Forums - Gaming Discussion - Imagine Sony Santa Monica second team got TLOTR license

There are strong rumours backed up by job openings that suggest SSM are setting up a new team to work on a non GOW game. Sony have just blown everything out of the park with their exclusive spiderman marvel deal. Proving they can do the licensed game thing as good as any. By enrolling Insomniac they developed a blockbuster. 

 

So with that in mind, imagine Sony approached MGM for the rights to develop a game based on the fellowship of the ring. Developed by SSM's second team. Sony would look like a trustworthy partner after pulling off Spiderman. But more importantly I'd highlight GOW. For anyone who has played GOW on the ps4 I'm sure you can see some similarities to The fellowship of the ring. From climbing a snowy mountain, travelling through dwarf mines containing a fire breathing monster, an elven realm, the sound track, crossing lake by canoe, a river containing 2 giant statues on each side, witches, forests filled with dangerous beasts, an axe, a tale of companions travelling a long and dangerous path to a mountain, humour of some characters, magic. So many similarities that tell me SSM have the ability to recreate TLOTR to a high level.

 

Back on PS2 TLOTR were very popular. I believe a new video game trilogy developed by SSM and published by Sony for the PS5 would be huge. Top quality game with 10m+ sales. The Two Towers 3 years later and then TROTK would be on PS6. To me this all makes so much sense.

 

Now keep giving Warner Bros the rights to make their own games in this universe but sell Sony the rights to make games based on the trilogy. 



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Nah, I'm good.



It's not gonna happen, but it would be so cool. Santa Monica already have a better combat system than the Mordor series.



I'd rather them create a new IP to be honest. I actually think Monolith have done a good job with the Middle-earth games, sure they may not be for everyone, and they had a major fuck up with the microtransaction shenanigans in the second game, but hopefully they've learned from that and we'll see more from them, maybe even going further up and down the timeline to the point where we can play as other characters during events of the books/films or something.



Bristow9091 said:
I'd rather them create a new IP to be honest. I actually think Monolith have done a good job with the Middle-earth games, sure they may not be for everyone, and they had a major fuck up with the microtransaction shenanigans in the second game, but hopefully they've learned from that and we'll see more from them, maybe even going further up and down the timeline to the point where we can play as other characters during events of the books/films or something.

Gonna be honest, I would actually love them to take the GoW engine and repurpose it a sequel to The Order so at least the story can be completed. At least this way money wouldnt need to be spent on building an engine. It could be akin to UC4 and Lost Legacy, granted it would take more work since some mechanics would need altering and a big visual change.

But yeah, i think LOTR is fine where it is. I dont think SMS needs to make something akin to GoW just with a different IP. Their other game needs to be more varied imho. It what makes ND and their U/ TLOU combo pretty satisfying imho. 



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Nah I'd rather not



No, they only do their own IPs. Barlog already said he wanted to create his own IP. God of War 2 is a no-brainer, story is already written and they already have all gameplay elements, so the second game will be Cory's new IP.



Warner probably won't let the Lord of the Rings IP go



Nothing to see here, move along

Santa Monica could probably create something similar on their own and would be fantastic without the brand.



At first when I saw TLOTR my mind saw instead The Last of the Tomb Raider. Then I came back and finished reading the OP. Not going to lie though I hope The next God of War is already being written and will seek Cory Barlog for advice while he's working his own Masterpiece. However if also the new crafted San Diego studio was given the opportunity to make a Tomb Raider game that didn't suck, now that would be cool.