Forums - Gaming Discussion - 195 Rapid-Fire Questions About Call Of Duty's Blackout

curl-6 said:
Mr Puggsly said:

I imagine 350K is good for a lot of games. But this is a big budget game and requires a studio to customize it for Switch. I mean its not an easy port job like bringing a PS4 game to X1, where the specs there are very similar.

Also, 350K is kinda exceptional for Switch. Many 3rd party games will not sell that many, Wolfenstein 2 is tacking way behind.

Making the original game was a big budget endeavour, but porting an existing game is much cheaper than creating one from scratch. And while yeah, bringing Doom to Switch would've been more challenging than bringing it to Xbox One, it's also not a case like the 2008-2011 COD titles on Wii where the game basically had to be completely rebuilt. 

And there are also third party games on Switch that have sold far more than Doom, like Skyrim and FIFA. 

Its possible Activision did the Wii ports with higher expectations. I mean CoD3 was apparently the first and best selling. Wii was essentially the only platform where CoD sales decreased during that period you mentioned, but I could be wrong.

Its evident porting games PS4 to Switch is big endeavor compared to PS4 to X1. And I'm sure that's always considered when doing anything for Switch. Frankly, some ports to Switch are quite poor and I'm guessing it requires more resources/money/effort for a good Switch port.

Skyrim and FIFA did do exceptionally well on Switch, that support will likely continue to some degree. Maybe Bethesda's priority should be bringing Fallout games to Switch as opposed to more id shooter. FIFA is among the most popular IPs, but the Switch port is using the 7th gen engine and so will the next game it seems. Hence, EA isn't putting a big effort in the Switch port yet.



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Shiken said:
Well seeing how DOOM and Wolfenstein II run on it, DOOM Eternal will run on it, NBA2K18/19 run on it, etc...

The only thing that does is make them look untalented as developers. Not to mention CoD would sell crazy on the Switch. Guess they do not like money?

 You talk as if this game won’t make 10’s of billions of dollars without Switch. It’s got nothing to do with talent. Why spend the effort when it’s not going to make or break them, because 1) it doesn’t need Switch to sell, and 2) it’s not going to sell very well on Switch anyways. Even with Bethesda’s game having “good” sales numbers on Switch, there has yet to be any western AAA third party title that has sold that well on Switch that the developer just needs it. 



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DialgaMarine said:
Shiken said:
Well seeing how DOOM and Wolfenstein II run on it, DOOM Eternal will run on it, NBA2K18/19 run on it, etc...

The only thing that does is make them look untalented as developers. Not to mention CoD would sell crazy on the Switch. Guess they do not like money?

 You talk as if this game won’t make 10’s of billions of dollars without Switch. It’s got nothing to do with talent. Why spend the effort when it’s not going to make or break them, because 1) it doesn’t need Switch to sell, and 2) it’s not going to sell very well on Switch anyways. Even with Bethesda’s game having “good” sales numbers on Switch, there has yet to be any western AAA third party title that has sold that well on Switch that the developer just needs it. 

Companies will always try and make as much off a product as possible. I doubt many of them say, "welp, we've made enough of this other platform, so let's not even bother releasing it on that one."



I saw the vid. It's not actually as bad as you might think. He only gets asked about a Switch port once. He laughs fairly awkwardly for a while but asking why he laughed would only be conjecture. My guess would be either he's not allowed to talk about it, or the decision is nothing to do with him, or he gets asked about a Switch port all the time. Or, even it may have been some sort of in joke between the 2 of them. Either way, it's at most mildly disrespectful if i'm honest. Also, yeah i'm quite surprised there hasn't been any COD representation on Switch yet at all. I would expect some sort of remaster/collection of 1 of the older titles at least. They could use it as a measuring stick as to whether future COD titles would be feasible if they thought the market had been shown to be there.



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Dulfite said:
DialgaMarine said:

 You talk as if this game won’t make 10’s of billions of dollars without Switch. It’s got nothing to do with talent. Why spend the effort when it’s not going to make or break them, because 1) it doesn’t need Switch to sell, and 2) it’s not going to sell very well on Switch anyways. Even with Bethesda’s game having “good” sales numbers on Switch, there has yet to be any western AAA third party title that has sold that well on Switch that the developer just needs it. 

Companies will always try and make as much off a product as possible. I doubt many of them say, "welp, we've made enough of this other platform, so let's not even bother releasing it on that one."

Is it a matter of microtransactions? Very few games on Nintendo platforms have the same microtransaction structures big companies like to add to big games nowadays. I think only FIFA and NBA2k18 have them. Considering that it is sadly their main source of income, does Nintendo have barriers for it?



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And the hell why people are still cares about this shity games.



ironmanDX said:
adisababa said:
Games right now are mostly playable only on the mid gen refresh consoles

BF1 runs at 40fps on OG Xbox One and the COD BO4 beta ran at 45 fps. It's obvious that base consoles are way out of their depth halfway into this gen. I guarantee that BF5 and BO4 will run at max 50fps on base consoles. These games are made for the X. 

curl-6 said:
adisababa said:
Lmao, it wouldn't even run on the Switch. It's too weak a hardware for trying to run any game post-2018. 

Doom Eternal.

Doom 2016 runs at 25fps and falls down to 476p, it's unplayable. Wolfenstein 2 goes down to 360p. It blows my mind how people think the Switch can run any game post 2018 and expect it to be playable. It'll run horribly and won't be fun at all to play. 

Miyamotoo said:
adisababa said:
Lmao, it wouldn't even run on the Switch. It's too weak a hardware for trying to run any game post-2018. Remember when Doom ran at 476p 20fps?? They had to gimp the audio too for the game to be playable. You'd have to downgrade so many important things for a multiplayer shooter. How can Switch run an actual multiplayer shooter with lots of particle effects and projectile physics when it can't even run a 2016 game.

The Switch is weak, get over it. It's mostly a console to play platformers and turn-based RPGs i.e. not graphically demanding games. Plus there's no point in putting a COD in Switch, not only would it run horribly but also the demographic is totally different. Nintendudes aren't into mainstream shooters, they never have been.

BO4 didn't run well on the OG Xbox One either. It's why I bought the X almost immediately. Games right now are mostly playable only on the mid gen refresh consoles and the Switch is far and away weaker than those consoles.

CoD from PS3/360 were ported to Wii, and we talking about much bigger difrence in any case betwine Wii and PS3/360 compared to Switch and XB1/PS4. You saying it cant run 2016. game and yet 2019. game is coming to Switch (Doom Eternal), also Doom from 2016. if first big 3rd party AAA Switch port so its not ceiling of Switch capabilities.

Switch dont has typical Nintendo demographic, wide variety of different types of games are selling good on Switch.

Every game could be ported on Switch, only question is what cut backs would be, dont forget that CoD games on XB1 runs at 60FPS, on Switch they could run at 30 FPS like Doom and Wolfenstein for instance.

Doom 2016 runs at 25fps and falls down to 476p, it's unplayable. Wolfenstein 2 goes down to 360p. It blows my mind how people think the Switch can run any game post 2018 and expect it to be playable. It'll run horribly and won't be fun at all to play. These cutbacks are too high, hell they gimped the audio for Doom for it to run on Switch. Games like these aren't meant to be played on Switch, it's horrible and is unplayable. It's like saying RDR 2 can run on my phone, maybe it can but would I want to play such a horrible representation of a game on hardware that can barely handle it? 

Doom and Wolfenstein didn't sell well on the Switch, that's just false. Definitely not the demographic and plus if these games run so horribly on the Switch, it wouldn't attract any part of the Switch consumer base. They haven't expressed enough interest for it and with how bad games run on the Switch I don't think they ever will. 

 



TBH this is one COD game I will not miss and will be the first one I skip since COD4. The campaign and local multiplayer are the only reasons I bought COD (at one stage on three systems the same game lol).

I enjoyed the wii's motion controls in campaign mode but what I loved the most was the Wii U version because I could sit there with a mate in the same room chat away in the same room. One on the TV and one on the tablet controller.



 

 

Mr Puggsly said:
Miyamotoo said:

Actually we have thread with sales of sales of 3rd party games, and like half of games sold better on Switch compared to XB1 despite bigger install base. 3rd party games are generaly selling good on Switch but even if they selling less compared to XB1, it doesnt matter, point is that devs can easily make profit on Switch ports.

I'm not arguing 3rd party have zero potential of selling better on Switch, it happens.

But what 3rd party games are selling a million or multi millions on Switch? That's the big picture, not the games they share.

Games like Fifa, Skyrim, Minecraft, Rocket League...also you need to take in account than when we talk about big 3rd party games on Switch we talking mostly about late ports with full price of $60.

 

Mr Puggsly said: 
Miyamotoo said: 

CoD on Switch would easily hit 1m, we talking about much stronger IP than Doom and Wolfenstein 2 are combined.

And again, that's AAA game that already pushes 8th gen consoles hard. Porting that to Switch would likely be a big endeavor, would probably require another studio to take it on, etc. A major IP may not be interested in the effort required just to push a million maybe.

While something like Crash Bandicoot was likely an easy port and made sense for the audience. Frankly, the Switch version looks much the same because it wasn't pushing X1 and PS4 that hard.

Effort!? They just hire someone like Panic Button to them port and they are done. For instance Doom for Switch sold around 500k probably and they bringing new Doom now alongside with other platforms, that basically means they made enough profit so they are willing to invest in further Switch ports. Porting is cheap (we talking about few millions investment), and you could make profit with only few hundred thousands copies sold. Like I wrote, CoD would easily hit at least 1m on Switch, and they would easily made solid profit on Switch. Also dont forget that CoD runs at 60 FPS on base XB1, so game could run at 30 FPS on Switch.

Crash Bandicoot is easier port definitely, but that doesnt mean that CoD dont make sense, of course that offer one of most strongest and popular IPs ever in full handheld mode and on platform that will be very successful platform, totally make sense, even when we know that even Wii and Wii U had multiply CoD games.



adisababa said:
ironmanDX said:

BF1 runs at 40fps on OG Xbox One and the COD BO4 beta ran at 45 fps. It's obvious that base consoles are way out of their depth halfway into this gen. I guarantee that BF5 and BO4 will run at max 50fps on base consoles. These games are made for the X. 

curl-6 said:

Doom Eternal.

Doom 2016 runs at 25fps and falls down to 476p, it's unplayable. Wolfenstein 2 goes down to 360p. It blows my mind how people think the Switch can run any game post 2018 and expect it to be playable. It'll run horribly and won't be fun at all to play. 

Miyamotoo said:

CoD from PS3/360 were ported to Wii, and we talking about much bigger difrence in any case betwine Wii and PS3/360 compared to Switch and XB1/PS4. You saying it cant run 2016. game and yet 2019. game is coming to Switch (Doom Eternal), also Doom from 2016. if first big 3rd party AAA Switch port so its not ceiling of Switch capabilities.

Switch dont has typical Nintendo demographic, wide variety of different types of games are selling good on Switch.

Every game could be ported on Switch, only question is what cut backs would be, dont forget that CoD games on XB1 runs at 60FPS, on Switch they could run at 30 FPS like Doom and Wolfenstein for instance.

Doom 2016 runs at 25fps and falls down to 476p, it's unplayable. Wolfenstein 2 goes down to 360p. It blows my mind how people think the Switch can run any game post 2018 and expect it to be playable. It'll run horribly and won't be fun at all to play. These cutbacks are too high, hell they gimped the audio for Doom for it to run on Switch. Games like these aren't meant to be played on Switch, it's horrible and is unplayable. It's like saying RDR 2 can run on my phone, maybe it can but would I want to play such a horrible representation of a game on hardware that can barely handle it? 

Doom and Wolfenstein didn't sell well on the Switch, that's just false. Definitely not the demographic and plus if these games run so horribly on the Switch, it wouldn't attract any part of the Switch consumer base. They haven't expressed enough interest for it and with how bad games run on the Switch I don't think they ever will. 

 

1 game, which you've shown no evidence of and a beta is far from "mostly"

Imagine the implications even if that was remotely correct.

If you reply can you please trim it? I'm on my phone. It's a nightmare to zoom in and trim.