*Note: This is a prequel to an upcoming thread I'm making.
Simply put, I want to know what features you'd like to see in the next generation. Since I teach a class (in my spare time) about the Art and Technology of modern graphical features and techniques, and considering I see a lot of you with so many questions, I feel it is my duty to help inform the less savvy. When I say features, I mean stuff like SSS (Sub-Surface Scattering), AF (Anisotropic Filtering), what AA (Anti-Aliasing) solutions, Advanced Subdivision (Tessellation), etc, etc... I only ask because, while I can't talk too much about everything I know, or have seen, I can share what I've had at my disposal and can inform on what I'd say you should expect. The new thread will have visual references from my own work, engines with next gen games in production, and resources to help everyone better understand what's coming, what hardware will run it, and to provide a benchmark (that we'll refer back to in the distant future).
So, that thread will become one that I'll allow as many relevant necro-bumps as possible. It will be our own little "Official" Next Generation Benchmark Report Card Thread. Meaning, we'll compare what I show, in 2018, as references and when next gen games start to release, we can see if everything I presented is being properly represented in those projects. Remember, this is just the idea thread. The main one will go up after I've gotten plenty of feedback. And, please, have fun with this guys. I know a lot of you have a passion for this stuff, but may not have the knowledge or resources to see it before it goes mainstream. I want to help with that, since this, along with Robotics, is my 2nd biggest passion (advancement of CGI). As the "Graphics Guy" around here, this is almost a responsibility rather than just for fun. I think this community deserves it and so many of you have inspired me to work harder, improve my own pipelines with each passing day, and use my skills to help teach, rather than just bragging about what techniques I have access to. :)
So, have at it. Keep on topic and try not to make it about any specific game (out or in production). I would just like to know what advanced graphical techniques you'd like as a standard for next gen.
Source - A very good read to get you started. I can add to it.Last edited by CGI-Quality - on 22 June 2018