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Forums - Nintendo Discussion - Bethesda says that all of their games on Switch have been "hugely popular".

routsounmanman said:
I still find it baffling that companies like Bethesda and Blizzard support Switch with quality games (don't care that much that many are ports), while Japanese companies like Atlus, Bandai-Namco, SEGA and Konami are lacking in comparison. Don't even get me started on Capcom.

To be fair Bandai-Namco and SEGA are giving sold support to Switch, Atlus, Konami and Capcom could easily gave much stronger.

 

bubblegamer said:
"hugely popular" lol more like not good enough to share numbers. They would say good or great if it wasn't a spin.

You do realise that Bethesda almost never share sales numbers!? I think last time they share numbers was launch of Fallout 4.

 

DélioPT said:
I gotta say i'm surprised by this comment.

Given the sales numbers (vgchartz's) either he exaggerated or their expectations were really, really low for some games.
For example, Doom, which released pretty at the same time as Sonic Forces, sits at 351.783 units, whereas SF sits at 618.334 units. This is Doom vs a critically panned title...
Also, WF2: TNC, is, in it's 3rd week, selling a third of what Doom sold in the same time frame.

I really can't comprehend how ALL games were "hugely popular".

Only reason why you are suprised because that comment is because dont fit with your agenda that hardcore 3rd party games and in this case Bethesda games cant have good sales on Switch, even if fact is that Bethesda before also said they are satisfied with sales on Switch and that they will contine their support, and that we already seeing that.

Also, VGC numbers are not always even near accurate, fact that Bethesda releasing Doom Eternal on Switch means that Doom was popular, that sold good and that they are satisfied with Switch sales, no way they would releasing Doom Eternal if Doom wanst popular on Switch. If I would to guess we talking about more than 500k with digital sales, and thats quite good number for late and full priced port, they made millions of clear profit.



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GoOnKid said:

Lies! Western AAA third party games don't sell on the Switch!

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routsounmanman said:
I still find it baffling that companies like Bethesda and Blizzard support Switch with quality games (don't care that much that many are ports), while Japanese companies like Atlus, Bandai-Namco, SEGA and Konami are lacking in comparison. Don't even get me started on Capcom.

I'll give a pass to Atlus for now because they're basically the only 3rd party left that's still heavily supporting the 3DS.



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megaman79 said:
GoOnKid said:

Lies! Western AAA third party games don't sell on the Switch!

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Yeah now two cents may seem low but just you wait, the next step is going to be ...



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curl-6 said:

Well, Skyrim is almost certainly over a million already, and while Doom's numbers may not be chart-scorching, it should be remembered that porting an existing game is a hell of a lot cheaper than making one from scratch. 

It's common on forums to act as though everything under a million is a flop, but Doom's Switch port may only have needed, say, 200k to turn a profit, with everything beyond that being gravy. Since these ports are being handled by external dedicated porting houses (Panic Button/Iron Galaxy) it's not like they're tying down significant resources at Bethesda, so they make a profit with little risk or investment, the middlemen get to make a tidy living, and Switch owners get more games. Everybody wins.

The simple fact that Doom Eternal is coming at all suggests their efforts thus far have born fruit, if not they would have abandoned the platform by now.

This. Let's take away without any problem that "hugely" as hype, at least for the titles that sold less, but what's left is that Bethesda is satisfied enough with NS to not just keep on supporting it, but also to increase that support. And if it's already satisfied with sales on a NS user base still relatively little, its satisfaction won't surely decrease when the user base will be larger.



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DélioPT said:
I gotta say i'm surprised by this comment.

Given the sales numbers (vgchartz's) either he exaggerated or their expectations were really, really low for some games.
For example, Doom, which released pretty at the same time as Sonic Forces, sits at 351.783 units, whereas SF sits at 618.334 units. This is Doom vs a critically panned title...
Also, WF2: TNC, is, in it's 3rd week, selling a third of what Doom sold in the same time frame.

I really can't comprehend how ALL games were "hugely popular".

Or maybe we should just take Vgchartz software numbers with a grain of salt?



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Stuart23 said:
VAMatt said:

 Doom released a year after it launched on PlayStation and Xbox. Sonic forces launched at the same time on all systems. I don't think that's a good comparison.

 

I think that if we read between the lines here, and apply some logic, what we really learn is that  Bethesdas porting costs are low.  

It is also good to remember that a game like Sonic Forces, besides the fact it launched hand-by-hand with other versions, wasn't sold at full price and had gone some massive sales both on retail and eShop since it's launch while Doom is full price since launch day.

It's true that it wasn't sold at full price. I'll take your word on the discount price.
So, let's compare it to Skyrim and WF2 (which already had a way bigger userbase), for example.

1st week / LTD
Skyrim: 153.783 / 976.947 
SForces: 117.083 / 618.334
Wolfenstein 2: 31.708 / TBD

Sonic might have add a smaller price tag and more sales to increase it sales, but that didn't stop Skyrim from selling significantly more than this game.
Wolfenstein 2 should have outperformed Sonic Forces and it clearly didn't.

So, i'll say again, if Bethesda is happy will ALL sales, then, some games must have had really low expectations.

Shaqazooloo0 said:

 

DélioPT said:
I gotta say i'm surprised by this comment.

Given the sales numbers (vgchartz's) either he exaggerated or their expectations were really, really low for some games.
For example, Doom, which released pretty at the same time as Sonic Forces, sits at 351.783 units, whereas SF sits at 618.334 units. This is Doom vs a critically panned title...
Also, WF2: TNC, is, in it's 3rd week, selling a third of what Doom sold in the same time frame.

I really can't comprehend how ALL games were "hugely popular".

VGChartz could also be wrong too though...

I'll admit sales numbers could be wrong, but it's what we have. And for all numbers to match those statements, then Doom has to be way off. Way, way off.

Miyamotoo said:

 


 

DélioPT said:
I gotta say i'm surprised by this comment.

Given the sales numbers (vgchartz's) either he exaggerated or their expectations were really, really low for some games.
For example, Doom, which released pretty at the same time as Sonic Forces, sits at 351.783 units, whereas SF sits at 618.334 units. This is Doom vs a critically panned title...
Also, WF2: TNC, is, in it's 3rd week, selling a third of what Doom sold in the same time frame.

I really can't comprehend how ALL games were "hugely popular".

Only reason why you are suprised because that comment is because dont fit with your agenda that hardcore 3rd party games and in this case Bethesda games cant have good sales on Switch, even if fact is that Bethesda before also said they are satisfied with sales on Switch and that they will contine their support, and that we already seeing that.

Also, VGC numbers are not always even near accurate, fact that Bethesda releasing Doom Eternal on Switch means that Doom was popular, that sold good and that they are satisfied with Switch sales, no way they would releasing Doom Eternal if Doom wanst popular on Switch. If I would to guess we talking about more than 500k with digital sales, and thats quite good number for late and full priced port, they made millions of clear profit.

I have an agenda?

"Given the sales numbers (vgchartz's) either he exaggerated or their expectations were really, really low for some games."

I saw the claim and i didn't see how it can be anything other than vgchartz being way, way off (Doom and WF2's case) or their expectations for said games being really, really low for Bethesda to say they were  "hugely popular".
And i honestly don't believe vgchartz could be this wrong. Sorry, i can't.

How you can say that because i don't see such a claim matching with sales figures we have, having an agenda, is beyond me.

I was speaking about expectations, not actual sales numbers.
I'm not saying or implying that vgchartz is 100% correct, but Doom and WF2 sales, to match that expression would have to mean that vgchartz was completely wrong.

You can't say that a million seller like Skyrim, a game that sold less than half a million and game (WF2) that sold less than 50k in it's first week are all hugely popular. 'Cause if you say that for all 3 situations than you don't know what hugely popular is. Unless, again, for some games you had really, really low expectations.

One last thing: 
Why are you assuming that digital sales for Doom brings it to 500k? You know that it would mean the game would nead an attach rate of almost 50%. Don't you think that's a bit high?
ALso, would you qualify a game selling significantly less than SF (we are just comparing physical sales), as being hugely popular?



Darwinianevolution said:
Now I want to see which version of Doom Eternal will sell better: the one on the Switch or the one on the XBOne?

The one on Xbox One. While other genres like platformers or action adventures and especially RPGs do comparatively well on Switch, the shooters released so far are not the best sellers. That means Doom and Wolfenstein in the first place. As Doom Eternal will not be a late port (I hope), it might do a bit better, but I doubt it coming near XB1 numbers.



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Darwinianevolution said:
Now I want to see which version of Doom Eternal will sell better: the one on the Switch or the one on the XBOne?

I think the Switch version will sell comparatively to the XB1 version because by the time it comes out, the XB1's overall install base will probably be less active than the Switch's, which should compensate for the fact that a large chunk of the Switch's install base will comprise of Japanese people who don't give a crap about western games.