Forums - Sony Discussion - Is Sony saving VR?

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"One hot debate in video games is whether or not virtual reality is valid as a form of gaming. The argument is less about the quality of the games, although that is certainly a topic some address, and more about the likelihood that the technology will be adopted. It makes sense, too. For decades, we’ve seen companies attempt virtual reality, the most notorious of which was Nintendo’s headache manufacturing machine, the Virtual Boy. When Palmer Lucky started shopping around the Oculus Rift, the conversation about the technology’s validity was reignited and, since then, we haven’t been able to come up on a clear answer. Sony’s PlayStation VR, however, might be the device that delivers. Read more:

Beyond that, Sony seems to have made a concentrated push to support the technology, which is a surprise as it has frequently dropped technologies in the past. It even managed to revive one of these old, dropped technologies, in the form of the PS Move stuff. VR appears to be a blessing for Sony and the support the occasionally wishy-washy company is throwing behind it instills confidence in players. During the time developers have been learning how to create enthralling virtual reality experiences, Sony has been tracking them and obtaining some of the biggest, breakout hits. It also acquired exclusives like the adorable adventure game, Moss."

 

 

 

For me personally, Sony's commitment to VR has been amazing, and way beyond what I expected.  For a 2 year old accessory that is probably only nearing 4 million sold, it's amazing they are currently expanding their commitment.



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Maybe. I'm pretty sure they will continue to give support for VR on Playstation 5.



The virtual boy had nothing to do with virtual reality, It was nothing but a stereoscopic display and a rather bad one at that.

VR doesn't need saving, yet Sony is doing a lot to promote and support PSVR. The problems VR faces atm are price, convenience and comfort. Unfortunately the latter two drive up the price.



I don't know about "saving" as I believe VR will remain a relatively niche category for the near future but I see it as being something Sony will continue to support as a companion to their real money maker.

It's kind of like Sony's version of 2DS right now. Switch is Nintendo's golden child right now but 2DS still sells well enough and is profitable enough for Nintento to give it decent support.

That's where I see PSVR, nothing Sony does is going to push it into being a massive mainstream success but they will continue to give it enough exposure and support for it to sell a couple million per year and make them some money.



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SvennoJ said:
The virtual boy had nothing to do with virtual reality, It was nothing but a stereoscopic display and a rather bad one at that.
 

Yeah.  I don't understand why people keep trying to make the comparison.

SvennoJ said:
VR doesn't need saving, yet Sony is doing a lot to promote and support PSVR. 

You're probably right.

I'm still a little pessimistic about VR, so I'm really amazed that there's so much commitment to it.  I really want to see where it goes.  

SvennoJ said:
The problems VR faces atm are price, convenience and comfort. Unfortunately the latter two drive up the price.

Yeah, unfortunately.  

But I think people will be really amazed how quickly it'll progress over the next few years.  



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Wow, really? Only 4 million sold? That seems so inconceivable. There's no doubt in my mind that VR is the future. AR really but VR will be incorporated. Anyone who's played a significant amount of time in VR should know how much VR offers the gaming world. The possibilities are endless (I wanna jump in a Mega-Zord). I can't figure why the numbers are so askewd from the console.



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the-pi-guy said:
SvennoJ said:
The virtual boy had nothing to do with virtual reality, It was nothing but a stereoscopic display and a rather bad one at that.
 

Yeah.  I don't understand why people keep trying to make the comparison.

SvennoJ said:
VR doesn't need saving, yet Sony is doing a lot to promote and support PSVR. 

You're probably right.

I'm still a little pessimistic about VR, so I'm really amazed that there's so much commitment to it.  I really want to see where it goes.  

SvennoJ said:
The problems VR faces atm are price, convenience and comfort. Unfortunately the latter two drive up the price.

Yeah, unfortunately.  

But I think people will be really amazed how quickly it'll progress over the next few years.  

PSVR has come down a lot in price. I bought the standalone launch unit at CAD 400 and recently bought the ZVR2 unit for CAD 250 including camera, Astrobot and Moss. It was a BF deal yet Sony must have been able to bring down production costs and recoup R&D on PSVR already. Actually what holds back PSVR right now is the base ps4 and especially the move controllers. PS5 will be able to do a lot more for VR.

The comfortability issues will be there for a while. I had no problem with it before, yet now I'm dealing with a bad back I rather just play on a screen so I can stand up, walk around, stretch at any moment without being tethered and not mess up my viewpoint.



SuperRetroTurbo said:
Wow, really? Only 4 million sold? That seems so inconceivable. There's no doubt in my mind that VR is the future. 

It's higher than I was really expecting.  

It was a $300 accessory to a $300 console for most of it's time released, with hardly any mainstream games.  Not to mention, it's hard to understand how much VR is really worth it, without trying it out.  

SuperRetroTurbo said:
 AR really but VR will be incorporated. 

Well, in the future, there won't be anything that AR can do that, that VR can't. 

I know a lot of people seem to call it AR, when you can see the outside world, but that's not quite the distinction that the headset makers use.  

SvennoJ said:

PSVR has come down a lot in price. I bought the standalone launch unit at CAD 400 and recently bought the ZVR2 unit for CAD 250 including camera, Astrobot and Moss. It was a BF deal yet Sony must have been able to bring down production costs and recoup R&D on PSVR already. Actually what holds back PSVR right now is the base ps4 and especially the move controllers. PS5 will be able to do a lot more for VR.

The comfortability issues will be there for a while. I had no problem with it before, yet now I'm dealing with a bad back I rather just play on a screen so I can stand up, walk around, stretch at any moment without being tethered and not mess up my viewpoint.

Oh I know. 

My family just bought the PSVR for $200 with Moss and Astrobot.  

I think Sony has been really careful with making sure the hardware and software for PSVR has been profitable.  So I have no doubt, they'll see fit to invest in PSVR 2.



Head-Mounted-Displays or HMRs are the future. They add so much to a game. In FPS games for example, where you look, and aim is bound to the same analog stick or mouse. Being able to see in 3D helps amazingly well with platforming, and aiming projectiles that are affected by physics. Depth perception is only there if 3D is there.



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Perhaps "saved" in the same way Nintendo "saved" console gaming before, in that someone will do it eventually.  The only question is timing and who steps into that void.  Sony probably understands that.  With technology, sometimes being in position to take advantage of technological breakthroughs is of utmost importance.  That's what they're doing now by establishing VR as a part of the Playstation brand.

More than anything, I'm surprised that it's not Microsoft.  At least, not yet.  They have the money to force their way into any market at any time (though they don't always succeed).  The Xbox track record on that front hasn't been spectacular, however, so maybe they're being a bit more careful.  Of course, I wouldn't be shocked to see the next Xbox launching with their own Windows VR solution.

Speaking of Xbox, I hope Sony remembers the Xbox One launch and remembers that consumers who have a choice don't much care for being forced into new things, especially expensive new things.  No matter how much they push it, they need to keep it optional.

I also wouldn't be surprised to see them drop it out of the blue.  Sony has definitely earned their reputation for not fully supporting their own products.

Last edited by pokoko - on 16 December 2018