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Forums - Sony Discussion - PS4: The Last Of Us Part 2 - New Animation Tech

I thought this was interesting and could help alleviate some concerns the demo wasn't real:

“It’s this crazy science fiction stuff where you take just hundreds and hundreds of animations of like walking forward and turning or whatever, and you put them in this huge bucket, and then based on what the player is trying to do or what an NPC is trying to do, it pulls from that bucket, sometimes two or three different animations, and blends them together to make this totally seamless thing,” Newman explained.

“The motion matching technique is used by other studios, but we've kind of taken it and put the Naughty Dog spin on it because responsiveness is always a huge thing for us,” Margenau added. “So we've taken it and kind of built on it and made this hybrid thing of the responsiveness and quickness of something like an Uncharted game, which is pre-existing and incorporating this very fluid, very realistic animation that still communicates those real stakes.”

“Previously all the transitions had to be done by hand, so if you slowed down or turned a corner or something, someone had to manually code ‘ok, I'm turning this corner.’ But now this system basically handles the whole thing,” Newman said.

"Honestly, when we flipped the switch on this, we all just gasped,” he continued. “I think, right now, because the whole demo looks so next gen, it's almost kind of lost in the general level of quality. But I think if you look at how Ellie moves and how the NPCs in this game move versus Last of Us 1, it’s wild.”

More here:

http://uk.ign.com/articles/2018/06/15/e3-2018-how-the-last-of-us-part-2-redesigned-combat-for-playing-as-ellie

A GDC talk on 'Motion Matching':

https://www.youtube.com/watch?v=KSTn3ePDt50




 

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I thought this would be a hot topic.



 

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Only people who don't understand how this stuff works would have believed that the footage wasn't real. Then again, such talk was mainly born out of a cheeky tweet.

Regardless, I've tried to tell people what was coming, even in the remainder of this gen. I'll say it again - y'all ain't seen nothing yet.



                                                                                                             

CGI-Quality said:
Only people who don't understand how this stuff works would have believed that the footage wasn't real. Then again, such talk was mainly born out of a cheeky tweet.

Regardless, I've tried to tell people what was coming, even in the remainder of this gen. I'll say it again - y'all ain't seen nothing yet.

Even if they did believe it, this tech looks interesting and looks to be the next big revolution in animation. 



 

The PS5 Exists. 


CGI-Quality said:
Only people who don't understand how this stuff works would have believed that the footage wasn't real. Then again, such talk was mainly born out of a cheeky tweet.

Regardless, I've tried to tell people what was coming, even in the remainder of this gen. I'll say it again - y'all ain't seen nothing yet.

I'm sure the vast majority of what we saw is genuine, but some of the finer details and perfect polish making it over would deeply impress me. Things like the way Ellie interacts with both sides of a counter while pulling an arrow out of a corpse simultaneously or the quality of facial animation in every moment of every npc are unprecedented.



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TallSilhouette said:
CGI-Quality said:
Only people who don't understand how this stuff works would have believed that the footage wasn't real. Then again, such talk was mainly born out of a cheeky tweet.

Regardless, I've tried to tell people what was coming, even in the remainder of this gen. I'll say it again - y'all ain't seen nothing yet.

I'm sure the vast majority of what we saw is genuine, but some of the finer details and perfect polish making it over would deeply impress me. Things like the way Ellie interacts with both sides of a counter while pulling an arrow out of a corpse simultaneously or the quality of facial animation in every moment of every npc are unprecedented.

I believe it, especially since, with each new release, Naughty Dog ups the animation two fold.



                                                                                                             

CGI-Quality said:
TallSilhouette said:

I'm sure the vast majority of what we saw is genuine, but some of the finer details and perfect polish making it over would deeply impress me. Things like the way Ellie interacts with both sides of a counter while pulling an arrow out of a corpse simultaneously or the quality of facial animation in every moment of every npc are unprecedented.

I believe it, especially since, with each new release, Naughty Dog ups the animation two fold.

I also believe it. Has the ever been a time when ND has showed such a tech demo only for the final game not to look as good?.



Want to see the final results on TLOU.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

It was what I first noticed watching the video. Animation is what brings gorgeous visuals to life. From Uncharted 1 to Last of Us 2 the improvements Naughty Dog has made is truly remarkable to behold.



Nymeria said:
It was what I first noticed watching the video. Animation is what brings gorgeous visuals to life. From Uncharted 1 to Last of Us 2 the improvements Naughty Dog has made is truly remarkable to behold.

I think you can kinda say that about any company if you go back to their first game in the series.