By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - A Look Into Next Gen - UNITY

I've listened to many of you wonder what's coming. How will games look? Perform? Feel? Well, today, I can present a work-in-progress from some of the developers who work on the Unity Engine. This was a playable environment, using the latest in photogrammetry. These are actual shots from my playtime (which I could play in both 1st and 3rd person). And let me tell you, if this is what we can expect at the beginning, I can only imagine what we're going to be seeing in the next 6-10 years. This beautifully rendered environment made me think about open world next gen games with such crisp fidelity. Imagine firing up the next Elder Scrolls or Red Dead games in Gen 9 that look like this! 

But this goes beyond the typical 'CGI-Quality Graphics' Topic. Today, I'll show you how you can produce your own environments with this level of detail. My secondary post will be from just screenshots of my play time. Here, I hope for everybody to take in how to do this and, maybe, learn something today. I just got into photogrammetry myself, so while I may be a little ahead of you guys, I still have much to learn about it!

Everyone is free to give feedback. Be negative or positive. Make it constructive, though, as the guys who worked on this project put a lot of time into it and they, like me, know that this is what you can expect from many of your more open-ended games next gen. 

Enjoy! *NOTE: The screens with information on them actually reduced some of the graphical quality


 

 

 

 

 

 



                                                                                                             

Around the Network

 

 

 

 

 

 

 

 

 

 



                                                                                                             

It feels like Unity is catching up to Unreal 4 finally in the graphical department. If Unity does catch up to Unreal 4 graphically and stays free, it is going to steal some AAA marketshare from Unreal 4 for sure, since Unreal 4 costs 10% royalties of a game's sales.

Wonder if Unreal 5 will be out in time for next gen, or if they're just going to keep updating Unreal 4 into next-gen?



shikamaru317 said:

It feels like Unity is catching up to Unreal 4 finally in the graphical department. If Unity does catch up to Unreal 4 graphically and stays free, it is going to steal some AAA marketshare from Unreal 4 for sure, since Unreal 4 costs 10% royalties of a game's sales.

Wonder if Unreal 5 will be out in time for next gen, or if they're just going to keep updating Unreal 4 into next-gen?

I can see Unreal 5 if Unity gets too close. Really, I've seen more from Unity that's prepping for Gen 9 than Unreal. So, I'd bet on it.



                                                                                                             

I am 6 months in to learning Unity. Good to see it will hold its own in the future.



Around the Network

The thing I'm most impressed by in those screens is the bokeh depth of field effect on distant objects like the trees, I love boken and I wish more games utilized it. The foliage and texture quality is also pretty impressive thanks to photogrammetry. 

I've said it many times before, but my hope for next-gen is for your average AAA game to achieve at least the level of graphics that Witcher 3 had before it got downgraded.

https://cdn4.dualshockers.com/wp-content/uploads/2014/01/Witcher3-3.png

http://static5.gamespot.com/uploads/original/1289/12896015/2669276-2544201081-iKcRG.jpg

As I recall, that early Witcher 3 footage was said to be running at 1080p on a GTX 780ti, a 5 tflop GPU. With any luck, next-gen consoles should be able to manage that level of graphics at 4K with 10-14tflop GPU's, which is about what I'm expecting on Xbox 4 and PS5. 

If we get even better graphics than Witcher 3 pre-downgrade I'm really going to love next-gen. 

Last edited by shikamaru317 - on 14 May 2018

Visual fidelity above Battlefront 2's environments in large open world games? Yes please.

Now if developers could just put some effort into making more sophisticated AI in their games......



I came here and expected johnlucas, highly shamefull clickbait title



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

Angelus said:
Visual fidelity above Battlefront 2's environments in large open world games? Yes please.

Right? That was my first impression!



                                                                                                             

Interesting viewing. Thanks for sharing, CGI.