Forums - Sony Discussion - PUBG rated for PS4 in Korea.

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https://www.dailystar.co.uk/tech/gaming/668376/PUBG-PS4-release-date-GOOD-NEWS-PlayStation-game-Full-Release-Xbox-One-sept-19-korea



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Not surprised, PUBG is losing the war by not being on the console while others get to build their user numbers.

But if MS paid for Dev has it been 1 year already? (assuming it was a 1 year exclusive?)



Making an indie game : Dead of Day!

I wonder whether they can release the same game as it is now on Xbox one or they start the development cycle over. It's really crazy how they develop for different platforms. I think the company and game really grew to fast for their own good



29/08/14:

PS4 will sell 25 million units before 31st of March!

Edit: I didn't state what year! HAHA, so I'm still right in some sense

I think it is safe to assume that the game has been in development for PS4 for a while, or they might have outsourced it



Finally

 

But with Fortnite taking over completely and COD's battle royale Blackout launching in under a month, this will sell a fraction of what it could've done if it released simultaneously with the XB1 version. I hope they got A LOT of money from Microsoft.



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Isn't PUBG fast becoming irrelevant?



Nothing to see here, move along

Madword said:
Not surprised, PUBG is losing the war by not being on the console while others get to build their user numbers.

But if MS paid for Dev has it been 1 year already? (assuming it was a 1 year exclusive?)

PUBG launched on XB1 via Xbox Game Preview December 12, 2017. So yeah, the 1 year timed exclusivity deal will expire this December.



Replicant said:
Madword said:
Not surprised, PUBG is losing the war by not being on the console while others get to build their user numbers.

But if MS paid for Dev has it been 1 year already? (assuming it was a 1 year exclusive?)

PUBG launched on XB1 via Xbox Game Preview December 12, 2017. So yeah, the 1 year timed exclusivity deal will expire this December.

Ah ok, thanks for the info. That makes sense then.



Making an indie game : Dead of Day!

Too little, too late. Fortnite, H1Z1, CoD Blackout, and BF1 BR have all already made this game irrelevant. Bluehole spent too much time crying and trying to sue others over a genre they don’t even own, instead of developing and optimizing their game. Doesn’t help that they promised no MT’s during early access, and almost immediately went back on that and added pay to win MT’s. That’s why even with the XB1 playerbase added, they’ve been dropping in concurrent players. They’re currently at less than a million, from the over the 2 million they were once bragging about. Not releasing on PS4 at the same time as XB1 was a grave mistake.



0331 Happiness is a belt-fed weapon

DialgaMarine said:
Too little, too late. Fortnite, H1Z1, CoD Blackout, and BF1 BR have all already made this game irrelevant. Bluehole spent too much time crying and trying to sue others over a genre they don’t even own, instead of developing and optimizing their game. Doesn’t help that they promised no MT’s during early access, and almost immediately went back on that and added pay to win MT’s. That’s why even with the XB1 playerbase added, they’ve been dropping in concurrent players. They’re currently at less than a million, from the over the 2 million they were once bragging about. Not releasing on PS4 at the same time as XB1 was a grave mistake.

I dont think its too late, it will still sell a good couple million just because the game it is... but as better and more interesting products come along (or are already out) the product will become more problematic for the team, especially if they continue to develop it at the speed they have... and with more platforms comes more problems.

I remember DayZ that product should have been the size of these products, but the product was so badly handled.



Making an indie game : Dead of Day!