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Forums - Sales Discussion - Digital Codes on Console Bundles

Since the start of this gen MS have been focusing on digital codes on console bundles charging the same as vanilla console for those. There are many speculation wether or not VGC accounts those sales (since they are digital) and I remember official thread on it. Do anyone remember it and or have a link for it?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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Copy/Pasted from another thread:
The fact that bundled codes are counted on VGC is very obvious, just one example should prove it beyond a shadow of doubt.

Assassin's Creed: Unity. According to VGC this game sold just over 4 million on PS4 and over 3.5 million on XB1. When all other games can't manage to sell even 50% of PS4 numbers, this one sold almost 90% of PS4 numbers. How? because it was bundled heavily with the XB1, and yes it was a digital code, you can always get digital codes of this game for XB1 for a dollar or two on CDKeys because there are so many of them out there that no one wants.

It's $1.69 right now:

https://www.cdkeys.com/xbox-live/games/assassin-s-creed-unity-xbox-one

If VGC didn't count bundled codes then Unity numbers for XB1 of VGC would be next to nothing since the digital code has been sold for dirt cheap, why would anyone buy the physical disc let alone buy it more than any other game on XB1 compared to PS4.



BoseDK said:
Copy/Pasted from another thread:
The fact that bundled codes are counted on VGC is very obvious, just one example should prove it beyond a shadow of doubt.

Assassin's Creed: Unity. According to VGC this game sold just over 4 million on PS4 and over 3.5 million on XB1. When all other games can't manage to sell even 50% of PS4 numbers, this one sold almost 90% of PS4 numbers. How? because it was bundled heavily with the XB1, and yes it was a digital code, you can always get digital codes of this game for XB1 for a dollar or two on CDKeys because there are so many of them out there that no one wants.

It's $1.69 right now:

https://www.cdkeys.com/xbox-live/games/assassin-s-creed-unity-xbox-one

If VGC didn't count bundled codes then Unity numbers for XB1 of VGC would be next to nothing since the digital code has been sold for dirt cheap, why would anyone buy the physical disc let alone buy it more than any other game on XB1 compared to PS4.

Thanks man, Still will wait a little longer for someone that can find the thread where our guys who take care of the sales database talking about it before asking a mod to close the thread.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Sometimes they count and sometimes they don't count. Nobody knows the specific criteria they use for it.