Forums - Nintendo Discussion - Digital Foundry: Hyrule Warriors Switch

https://www.youtube.com/watch?v=rMfpXkROIMw

- 1080p docked with an unlocked 40-60fps framerate, compared to 720p and 20-30fps on Wii U

- 1080p supersampled down to 720p and 20-30fps in portable mode



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I never really had a problem with the drops on Wii U version, but double the framerate and 1080p should be a nice increase, lol... not sure if it's worth me rebuying it though, I enjoyed the game, but unless there's enough extra content to bring me back, meh.



Should have gone with native 720p in portable mode, if they couldn't achieved a locked 30fps with supersampled 1080.




Why is it always "Vs" ?



Rab said:
Why is it always "Vs" ?

Bad habit from when they used to call their tech breakdowns that. Fixed.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

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Probably going to pick it up later at a lower price since I already finisheda good chunk of the N3DS version.

The 50 fps ave. is definitely a + imo.



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Mar1217 said:
Probably going to pick it up later at a lower price since I already finisheda good chunk of the N3DS version.

The 50 fps ave. is definitely a + imo.

its more like 40-50fps, and thats the first few levels they mention things ramp up later, so it should get worse.



Hynad said:
Should have gone with native 720p in portable mode, if they couldn't achieved a locked 30fps with supersampled 1080.

Yeah it is a frankly bizarre choice considering the hit to framerate and that the benefits of supersampling are likely lost on the vast majority of players. I can't fathom why they didn't just render at 720p when portable for smoother performance.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

quickrick said:
Mar1217 said:
Probably going to pick it up later at a lower price since I already finisheda good chunk of the N3DS version.

The 50 fps ave. is definitely a + imo.

its more like 40-50fps, and thats the first few levels they mention things ramp up later, so it should get worse.

Well they actually showed one of the levels from later and it actually performed better.  What matters is the layout.  How many open spaces, what's on screen, how many enemies is it possible to see.  

I find jt funny they say there's basically no change though.  All while showing footage that shows an increase in enemy numbers and an obvious doubling of enemy draw distance.



curl-6 said:
Hynad said:
Should have gone with native 720p in portable mode, if they couldn't achieved a locked 30fps with supersampled 1080.

Yeah it is a frankly bizarre choice considering the hit to framerate and that the benefits of supersampling are likely lost on the vast majority of players. I can't fathom why they didn't just render at 720p when portable for smoother performance.

Heck, with a screen that size, they could have gone with native 720 with any low-cost/efficient post process AA and most jaggies would have been unnoticeable.