Forums - Gaming Discussion - June 2018's Top Grossing Games on PC, consoles and mobiles

SuperData made a report on June 2018's top grossing games, and I've put some perspective into the relative success of different genres on the systems.

What do you think of this? I'm surprised to see the top grossing games on all platforms mainly being multiplayer games. We hear single player games are doing well, but just one of the games among all 30 is a purely single player game.

https://gamefilmera.com/june-2018s-best-selling-games-on-pc-consoles-and-mobile/

Some highlights from the article.

PC Analysis

PC is mostly dominated by free to play games and all 10 of the top grossing games on PC in June are online multiplayer games. Here is a breakdown of the top grossing games on PC:

10 online multiplayer games

7 free to play games

6 MMOs

Console Analysis

Consoles are dominated by online focussed AAA games which account for 6 out of 10 games. It still has a good chunk of single player focussed games and a lot of the multiplayer games also have single player campaigns. Here is a breakdown of the top grossing games on consoles:

9 retail games

9 online multiplayer games



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Online multiplayer games can bring in sooooo many hours of your time.



Pocky Lover Boy! 

Why would this surprise anybody? It's much easier to gouge additional money out of people in multiplayer centric games than singleplayer ones. The expectation with singleplayer games is that you're buying a full product afterall.

It also doesn't mean that singleplayer games aren't successful. Surprisingly enough something doesn't have to be in the top x% of all things to still be good or successful.



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People like playing what they want to play most.

I've decided to jump back into WoW, due to BFA expansion releasing in a few days. I've always loved Warcraft and WoW, and I want to jump back in, not because it's an online based game, but because of it's world, lore and characters.

I play all sorta of games varying from heroes of the Storm (F2P game) to Deus Ex MKD (a AAA SP game), while also playing Minecraft both online and offline.

Single player games aren't dying though, they just happen to make good money, but fall short of what multiplayer games make via MT's and DLC charges. Fornite has passed over 1b in MT fees alone, which puts them above any other SP game's earnings in such a short time.



                                       

Chazore said:
People like playing what they want to play most.

I've decided to jump back into WoW, due to BFA expansion releasing in a few days. I've always loved Warcraft and WoW, and I want to jump back in, not because it's an online based game, but because of it's world, lore and characters.

I play all sorta of games varying from heroes of the Storm (F2P game) to Deus Ex MKD (a AAA SP game), while also playing Minecraft both online and offline.

Single player games aren't dying though, they just happen to make good money, but fall short of what multiplayer games make via MT's and DLC charges. Fornite has passed over 1b in MT fees alone, which puts them above any other SP game's earnings in such a short time.

Single player games aren't dying. Never alluded to it. But its obvious multiplayer is where the money's at so publishers making more multiplayer centric games doesn't warrant the criticism it gets them because that's where consumers spend money, and a lot of these consumers who complain of multiplayer games have confessed that they did sometimes buy MT's in these games, and these people are in no place to criticise companies for having it when they supported it.

Its also consumer's vehement opposition towards MT's in single player games which turns publishers away from them. If single player games weren't demonised for monetisation the same way multiplayer games are there would be a lot more of them.

We've seen plenty single player games bomb last year, which had good reviews. Dishonored 2, which played fine on consoles but not PC, Prey, which played fine on PC but not consoles, The Evil Within 2 and Wolfenstein 2. Doom on Switch. The problem is people don't put money where their mouth is, pretty much the only single player AAA games that sell are open world games, Nintendo and Naughty Dog and RPGs and its becoming homogenised due to this fact.



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GOWTLOZ said:
Chazore said:
People like playing what they want to play most.

I've decided to jump back into WoW, due to BFA expansion releasing in a few days. I've always loved Warcraft and WoW, and I want to jump back in, not because it's an online based game, but because of it's world, lore and characters.

I play all sorta of games varying from heroes of the Storm (F2P game) to Deus Ex MKD (a AAA SP game), while also playing Minecraft both online and offline.

Single player games aren't dying though, they just happen to make good money, but fall short of what multiplayer games make via MT's and DLC charges. Fornite has passed over 1b in MT fees alone, which puts them above any other SP game's earnings in such a short time.

Single player games aren't dying. Never alluded to it. But its obvious multiplayer is where the money's at so publishers making more multiplayer centric games doesn't warrant the criticism it gets them because that's where consumers spend money, and a lot of these consumers who complain of multiplayer games have confessed that they did sometimes buy MT's in these games, and these people are in no place to criticise companies for having it when they supported it.

Its also consumer's vehement opposition towards MT's in single player games which turns publishers away from them. If single player games weren't demonised for monetisation the same way multiplayer games are there would be a lot more of them.

We've seen plenty single player games bomb last year, which had good reviews. Dishonored 2, which played fine on consoles but not PC, Prey, which played fine on PC but not consoles, The Evil Within 2 and Wolfenstein 2. Doom on Switch. The problem is people don't put money where their mouth is, pretty much the only single player AAA games that sell are open world games, Nintendo and Naughty Dog and RPGs and its becoming homogenised due to this fact.

Don't agree with anything you said.

I'm a proud gamer who spent 0$ on microtransactions and indie games, they are waste of money. Few years ago I was about to buy some microtransactions on SW: the old republic, just a few microtransactions would cost me 50$, that's almost a full game. I didn't buy and since then I haven't spent a cent on MT's (and never have). I just buy full games, some dlc and sometimes subs på world of warcraft.

About your second point about multiplayer in singleplayer games. It's just a very bad idea, look at games like call of duty, battlefield and SW: battlefront, you get subpar single-player experience and simply not worth the money. In some cases mutliplayer might work, like in mass effect 3 it was okey.

About your third point, review scores isn't everything. Those games you listed were just overall bad games except doom. It didn't fail on ps4/pc but maybe switch. Who on earth spend 60$ to play on 6 inch screen? I don't know. Maybe I agree with 1 thing you said and that's open world games, they just sell a lot better. Linear/scripted single-player games can be annoying and probably won't sell as well.



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GOWTLOZ said:

Single player games aren't dying. Never alluded to it. But its obvious multiplayer is where the money's at so publishers making more multiplayer centric games doesn't warrant the criticism it gets them because that's where consumers spend money, and a lot of these consumers who complain of multiplayer games have confessed that they did sometimes buy MT's in these games, and these people are in no place to criticise companies for having it when they supported it.

Its also consumer's vehement opposition towards MT's in single player games which turns publishers away from them. If single player games weren't demonised for monetisation the same way multiplayer games are there would be a lot more of them.

We've seen plenty single player games bomb last year, which had good reviews. Dishonored 2, which played fine on consoles but not PC, Prey, which played fine on PC but not consoles, The Evil Within 2 and Wolfenstein 2. Doom on Switch. The problem is people don't put money where their mouth is, pretty much the only single player AAA games that sell are open world games, Nintendo and Naughty Dog and RPGs and its becoming homogenised due to this fact.

I also said they were not dying, but that hasn't stopped other people or media outlets from harping it.

 

Multiplayer is where it's at due to multiple factors. Being able to play with your friends, drop in and drop out are one of them, a highly valued one at that.

I don't have to spend money on an MP based game, let alone play it in order to voice criticism of it's pitfalls and it's negatives. Saying people that have bought something once have no right to an opinion is a steep hill to take, once I wouldn't go for, because it's clearly designed to disable the other to make one's say hold power over what they could say. 

 

And we have also seen multiplayer games bomb over the years like Battleborn, Lawbreakers (being locked to just PS4/PC didn't help) and eventually Radical Heights (which ended up sealing Bosskey's fate). We've seen mp games bomb due to trend chasing, poor gameplay, P2W schemes and locking them to a platform or two. Meanwhile games like Paladins managed to survive, as well as Overwatch, even Heroes of the storm, a game far less popular than LoL & Dota 2 and that still manages to thrive, without preying on you like other games have before in a big way.

We still have good SP games though, and they aren't all open world games either, let alone "led" by only two console companies.