Crunchyroll, Netflix, and Hulu are about $10-$15 a month and offer hundreds of hours of entertainment. Most games run 40 to 60 hours. If they are online there's a subscription service unless you play on PC. Then you have to pay upfront for the hardware to play them on. Considering that, games are priced about the same per hour as other forms of media. So no. Game prices do not need to be raised.
The argument you are making is the same one put forth by "games as a service" CEOs. I've seen news segments where some corporate stooge is making the exact same argument. And it fails completely.
By comparing prices to a streaming service, you are saying you would prefer game as a service like PSNow. This is what corporations would prefer anyway so it is you who are playing into their hands with that argument.
No thank you, I would rather own physical copies or at least download the game to my own media.
If they could offer up every single brand new game for $15 a month, with no input lag, and no hardware to buy, I'd do it. But they won't do every single new game. And if they did they wouldn't just charge $15 a month. The fact that they want to charge $4 to $10 a month just for the ability to play online-multiplayer proves that. XBL is about $5 a month, and gamepass is $10. But those are mostly old games. And you still have to shell out money for the system to play it on.
I have no doubt that once MS eventually kills off the Xbox brand and goes for "Games as a Service" full time, they will try to charge people $30 to $40 a month. And they will do a bunch of other scams to get even more money out of you on top of that, like holding your game saves hostage on the cloud. Or offering a premium monthly price, just to get all the DLC. People forget how MS wanted to charge people $10 just for the ability to sell their used copy.
You already know this, but most people don't so I'll say it anyway. Once physical games disappear game companies will be able to charge whatever the hell they want, because there will be no alternative. Steam sales are driven by the used game market. Once there is no more used game market there will be no more steam sales.
Edit: I'd also like to point out that the corporate stooges aren't advocating a $15 streaming service. They are making this argument to justify content carving, season passes, and micro-transactions.
Last edited by Cerebralbore101 - on 20 July 2018