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Forums - Gaming Discussion - A console made for girls. Would you buy it?

RenCutypoison said:
TBH I'm not even sure gender-centric marketing makes sense anymore, or if it did once.
Anyway I enjoy over-girly things so I probably would have invested in it if I were born 15 years earlier I guess. The sticker and video capture features sound great for '95 too.

Gender centric anything is the whole reason why we're in the mess we currently are. People have been indoctrinated that arbitrary things like colors and clothing belong to a certain gender. Defining anything that is not biological as belonging to a certain gender is the reason why everything sucks today.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

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Teflon02 said:
JRPGfan said:

^ same is true with God of War, or Uncharted, the Last of Us... ect.

Why wouldnt a girl enjoy a quality game? the same way as guys do? its odd to assume you need to make gender specific games or consoles.
Atleast it doesnt make sense for a older audience (imo).

This from a guy that has no issue playing the Atelier series of games (and rather enjoys it).

Atelier is hands down one of the most stressful games series to play but once you get the hang, it gets addicting. Take 4 steps and you spent one of your 365 days to get your adventure license and now you know you're screwed. I'm saying that as a male. That game is definitely more manly than kratos being Dragon Ball punched through a Beepin home to protect his bastard son

Then you should probably never play Stardew Valley. It's min-maxing hell on a very short timer. One of the most stressful games I have ever played.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

You could make stickers, yet it failed? What is wrong with you, women?!



Nope. I also never bought a console made for boys.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Well if it was made for girls, then probably not. That's why I don't buy clothes for women or make-up.



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JRPGfan said:
Sordel said:
I'm not a girl so, no, I guess not, but I've noticed that a lot of games “aimed” at girls on, say, 3DS, appeared to be very unsophisticated, whereas girls who game want their games to be as good as the ones “aimed” at boys. Things like Animal Crossing or Tomodachi Life or Pokemon seem to have a universal appeal ... I'm not sure why you'd need a console targeted directly at one gender rather than the other.

^ same is true with God of War, or Uncharted, the Last of Us... ect.

Why wouldnt a girl enjoy a quality game? the same way as guys do? its odd to assume you need to make gender specific games or consoles.
Atleast it doesnt make sense for a older audience (imo).

This from a guy that has no issue playing the Atelier series of games (and rather enjoys it).

 

http://i.imgur.com/IktCYOK.jpg

I had no Idea Atelier games where this type of game, Cool.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

They are already made it... it's a smartphone . Just kidding. It's dumb to target one specific sex with a console.



In the wilderness we go alone with our new knowledge and strength.

Personally, I probably would have actually liked the sticker-aspect growing up, especially if it allowed you to print out cutscenes, but the game selection is just dreadful.
Where are my Zelda-style adventure games? Cute-em-ups? Platformers? RPGs?

'I Want a Room in Loopy Town!', sounds like a life-sim/animal-crossing rip-off/decorating game, so that might have attracted me as a kid. I loved the Sims build mode, even though I was always frustrated with the lack of options.
'Lupiton's Wonder Palette' and 'Caricature Artist' sound like drawing apps/games in the vein of Mario Paint, wich.....eh...I've always much preferred to draw on paper, rather then with a mouse or controller. If one of those came with an actual wacom-style drawing tablet I might have been interested, but I doubt they were throwing expensive acessories at this console.

Contrary to what marketing will have you believe, obviously girls aren't just into pink, fashion, parties, romance and puppies. Although admittedly I've wanted a real-life puppy ever since I can remember, doesn't mean I was ever drawn to virtual puppy games though. I prefer my virtual pets with more claws and scales and the ability to spit fire.

As for stuff I actually was into as a kid, I was definitely more drawn to adventure games, RPGs, platformers, puzzlers, visual novels and life sims than sports games, fighting games and car-sims.
Art-style and atmosphere was a big draw for me, I absolutely adored the Capcom Zeldas and like just about any kid in the 90s loved pokemon.

Overall I feel like targeting any toy to just one gender, rather that trying for universal appeal is pretty dumb, but I get what they were trying to do. Female gamers were a largely untapped market before the DS and Wii came along (not that tehy didin't exist, but gaming still skewed male) and Nintendo has had great success with specifically targeting female gamers over the years. For Animal Crossing they assembled and all female led dev team and let them go wild in order to create something that would appeal to a wider audience and it worked well, so Nintendo tried to incorperate those experiences into their next consoles.

Last edited by SuperNova - on 02 January 2019

SuperNova said:

Personally, I probably would have actually liked the sticker-aspect growing up, especially if it allowed you to print out cutscenes, but the game selection is just dreadful.
Where are my Zelda-style adventure games? Cute-em-ups? Platformers? RPGs?

'I Want a Room in Loopy Town!', sounds like a life-sim/animal-crossing rip-off/decorating game, so that might have attracted me as a kid. I loved the Sims build mode, even though I was always frustrated with the lack of options.
'Lupiton's Wonder Palette' and 'Caricature Artist' sound like drawing apps/games in the vein of Mario Paint, wich.....eh...I've always much preferred to draw on paper, rather then with a mouse or controller. If one of those came with an actual wacom-style drawing tablet I might have been interested, but I doubt they were throwing expensive acessories at this console.

Contrary to what marketing will have you believe, obviously girls aren't just into pink, fashion, parties, romance and puppies. Although admittedly I've wanted a real-life puppy ever since I can remember, doesn't mean I was ever drawn to virtual puppy games though. I prefer my virtual pets with more claws and scales and the ability to spit fire.

As for stuff I actually was into as a kid, I was definitely more drawn to adventure games, RPGs, platformers, puzzlers, visual novels and life sims than sports games, fighting games and car-sims.
Art-style and atmosphere was a big draw for me, I absolutely adored the Capcom Zeldas and like just about any kid in the 90s loved pokemon.

Overall I feel like targeting any toy to just one gender, rather that trying for universal appeal is pretty dumb, but I get what they were trying to do. Female gamers were a largely untapped market before the DS and Wii came along (not that tehy didin't exist, but gaming still skewed male) and Nintendo has had great success with specifically targeting female gamers over the years. For Animal Crossing they assembled and all female led dev team and let them go wild in order to create something that would appeal to a wider audience and it worked well, so Nintendo tried to incorperate those experiences into their next consoles.

If games before Wii/DS weren't largely targeted at a specific gender why would them the console ownership be so much bigger along boys?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Bristow9091 said:
They should bring this feature back on future consoles, I want to take screenshots and print them off as stickers too! :(

Yeah, Casio Loopy was ahead of its time. xD

But that's true, it would be nice if we could print cutscenes or character models from actual games...