Azzanation said:
I think Soundbars have come a long way, with the newer bars out there, they are delivering some fancy tech and clever ways at delivering the same sort of sound without the need for a massive Amp etc. I recommend you listen to the Samsung N950 or a flagship model from any major brand and listen for yourself. They are quite impressive.
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They have come a long way. But there is still a big divide between what a Soundbar can do... And what a proper setup can do.
I think of sound bars as more or less glorified TV speakers... Only so far you can take things when the audio is coming out of a single fixed point in a small form factor with low power levels.
I bought one for a couple hundred bucks once and gave it away to a mate, such devices will not be welcomed in this Christian household again.
SvennoJ said:
The thing with good quality stand alone speakers is that they sound great at any volume. Head phones always place the sound in my head, it sounds much better if the sound has some room to breathe. My big open living room with vaulted ceiling and wood all around sounds much better than my dedicated home theater which is a square box room with concrete on 2 sides and concrete under the wood floor. Speakers are only half of the equation, the room plays as big a part in sound quality.
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The thing with headphones is... How could I possibly let me neighbors know what my favorite music is? Or what movie I am watching? Haha
But in all seriousness... I prefer not to wear headphones... I am at home to relax and chillout, chances are I will have friends/family/co-workers with me... Not exactly going to hand out a set of headphones to everyone.
Plus, often I will chuck some music on via Spotify on the Xbox One X and then go jump on the computer or go do some yard work or something.
SvennoJ said:
That said, I rarely get to use it at full volume. Yet when I'm home alone, movie time, 5.1 linear PCM, turn it up and let it wash over me. Plus some games need that subwoofer, thumper isn't thumper without it. No use playing with headphones in VR when there's no real bass.
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I love bassy music. So you are talking my language here!
SvennoJ said:
HDMI 2.0 is a pain though. My receiver only passes through 1.4, so it's either uncompressed sound or 4K picture.
Bad design, why can't it handle sound and picture differently. By the time I upgrade my amp there will probably be a newer incompatible HDMI on the horizon... I have no clue why ARC can't do linear PCM either. The cables are not directional and it's only using it one way when I need ARC. I guess the controllers are one way. Bad design
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I don't even use my receivers HDMI pass through. - Everything goes to my TV, my TV then outputs to the receiver via optical audio... I get all my cake and eat it too.
SvennoJ said:
Anyway, if games use uncompressed audio nowadays, no wonder they are huge!
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Titanfall had 35GB of uncompressed audio.
Personally I would prefer lossless compression. - You loose zero quality, you gain HDD space, seems to be a thing that is gaining traction as game sizes begin to balloon. (I.E. Doom 2016 takes this approach.) - Caveat is that you need to use some CPU cycles for decompression duties.