party support was better than anticipated, but it was still mediocre at best, only really picking up towards the end of the year with Rocket League and the Doom/Wolfenstien II announcements. 2018 had less big Nintendo games, but Nintendo actually published more games for the Switch this year as well. Most of the year saw them release 2 games each month. So it's really a matter of quantity vs. quality. Sure, there weren't as many big AAA releases, but there were more games. Even then, third parties and indies still backed Nintendo up when there wasn't a lot of big releases. The Switch saw a lot more relevant third party releases/announcements this year vs. 2017. Fortnite, Street Fighter, Mega Man 11, Valkyria Chronicles 4, DBFZ, BlazBlue Cross Tag, Diablo III, Civ VI, and even more quality indie titles.

TL:DR - Point is, 2017 had less games, but it had bigger titles, 2018 had less big games, but it had a more good games and a bigger release slate. 2019 looks to be the best of both.

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Well if you are a huge fan of indies, I can see 2018 being better.

I don't think 2017 was as impressive as it's made out to be but I don't really find the arguments in the OP compelling, especially when you mentioned announced but not released third party exclusives (Octopath and SMTV), but don't mention released third party exclusives (like Mario + Rabbids or Fire Emblem Warriors).

AngryLittleAlchemist said:
I don't think 2017 was as impressive as it's made out to be but I don't really find the arguments in the OP compelling, especially when you mentioned announced but not released third party exclusives (Octopath and SMTV), but don't mention released third party exclusives (like Mario + Rabbids or Fire Emblem Warriors).

Thing is aside from those, and Rocket League + Bethesda games. 2017 didn't have that great of third party support for the Switch. 2018 was better in that regard as there were more companies supporting the system, and more games released regularly. 

Different strives for different people, that's how it's always been. All in all, by not buying BoTW on Switch it's clear that when I bought my Switch in 2017, the number of games wasn't quite flourishing, especially since I didn't have a liking to games such as Splatoon 2 or Fire Emblem Warriors. However I did find stuff that end up compelling to my tastes so I can't it was just an average when by introspection this console released in it's 1st year some of the biggest games of this genration with the Quadruforce (Sp2,BoTW,SMO,MK8DX). Meanwhile, 2018 had more games that compelled to me than 2017 but it never reached the highs of what we had last year ... until summer where Octopath Traveler launched then we got through an excellent 2nd half finished by non other then Smash Ultimate !

So my final say is ... "nice opinion".

Switch Friend Code : 3905-6122-2909 

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I mean what 2017. makes very strong for Switch are Zelda BotW, MK8D, Splatoon 2 and Mario Odyssey in 1st 9 months of Switch life span,
while in 2018. Switch did have more more and stronger 3rd party games.

Saying that, 2019. will generally be strongest so far for Switch, from 1st party and exclusives Switch will have plenty of different type of good/stronger games, while looking from 3rd party point of games, 2019. should be much stronger than 2018. was.

C'mon man, I'm not reading all that.

Eh, if someone said were to put a gun to my head and said “You can either only play Breath of the Wild or play everything 2018 had to offer”, I’d still pick Breath of the Wild. Even with Smash being great. 2017 wins by default because BotW > 2018 combined. And then there’s Mario Odyssey as well.

That’s okay though, I wasn’t expecting any game that would be as amazing or even better, I’m realistic. 2018 was still very good and in the end I bought more in 2018 than I did in 2017.

You are drunk, go to bed

Have you really bought the Switch for 3rd party or indie games? That would be quite special.