I've been playing RDR2 for a few hours now and I have some trouble getting used to the walking animations. Without pressing the run-button, Arthur walks/move dreadfully slow. This is especially frustrating when you're inside small houses and have to turn around constantly to collect items since you have to face them to take or when looting corpses. It's like Arthur has a 2 second delay before responding to your analogue stick. When pressing the run-button he suddenly starts walking to fast and people fall to the ground when touched slightly. Overall it makes interacting with NPCs and items a pain in the ass.
For some reason this isn't the case when playing in FPS mode. Normal walking speed is appropiate and the run-button is normal running speed. Why didn't R* apply this also in 3rd person view? I would play it in FPS mode if the game wasn't 30fps. I have a lot of trouble playing FPS games in 30fps, especially during action sequences.
Did anyone else notice this and how do you deal with it?