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Forums - Nintendo Discussion - To those who say Octopath is not worth 60 dollars...

Wyrdness said:
DonFerrari said:

Nope, Octopath wasn't made using good quality material in the same venue as AAA games are. It was made using cheap alternatives.

And just to make something very clear to you, 100h of content that aren't as good as 30h of another doesn't make it same value. And that is the root of those people point.

Also if amount of content and duration would be a good reason to charge 60 USD them you should be charged 60 USD to buy the classics (like FFs from PS1) on your current system, but no company do that because those games aren't up to the same standard of games that are charged 60 USD nowadays.

For me it seems more like you are trying to validate your own expenditure and an attempt to deflect any critics that you were overcharged and should feel bad about your purchase.

No dude Octopath was made using UE4 the same engine as many other AAA games which hilariously shoots down your analogy all together because it's using the same materials essentially.

As for content too bad for you that the majority who have played through it flat out say the 50+ hours are as good as any other good game which again contradicts your argument. PS1 games aren't newly developed which again is another strawman argument.

To me it seems like you're reaching to justify your own stance, I have logical reasoning as well as concrete facts that back my stance you on the other hand have nothing in your argument and seem irritated by people liking the game, if you also want to go the personal route just say because like other so called keyboard commandos before you who have tried I'll leave you as a wreck in the corner rolling around like your name is Neymar.

Using UE4 doesn't make it go to same standard or materials... unless using hammer is all you need for your house to be built with quality.

Majority that bought it didn't though it was too expensive, so that doesn't help your argument at all. Since I didn't say everyone thinks the content is bad or the game is overpriced, did I?

I have no problem with people liking the game or thinking it's price is justified. Don't forget you are the one with pitchfork complaining about people not seeing the same value as you. Have no idea what Neymar have to do with it.

You put content justifies the price, a game being developed for PS1 doesn't make its content any less than if being developed today (still a lot of remasters were revamped and made to a standard above what Octopath reaches and still doesn't retail for 60 usd).

Customer should find reasons to request lower price instead of finding justification to defend devs that charges them.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Yeah, sorry OP, that's not how it works with games.
For example, Witcher 3 is game with more content and way higher production value, yet it was $60 game.
Octopath is just nowhere near that production level, so $60 is really too much for it.
Of course, publisher at least suspects it can get away with it in this case, so that's their asking price - and whoever is fine with it will obviously dip in.



HoloDust said:
Yeah, sorry OP, that's not how it works with games.
For example, Witcher 3 is game with more content and way higher production value, yet it was $60 game.
Octopath is just nowhere near that production level, so $60 is really too much for it.
Of course, publisher at least suspects it can get away with it in this case, so that's their asking price - and whoever is fine with it will obviously dip in.

Yep. If enough people find the value on it, as much to justify the buying and make it profitable publishers will do the price that maximize profit.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

It's probably because it doesn't have battle royale or loot boxes.



DonFerrari said:
Wyrdness said:

No dude Octopath was made using UE4 the same engine as many other AAA games which hilariously shoots down your analogy all together because it's using the same materials essentially.

As for content too bad for you that the majority who have played through it flat out say the 50+ hours are as good as any other good game which again contradicts your argument. PS1 games aren't newly developed which again is another strawman argument.

To me it seems like you're reaching to justify your own stance, I have logical reasoning as well as concrete facts that back my stance you on the other hand have nothing in your argument and seem irritated by people liking the game, if you also want to go the personal route just say because like other so called keyboard commandos before you who have tried I'll leave you as a wreck in the corner rolling around like your name is Neymar.

Using UE4 doesn't make it go to same standard or materials... unless using hammer is all you need for your house to be built with quality.

Majority that bought it didn't though it was too expensive, so that doesn't help your argument at all. Since I didn't say everyone thinks the content is bad or the game is overpriced, did I?

I have no problem with people liking the game or thinking it's price is justified. Don't forget you are the one with pitchfork complaining about people not seeing the same value as you. Have no idea what Neymar have to do with it.

You put content justifies the price, a game being developed for PS1 doesn't make its content any less than if being developed today (still a lot of remasters were revamped and made to a standard above what Octopath reaches and still doesn't retail for 60 usd).

Customer should find reasons to request lower price instead of finding justification to defend devs that charges them.

Your analogy goes on about materials in this case that would be what was used to make the game UE4 which is the same as many AAA games of the same price basically your analogy backfired hard here and the reason why? You never had a viable stance to argue to start off with.

Yes you do have a problem you know how I know and what makes it obvious I didn't come out with any pitchfork like stance to begin with I responded to someone trying to equate budget to what a game's value is which is far from what you're trying to suggest was said, when you bsing and fabricating arguments to try and argue that flat out shows its you who has the issue.

Is English not your first language because if it isn't I highlighted what determines a games value which is the quality of the content, music, story etc... as well as the amount of content you just picked one word in a whole post and decided argue the one word with your strawman arguments, remasters and old ports are not newly developed titles they're titles for an old era and are already available on prior platforms for cheaper this is an example of your strawman arguments. If you admit the content is good why are you even arguing here either English is not your first language and you didn't grasp what was posted or you're looking to reach for an argument.

Customers pay for what they perceive to have value worth the amount they pay for hence they buy what they want as opposed to asking for discounts at every turn.



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Wyrdness said:
DonFerrari said:

Using UE4 doesn't make it go to same standard or materials... unless using hammer is all you need for your house to be built with quality.

Majority that bought it didn't though it was too expensive, so that doesn't help your argument at all. Since I didn't say everyone thinks the content is bad or the game is overpriced, did I?

I have no problem with people liking the game or thinking it's price is justified. Don't forget you are the one with pitchfork complaining about people not seeing the same value as you. Have no idea what Neymar have to do with it.

You put content justifies the price, a game being developed for PS1 doesn't make its content any less than if being developed today (still a lot of remasters were revamped and made to a standard above what Octopath reaches and still doesn't retail for 60 usd).

Customer should find reasons to request lower price instead of finding justification to defend devs that charges them.

Your analogy goes on about materials in this case that would be what was used to make the game UE4 which is the same as many AAA games of the same price basically your analogy backfired hard here and the reason why? You never had a viable stance to argue to start off with.

Yes you do have a problem you know how I know and what makes it obvious I didn't come out with any pitchfork like stance to begin with I responded to someone trying to equate budget to what a game's value is which is far from what you're trying to suggest was said, when you bsing and fabricating arguments to try and argue that flat out shows its you who has the issue.

Is English not your first language because if it isn't I highlighted what determines a games value which is the quality of the content, music, story etc... as well as the amount of content you just picked one word in a whole post and decided argue the one word with your strawman arguments, remasters and old ports are not newly developed titles they're titles for an old era and are already available on prior platforms for cheaper this is an example of your strawman arguments. If you admit the content is good why are you even arguing here either English is not your first language and you didn't grasp what was posted or you're looking to reach for an argument.

Customers pay for what they perceive to have value worth the amount they pay for hence they buy what they want as opposed to asking for discounts at every turn.

Nope UE4 is a tool not material (asset)... The asset would be texture, models, polygons, etc, exactly the things that are not cutting edge.

Budget never equates value. Nothing tangible and objective equates value (things like you saying solid facts would make it even funnier).

Strawman isn't focusing in part of the argument, wanted to remember you of it. I admitted the content is good? You try to shove words in my mouth (I didn't say the content is good or bad, but you tried to shoehorn both opinions on me). I said that if someone think the content isn't good (hint, the polish, graphic and other aspects can be relevant for someone that thinks the content isn't good...) content isn't simply the amount of time it takes you to do something.

Trying to use my language as merit of discussion is another fallacy of argumentation, funny for someone accusing another of doing personal route.

Yes customers pay what they think something is worth. Which already put the premise of OP to rest. For people that think this game isn't worth because it doesn't have the level of detail and production value AAA games have then for them it's true. Now please go and say the same to OP.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Wyrdness said:
DonFerrari said:

Using UE4 doesn't make it go to same standard or materials... unless using hammer is all you need for your house to be built with quality.

Majority that bought it didn't though it was too expensive, so that doesn't help your argument at all. Since I didn't say everyone thinks the content is bad or the game is overpriced, did I?

I have no problem with people liking the game or thinking it's price is justified. Don't forget you are the one with pitchfork complaining about people not seeing the same value as you. Have no idea what Neymar have to do with it.

You put content justifies the price, a game being developed for PS1 doesn't make its content any less than if being developed today (still a lot of remasters were revamped and made to a standard above what Octopath reaches and still doesn't retail for 60 usd).

Customer should find reasons to request lower price instead of finding justification to defend devs that charges them.

Your analogy goes on about materials in this case that would be what was used to make the game UE4 which is the same as many AAA games of the same price basically your analogy backfired hard here and the reason why? You never had a viable stance to argue to start off with.

No, in his analogy UE4 is the hammer. The materials are the animations, 3D models, textures etc. 



Cerebralbore101 said:
Wyrdness said:

Your analogy goes on about materials in this case that would be what was used to make the game UE4 which is the same as many AAA games of the same price basically your analogy backfired hard here and the reason why? You never had a viable stance to argue to start off with.

No, in his analogy UE4 is the hammer. The materials are the animations, 3D models, textures etc. 

Yep... UE4 takes no work by itself, it needs all else to be made before using it on the tool.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Wyrdness said:

Your analogy goes on about materials in this case that would be what was used to make the game UE4 which is the same as many AAA games of the same price basically your analogy backfired hard here and the reason why? You never had a viable stance to argue to start off with.

Yes you do have a problem you know how I know and what makes it obvious I didn't come out with any pitchfork like stance to begin with I responded to someone trying to equate budget to what a game's value is which is far from what you're trying to suggest was said, when you bsing and fabricating arguments to try and argue that flat out shows its you who has the issue.

Is English not your first language because if it isn't I highlighted what determines a games value which is the quality of the content, music, story etc... as well as the amount of content you just picked one word in a whole post and decided argue the one word with your strawman arguments, remasters and old ports are not newly developed titles they're titles for an old era and are already available on prior platforms for cheaper this is an example of your strawman arguments. If you admit the content is good why are you even arguing here either English is not your first language and you didn't grasp what was posted or you're looking to reach for an argument.

Customers pay for what they perceive to have value worth the amount they pay for hence they buy what they want as opposed to asking for discounts at every turn.

Nope UE4 is a tool not material (asset)... The asset would be texture, models, polygons, etc, exactly the things that are not cutting edge.

Budget never equates value. Nothing tangible and objective equates value (things like you saying solid facts would make it even funnier).

Strawman isn't focusing in part of the argument, wanted to remember you of it. I admitted the content is good? You try to shove words in my mouth (I didn't say the content is good or bad, but you tried to shoehorn both opinions on me). I said that if someone think the content isn't good (hint, the polish, graphic and other aspects can be relevant for someone that thinks the content isn't good...) content isn't simply the amount of time it takes you to do something.

Trying to use my language as merit of discussion is another fallacy of argumentation, funny for someone accusing another of doing personal route.

Yes customers pay what they think something is worth. Which already put the premise of OP to rest. For people that think this game isn't worth because it doesn't have the level of detail and production value AAA games have then for them it's true. Now please go and say the same to OP.

Not cutting edge doesn't equate to poor like you've tried to argue.

When you try to argue a stance you take on the angle you're coming from in this case you tried arguing the content was not as good as what it is in other games so you got a rebuttal that dealt with that angle it's only when you were debunked that you began back peddling saying you meant this and that. Even the non sense you're coming up with now about saying it's not to some people's tastes has bugger all to do with what I said because I was addressing someone who was equating budget to value.

I'm pulling you on whether it's your first language because your responses do not match the debate you're arguing in any context the only way for that to happen is either a language barrier or if you're deliberately arguing something to just try and push your stance, as for being personal believe me if I went personal after you tried to slick you wouldn't be here right now your hands would be shaking while you look off into the sky somewhere.

Why should I say the same to the OP I wasn't responding to him and he hasn't responded to me I responded to a post about budget how about you say it to the op and don't tell others what to do.



HoloDust said:
Yeah, sorry OP, that's not how it works with games.
For example, Witcher 3 is game with more content and way higher production value, yet it was $60 game.
Octopath is just nowhere near that production level, so $60 is really too much for it.
Of course, publisher at least suspects it can get away with it in this case, so that's their asking price - and whoever is fine with it will obviously dip in.

So you would rather pay 60 bucks for a 6-8 hour game like The Order 1886, Battlefront 2, or Quantum Break than for a 100 hour plus game like Octopath Traveler based soley on production cost?

 

Seems self limiting if you ask me.  And judging by the sales for Octo so far, it seems that the price based on content view I spoke of is exactly how it work...just sayin'.



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